FATAL ERROR Out of Handles! for type '15'

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VarSonG
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FATAL ERROR Out of Handles! for type '15'

Post by VarSonG »

I dont have any error, but when I added one more mod - the new game didn't started, but I fully sure that mod doesn't has any error. I attached part of log, and full log in file https://drive.google.com/file/d/17rGObv ... sp=sharing

[General] 0.00 ======================================
[=ERROR=] 0.00 FATAL ERROR (version 8.00 - Code revision: 577453): A fatal error has occurred and the game cannot recover.
Exit code: 1135

Out of Handles! for type '15'

Version: 8.00 - Code revision: 577453

If a troubleshooting page opens in your web browser, please follow the instructions on that page; otherwise please inform EGOSOFT GmbH technical support.
[General] 0.00 ======================================

p.s. If I removed some mods - and mixed them (some add to game , another remove ) then game started normally, and I am sure that all mods are correct and don't have any issues , but when I use all mods - the game doesn't started.
1. WHY ?
2. How I can resolve this issue?
p.s.2. if you have a question - why i don't have any other issues in log - reason is: because I resolved all issues in every mods, its easy - different errors in xml and md and aiscripts are not problem for me with my background in full stack corporate development about 7 years.
p.s.3 as I understand - the developers from egosoft bring to us pig - about limit mods, connections, macros, and so on in game, then I cant have status 'enabled' in all important mods I want to run. Am I right?
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ChemODun
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Re: FATAL ERROR Out of Handles! for type '15'

Post by ChemODun »

Why do you post it there, not in Support ?
Multiply entropy by absolute zero

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VarSonG
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Re: FATAL ERROR Out of Handles! for type '15'

Post by VarSonG »

Maybe someone know what happened in my situation. Because I catch error with using mods, not in sandbox with only vanilla dlc.
Alan Phipps
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Re: FATAL ERROR Out of Handles! for type '15'

Post by Alan Phipps »

It sounds as though you have two or more mods that conflict, probably by changing the same things in game to the detriment of at least one of them, or by adding their separate game resource requirements cumulatively to an extent that breaks the game. All you can do is try reduced combinations of your mods separately until you can deduce the suspect ones or combinations.
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ChemODun
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Re: FATAL ERROR Out of Handles! for type '15'

Post by ChemODun »

VarSonG wrote: Sat, 8. Nov 25, 13:08 Maybe someone know what happened in my situation. Because I catch error with using mods, not in sandbox with only vanilla dlc.
Looks like some changes in mods cycling each other ...
Multiply entropy by absolute zero

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VarSonG
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Re: FATAL ERROR Out of Handles! for type '15'

Post by VarSonG »

combinations of your mods separately - i did it.
for example:
i have 100 mods
added next one - have 101 - game crashed
when remove any mod from pull 100 = then I have 99 and have new 1 = total 100 - game loaded
when added any mod that before removed = total 101 - game crashed
finally
when I have only any 100 mods and not added any (any is the any mod from 100 and that mod was loaded correctly before) one more - game loaded
when I have 101 mods - game crashed
no any errors about conflicts I got avoid FATAL ERROR
VarSonG
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Re: FATAL ERROR Out of Handles! for type '15'

Post by VarSonG »

ChemODun wrote: Sat, 8. Nov 25, 18:10
VarSonG wrote: Sat, 8. Nov 25, 13:08 Maybe someone know what happened in my situation. Because I catch error with using mods, not in sandbox with only vanilla dlc.
Looks like some changes in mods cycling each other ...
I know about
[=ERROR=] 0.00 Too many recursive cue actions!
but I didn't got such errors in logs
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ChemODun
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Re: FATAL ERROR Out of Handles! for type '15'

Post by ChemODun »

VarSonG wrote: Sat, 8. Nov 25, 18:43
ChemODun wrote: Sat, 8. Nov 25, 18:10
VarSonG wrote: Sat, 8. Nov 25, 13:08 Maybe someone know what happened in my situation. Because I catch error with using mods, not in sandbox with only vanilla dlc.
Looks like some changes in mods cycling each other ...
I know about
[=ERROR=] 0.00 Too many recursive cue actions!
but I didn't got such errors in logs
Not cues, but some "resources" redefining, ships, wares, sectors, etc
Multiply entropy by absolute zero

Freedom in space
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ChemODun
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Re: FATAL ERROR Out of Handles! for type '15'

Post by ChemODun »

VarSonG wrote: Sat, 8. Nov 25, 18:39 combinations of your mods separately - i did it.
for example:
i have 100 mods
added next one - have 101 - game crashed
when remove any mod from pull 100 = then I have 99 and have new 1 = total 100 - game loaded
when added any mod that before removed = total 101 - game crashed
finally
when I have only any 100 mods and not added any (any is the any mod from 100 and that mod was loaded correctly before) one more - game loaded
when I have 101 mods - game crashed
no any errors about conflicts I got avoid FATAL ERROR
Is it happened with you added any mod as 101 ?
If you have time and willingness - try to add different types of a mods, i.e. ship only, sector only, scripts only ...
Multiply entropy by absolute zero

Freedom in space
VarSonG
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Re: FATAL ERROR Out of Handles! for type '15'

Post by VarSonG »

look and dont remember that issue about start new game, not about load save and not about load game
3 mods
1 and 2 - run ok
1 and 3 - run ok
2 and 3 - run ok
1 and 2 and 3 - crash
no any errors
its a simple example of situation
and I try to tell you that mods can be different from pull of all mods that I want to use in game - before I reached limit of Handles in game start normal - after I add some any mods from pull then game get crash
viewtopic.php?p=5282126#p5282126
Encrtia
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Re: FATAL ERROR Out of Handles! for type '15'

Post by Encrtia »

I'm running into this error as well. What it appears to be, is simply "too much stuff" due to game engine limits (per "asset" - like shaders, textures, meshes, etc.).

For example, I narrowed it down within a mod to the units/ships. If I remove size_s/m, it works. Which would make you think it must be related to a specific ship - but it was not. It didn't matter what ship was added, or in what combination, it was simply "too many loaded = crash."

The only solution I had, was nuking all the connections - which meant the game runs, but no chairs, missing glass, holes in the ship. Not ideal.

If anyone has a better suggestion on how to "reduce" the volume of mods, trimming them, that'd be useful. I tried replacing materials, but clearly doing it wrong - that said, when they're all pink, it also still runs.
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