Found the bug. It's with the passive boron/pirate hull regeneration which was cleaned up in 1.13. This issue was caused by a typo bug in the periodic hull regeneration system, which could corrupt ship hull values over time. The hotfix prevents this from happening going forward.matryoshka wrote: ↑Wed, 22. Apr 26, 12:48You are right, my bad. I have uploaded the same old save
Here is the one I was talking about:
https://limewire.com/d/nOGOT#yOydrpXCy3
Also it confirms that it is not only about bailed ships as in this save the two pirate ships has shield bars broken (in the screenshot it is the hull bar but sometimes it's a hull bar and sometimes shield bar but the error about shield bar in the crush info so I refer to both as shield bar) and opening that ship info also freezes the game.
This is how it looks: I confirmed it twice, first time that shield bar was broken on the first pirate ship Cougar and when I tried to open that ship info it froze
In Chi sector there is also broken pirate ship IM3EK-50. Crash happens the same as before either when opening sector or trying to get that ship info
Emperor Mines and Aphotic Necrosis also has one broken pirate ship
Hoping there would be some migration to destroy or fix all broken ships that exist in my game
However, any ships that were already affected will not be automatically repaired.
I've released hotfix 1.13.1a to address this issue. At minimum, copy this file to your addon/scripts folder: https://github.com/ECEStuff/Renegades_A ... ration.xml
Apologies for the inconvenience. Unfortunately, if the damage is widespread, you may have to rollback or start a new game. That null error bug is present in every Boron-made and Pirate-owned ship that regenerated hull.



