!!!Posts: 2048!!!
The Main part can be grabbed and move along together AFTER you remove the 2 central weapon platforms. Purpose of them to protect incoming traders. The protection is build for North Gate.
It is at the Top Center of the plot as humanly possible. NO XML EDIT!
Requires Split, Terran and Timelines DLC.
It can launch missiles. The lower count is on purpose.
You can park 8 L/XL ships.
Plenty of room for workforce.
Only solar power made locally.
NO Solid Storage!
The building order is Onatop (ref to JamesBond). The 2 horizontal Split Base con 3 plus their next to connections are proper places where you can change building orders. I'm always proud of my orderly builds. Except when I'm lazy to fix them. Huge thanks to EGOSOFT for the positive changes when we changed our minds and wanted to change something on a partial builds.
Some Argon modules also present which fit the color scheme and the connectivity convenience. Also some overlap exist. Some on purpose and some not.
I would post screens but somehow all of them is dark.
For those who use cheats you can jump it around a gate if you use Nav beacon! Around a kilometer distance "south" from the center of it. Please keep in mind that the ship will release them at a speed which affect the placement. It can be extra fun to use around highways.
Wheel of Fortune Split Gate Control Shipyard
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Virtualaughing
- Posts: 2090
- Joined: Sat, 14. Jun 08, 20:40

Wheel of Fortune Split Gate Control Shipyard
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X to X3 is MENU SUPERIOR!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars!
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Agrefits
- Posts: 173
- Joined: Tue, 4. Dec 18, 00:24

Re: Wheel of Fortune Split Gate Control Shipyard
I'll help you out a little. Nice design. Be aware tho - that rotated Piers / Ship Fabs / Maintenance Bays etc slow down the Docking process extraordinarly as the L, XL Ship will rotate accordingly. Also should refrain from putting Modules in Front or behind the in Routes of said modules, might mess up the Pathfinding in HIgh Attention. Other than that, very creative design
Regarding Rotation: You don't need to worry about that, as you can just rotate the whole Plot instead and adjust the direction to your liking.
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Virtualaughing
- Posts: 2090
- Joined: Sat, 14. Jun 08, 20:40

Re: Wheel of Fortune Split Gate Control Shipyard
Thanks for the screens!
X to X3 is MENU SUPERIOR!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars!
