8.0 HF3 3D assets glithing/flickering

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Spiral Traveller
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8.0 HF3 3D assets glithing/flickering

Post by Spiral Traveller »

No mods. Started from 8.0, never had this issue before.
3D models glitches like if you get too close (inside). Specifically player ship (first person view) partially vanishes and reappear, showing insides (main weapons). And seems like game tries to open/close map, causing flickering. Maybe not just map but any under/overlying screen - i just using map a lot.
It doesn't seems like slow model loading issue - quite different (and not slow). Opening and closing map (or mb other screen) seems to be both trigger and temporary fix. Map set to opaque in filters if it does matter.
No major changes on my end. Except switching from triple buffered V-Sync to ON in-game. As it started to tear, which is another issue started at 8.0 but fixed by switching to just ON.
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Re: 8.0 HF3 3D assets glithing/flickering

Post by CBJ »

Since it doesn't happen for other people, we're going to need more information to help you. See the very first thread at the top of the forum, and provide the information requested there, including your DXDiag, vulkaninfo, and maybe a link to savegame if this only happens in an established game and not in a new game.
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Re: 8.0 HF3 3D assets glithing/flickering

Post by Spiral Traveller »

It's just not posted here by others (yet). Here's post on Steam forum by person with same issue - https://steamcommunity.com/app/392160/d ... 885348938/.
Original save is started on 7.60 (Emergence). Didn't tested with fresh start (yet).
Here's DXDiag, vulkaninfo and save (+ config.xml as i suspect it being related to v-sync): https://dropmefiles.com/BCYmC
CBJ
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Re: 8.0 HF3 3D assets glithing/flickering

Post by CBJ »

Thanks. It's more likely to be related to your graphics card, which will probably be struggling for memory. Turn down some settings to reduce how much memory the game requires. One of the first things to try should be disabling volumetric fog.
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Re: 8.0 HF3 3D assets glithing/flickering

Post by Spiral Traveller »

But there wasn't such issues before 8.0 with same hardware. Low fps and slow loading - yes, such glitches - no.
I may be wrong, but it doesn't look like performance related issue. It doesn't stutter or slows at that times, at least not more than usual - what ofc happens otherwise, so i can compare.
It looks and feels like layer/order issue. Like z-order. And/or maybe sync - seems like it changed a lot since 7.60. There wasn't such apparent screen tearing with triple buffered V-Sync.
Generally blending and overlapping. I doubt more memory and/or computing power will solve this. But guess i'll try and see if lowering settings helps.

I don't like travel bubble effect and new "cotton" clouds - would prefer to disable them first (and anyway) specifically if it's possible.
Seems like "Space dust" setting doesn't affect bubble at all, despite i read it should.
And maybe would somehow lower quality of volumetric fog instead of completely disabling it.

Edit: I guess it may be also related to Envoy DLC. Which was added same time. Should have mentioned that.
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Re: 8.0 HF3 3D assets glithing/flickering

Post by Spiral Traveller »

Meanwhile i lowered volumetric fog setting from medium to low and played to see if it have effect.

Seems like it didn't made game run any better. Thought maybe it would be even worse with time without lowering.
About glitch - i was unable to catch that exact variant with map/menu involved, but assets are still flickering sometimes.
Turns out, not only ship, but sometimes even stations. In that case it DO look like purely performance issue (but wasn't in 7.60).

However, guess i should clarify why i consider "heavy variant" different.
Usual performance issues are mostly just visual and don't affect gameplay that much - just delays and fps drops, freezes in worse scenarios.
Like highways - they may be not visible first second(s) when entering new sector, but ship is still magnetted to it and maintain speed.
Or corridors on stations - it may load with delay, but i can't fall through floor (even invisible).
But when glitch described in OP occurs, it affects functionality - it's not just visual, but seems like really opens and closes map/menu, messing both ship handling and map.
I get it when PC struggling for performance - that explains flickering, maybe even visual of switching back and forth to map, but not functionality.
I'm not 100% sure about that, as i was unable to reproduce it again with lowered settings, but it seemed that time like controls switched back and forth too. At least it stopped mouse steering (usual, not dedicated mode) for sure.

And about map itself - in 7.60 biggest frame drops was on stations (on foot). Now it's map. And i don't even have that much satellites and ships.
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Re: 8.0 HF3 3D assets glithing/flickering

Post by vvvvvvvv »

Spiral Traveller wrote: Tue, 28. Oct 25, 21:08 But there wasn't such issues before 8.0 with same hardware. Low fps and slow loading - yes, such glitches - no.
In 8.0 they changed how the memory is handled. On my system "disappearing" happens if I alt tab for a long time. When I switch back to the game, it seemingly unloads all assets, then few seconds later everything reappears.
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Re: 8.0 HF3 3D assets glithing/flickering

Post by Spiral Traveller »

UPD: encountered "heavy variant" again.
This time, game was paused(!), just few ships near gate in background. I did opened Ship comparison, choosed ships etc (all was ok) and at time with just table of properties it stated blinking/flickering over static paused screen.
Turns out, it's not only 3D assets glitching, but any screen(s). Annoying as it is, if more than 1 screen opened, all of them gets messed up.
I get it when compare ships, models loaded and game not completely paused/idle. But i guess it's hardly performance issue at this point.
To be fair, it was after some action. But i had far longer and more complicated sessions without that glitch (in 8.0 too).
After all, I consider this a bug.
vvvvvvvv wrote: Sun, 2. Nov 25, 06:43 On my system "disappearing" happens if I alt tab for a long time.
That's more like a feature. :) If it was only that...
But glitch happens even in middle of flight, without any menus opened. I fear it may happen at battle too. And anyone played X knows what even single missclick can mean...
Schwarzenbach
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Re: 8.0 HF3 3D assets glithing/flickering

Post by Schwarzenbach »

I picture in my mind a system struggling to maintain stability in a configuration without error checking nor timing buffers. I know, I know. I know it has nothing to do with your current task at hand but I can't help imagining some poor chip controller tearing its hair out and screaming "holy crap, make it stop, make it stop" !!!

Good luck to you sir.

O btw are you able to adjust the FOV distance, or.... does it even have that feature. I'm tired. Goodnight.
Last edited by Schwarzenbach on Mon, 10. Nov 25, 12:06, edited 1 time in total.
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Spiral Traveller
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Re: 8.0 HF3 3D assets glithing/flickering

Post by Spiral Traveller »

Schwarzenbach wrote: Mon, 10. Nov 25, 12:00 some poor chip controller
While performance issues affect it one way or another, it's not purely performance.
1)There wasn't such issues for me in X4 prior to 8.0. Nor in other games or tests. My system is old, but stable.
7.60 just loaded models slower, but without flickering.

2)It seems random - may not appear for quite long time under heavy load and appear just after short time without such load.

While playing further, i encountered all 3 warations of that glitch several times. There should be some dependence - like more likely to encounter at heavy load and/or low on memory.
But seems like there's not. Even my assumption about opening map/menus as trigger seems to be wrong.
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Re: 8.0 HF3 3D assets glithing/flickering

Post by Spiral Traveller »

Here"s how it looks like: Image

What's interesting - Hydra Regal model is loaded, not even low LOD/res, just transparent. And yeah, it's in dock (wharf).
Maybe it's just "perfect timing" for screenshot, but for purely loading/perfomance issue such order seems strange.
Especially spot under messages.
Guess it's clearer now why i suspect there's something wrong.

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