Antigone (Station)

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S3b5
Posts: 1
Joined: Sat, 4. Oct 25, 09:24
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Antigone (Station)

Post by S3b5 »

Hello all.
Please bear with me, as this is my first time posting.

Flying around the Antigone station during the Timelines mission was super cool, and I wanted to try and recreate it. I thought others might want to have it in their worlds, too, so I wanted to share it.
20251102113830_1.jpg
It can support a workforce of 40,000, but since it has no production modules of any sort, it doesn't really need them. It's just kind of a cool decoration. It can be placed on a 14x18x12km plot, with an estimated cost of 39,740,392 Cr.
Construction Plan:
Antigone Rebuild.xml
While making it I noted that even though it was an awesome set piece, it was somewhat useless in the open universe. So, to rectify that, I decided to make a New Antigone, attempting to keep some of the original's style while improving its functionality; making it worth it to place down.
20251102113909_1.jpg
20251102113925_1.jpg
I tried to make it more useful while also still being reliant on outside goods, both for trade and to make the station seem alive. And, because ships flying around is just cool.
It's got a refinery/raw resource processing section, an advanced goods/shipyard/wharf section, a food production section, and an energy production section. It can support a workforce of 103,500, but only requires 31,104. It can be placed on a 20x14x20 km plot, with an estimated cost of 370,774,938 Cr.
Construction Plan:
New Antigone.xml
Both of these stations are designed to be a sort of city in space, and the idea is that the population can permanently live there, and don't necessarily have a job in one of the production modules. I'm hoping I did a good job of recreating the original, and keeping its style in the new one. Of course, both require the Timelines DLC, but I'm pretty sure it is independent of all the other DLCs, as it is only Argon and Standard modules. I hope you enjoy.
For mod compatibility, they are both completely empty of weapons.
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