[Mayhem 3] Renegades Add-Ons v1.13.1 - 19 April 2026

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Betelgeuse97
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Re: [Mayhem 3] Renegades Add-Ons v1.9.4 - 22 February 2026

Post by Betelgeuse97 »

Add-Ons was updated to 1.9.3 yesterday. However, today I got feedback regarding Renegade scaling being too aggressive. As such, the current version is now 1.9.4.
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Re: [Mayhem 3] Renegades Add-Ons v1.9.5b - 1 March 2026

Post by Betelgeuse97 »

Add-Ons updated to 1.9.5b.

Sorry I forgot to push a notice for 1.9.4. 1.9.4 was released on Friday.

EDIT: Updated to 1.9.5c to fix jump point limits on insane mode.
Axoim
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Re: [Mayhem 3] Renegades Add-Ons v1.9.5c - 2 March 2026

Post by Axoim »

I think 1.9 broke the main story (becoming a nation) on Normal Difficulty, because a few days after failing a run with Version 1.8, I patched the game and started a new run on 1.9.2. After playing a while and getting to 5 sectors, around 5m credits, and having 2000 fleet power, I still didn't become a nation, so I got suspicious that something was broken.

While playing, I patched from 1.9.2 to 1.9.4, so I thought maybe that broke something, so I did a complete fresh install (redownloaded the game, Renegade, and the addon), created a fresh galaxy, started a new game, used the cheat menu to give me plenty of sectors, money, and fleets, and waited a while. Never became a Nation.

Tried the same thing with 1.8, a fresh install and all. There, the main mission to become a nation did trigger successfully. After that, I thought maybe something with the scaling in 1.9 broke it and tried the same again on 1.9 Hard Difficulty, and there after getting enough sectors, the game made me a nation.
Betelgeuse97
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Re: [Mayhem 3] Renegades Add-Ons v1.9.5c - 2 March 2026

Post by Betelgeuse97 »

Axoim wrote: Tue, 3. Mar 26, 02:10 I think 1.9 broke the main story (becoming a nation) on Normal Difficulty, because a few days after failing a run with Version 1.8, I patched the game and started a new run on 1.9.2. After playing a while and getting to 5 sectors, around 5m credits, and having 2000 fleet power, I still didn't become a nation, so I got suspicious that something was broken.

While playing, I patched from 1.9.2 to 1.9.4, so I thought maybe that broke something, so I did a complete fresh install (redownloaded the game, Renegade, and the addon), created a fresh galaxy, started a new game, used the cheat menu to give me plenty of sectors, money, and fleets, and waited a while. Never became a Nation.

Tried the same thing with 1.8, a fresh install and all. There, the main mission to become a nation did trigger successfully. After that, I thought maybe something with the scaling in 1.9 broke it and tried the same again on 1.9 Hard Difficulty, and there after getting enough sectors, the game made me a nation.
Thanks for the report. Fixed in 1.9.5d for normal difficulty - scaling script forgot to consider normal difficulty!
Axoim
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Re: [Mayhem 3] Renegades Add-Ons v1.9.5d - 3 March 2026

Post by Axoim »

Nice, that fixed it.

Thank you for your quick work.
Betelgeuse97
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Re: [Mayhem 3] Renegades Add-Ons v1.9.6 - 12 March 2026

Post by Betelgeuse97 »

Add-Ons updated to 1.9.6.

EDIT March 13: Updated to 1.9.6a to fix pirate clues.
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Re: [Mayhem 3] Renegades Add-Ons v1.8 - 13 February 2026

Post by Betelgeuse97 »

1.10 is out!
VoidSoul wrote: Wed, 18. Feb 26, 16:58 QoL suggestion:
Add an option in fleet menu to quickly open fleet leader command console, If it is not implemented already somewhere I missed. It would allow to control fleets directly from fleet menu (orders to move somewhere, guard something, invade or just reconfigure ships in the fleet without the need to go and find it on the map or property menu).

Observation:
Instead of ship build cost make ship upkeep higher. It would allow strategies to accumulate resources and money and tank upkeep wile building ships when low on systems. New build cost cuts off any one system\enclave gameplay.

