PGS-S "Shard of 't Clyt" - Split Heavy Industries Mk.III (Split 4x Claytronics + Supply Variants)

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Agrefits
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PGS-S "Shard of 't Clyt" - Split Heavy Industries Mk.III (Split 4x Claytronics + Supply Variants)

Post by Agrefits »

First LIVE-Feed of our newly seized Blueprints from our Agents in Split Space.

PGS-S "Shard of 't Clyt" - Heavy Industries Mk.III (Standalone Version - Internal Quantum Tube + Microchip Production)
Image
Factsheet: As seen in the Station Calculator
NOTE: Due to the station calculator being out of date, some of the modules may be missing in the factsheet.
(Such as observatories, Timeline Modules, Wide Area Sensor arrays)


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PGS-S "Shard of 't Clyt" - Heavy Industries Mk.III
PGS-S _Shard of _t Clyt_- Heavy industries Mk_III.xml
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NOTE: For mod compatibility all loadouts are empty by default!

SCREENSHOTS:
ImageImageImageImageImage
ImageImageImageImage
ImageImage



PGS-S "Shard of 't Clyt" - Heavy Industries Mk.II (+Internal Quantum Tube Production)
Image
Factsheet: As seen in the Station Calculator
NOTE: Due to the station calculator being out of date, some of the modules may be missing in the factsheet.
(Such as observatories, Timeline Modules, Wide Area Sensor arrays)


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PGS-S "Shard of 't Clyt" - Heavy Industries Mk.II
PGS-S _Shard of _t Clyt_- Heavy industries Mk_II.xml
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(.. import Microchips for example from my "Mo's Motherboards" build)
(.. can be used as Early Stage Build prior upgrading to Mk.III)


NOTE: For mod compatibility all loadouts are empty by default!

SCREENSHOTS:
ImageImageImageImage
ImageImageImageImage



PGS-S "Shard of 't Clyt" - Heavy Industries Mk.I (Import Version)
Image
Factsheet: As seen in the Station Calculator
NOTE: Due to the station calculator being out of date, some of the modules may be missing in the factsheet.
(Such as observatories, Timeline Modules, Wide Area Sensor arrays)


---------------------------------------
PGS-S "Shard of 't Clyt" - Heavy Industries Mk.I
PGS-S _Shard of _t Clyt_- Heavy industries Mk_I.xml
---------------------------------------
(.. import Microchips for example from my "Mo's Motherboards" build)
(.. import Quantum Tubes for example from my "Rho's Refinery" build)
(.. can be used as Early Stage Build prior upgrading to Mk.II)


NOTE: For mod compatibility all loadouts are empty by default!

SCREENSHOTS:
ImageImageImageImage
ImageImageImageImage

Disclaimer: I try to build between a mix between aesthetically pleasing and functional stations without really looking at the cost(!) while, deliberately avoiding self sustainment (because i like having traffic on my stations). Therefore my stations are neither Min-Maxed for profits, nor optimized into the least detail. They may accomodate more modules than necessary.
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