Idea:
Tie fleet cap not to population, but logistic stations that provide fleet cap. Very late game you have too much racecourses (or systems producing them) and your main problem is how redistribute it to shipyards. With logistic stations you will have option to massively simplify hauling, expand your fleet at expanse of economy or run your early ship production on pure taxes and trade.
I took inspiration from your suggestion by giving the player some immediate control with increasing their fleet cap. 1.10 introduces a new Outpost perk which increases fleet cap by 50%, but the perk is mutually exclusive with Dry Dock. This helps tall empires get up to scale compared to wide empires. The fleet cap increase from terraforming was not as much compared to controlling more sectors.
Betelgeuse97
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Re: [Mayhem 3] Renegades Add-Ons v1.10.1 - 28 March 2026

Post by Betelgeuse97 »

Add-Ons has been updated to 1.10.1.
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Re: [Mayhem 3] Renegades Add-Ons v1.12- 3 April 2026

Post by Betelgeuse97 »

Add-Ons has been updated to 1.11.

Edit 1, April 3: Updated to 1.12 to rework the Spitfyre.
Edit 2, April 4: Updated to 1.12.1 to patch population manipulation exploit.
Edit 3, April 4: Updated to 1.12.2 to remove debris from new asteroids. This was because debris was still colliding with other objects.
Betelgeuse97
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Re: [Mayhem 3] Renegades Add-Ons v1.12.3 - 4 April 2026

Post by Betelgeuse97 »

Updated to 1.12.3 to fix player carriers. Support role is assigned only if a carrier's follower can dock at its homebase and is available.
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Re: [Mayhem 3] Renegades Add-Ons v1.13 - 18 April 2026

Post by Betelgeuse97 »

Updated to 1.13!
  • It revamps the OCV player's economy - it is now a red crystal-based economy.
  • Hacking Station receives an improved menu, similar to the existing Research Station menu.
  • Friendly Neighbor perk significantly buffed, giving much more rep repair (up to 3k per hour) than the previous 208 rep per hour.
  • Moved autosave and auto-recycle configuration toggles from debug menu to Personal Console.
matryoshka
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Re: [Mayhem 3] Renegades Add-Ons v1.13 - 18 April 2026

Post by matryoshka »

Betelgeuse97 wrote: Sat, 18. Apr 26, 10:59 Updated to 1.13!
Thanks for the update!
Is it safe to update to continue playing the same save game?
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Re: [Mayhem 3] Renegades Add-Ons v1.13.1 - 19 April 2026

Post by Betelgeuse97 »

Updated to 1.13.1 to resolve another bug regarding abandoned ships.
matryoshka wrote: Sun, 19. Apr 26, 08:26
Betelgeuse97 wrote: Sat, 18. Apr 26, 10:59 Updated to 1.13!
Thanks for the update!
Is it safe to update to continue playing the same save game?
Yes it is!
matryoshka
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Re: [Mayhem 3] Renegades Add-Ons v1.13.1 - 19 April 2026

Post by matryoshka »

I am not sure whether it due to the update or because that's current point in the game when I have dozens ships but I am getting crashes every 5 minutes sometimes even under 1 minute after loading the save.
In X3Crash I am getting this:
The exception "Access violation" (0xc0000005) was caused at address 0023:0051586a

Process owned by user: matryoshka

Story call stack dump:
[000000]->[0147e0]#150[150].Input(8487)
[0148aa]->[01c040]#501[501].PerFrameInput(767)
[01c328]->[021347]#503[503].DispatchInput(767, 767)
[0213c1]->[10e7a1]#-197707(2251)[2200].SpecialInput(767, 767)
[10e8b8]->[15b157]#-197707(2251)[2251].Input(767, 767)
[15bb7f]->[10eb9c]#-197707(2251)[2200].KeyDownSelect2()
[10ec39]->[10c8d1]#-197707(2251)[2200].Update()
[10c9bf]->[15958b]#-197707(2251)[2251].SpecialUpdate()
[15b13a]->[159200]#-197707(2251)[2251].DisplaySortedShips(2)
[1594de]->[157c41]#-197707(2251)[2251].DrawAllShips([-183472:1,-169120:1,-66400:1,-141072:1,-190423:1,-185151:1,-116911:1,-145502:1,-171134:1,-178894:1,-173262:1,-190606:1,-66406:1,-168693:1,-173725:1,-172445:1,...], 0, 1, 0, "Ships [None]")
[158091]->[157097]#-197707(2251)[2251].Display_Ship(-178894, 0)
[15741b]->[10dbd6]#-197707(2251)[2200].DrawShieldHullBars(315, 31, 125000, 125000, "null7300", 73000)
[10dc31]->[00b11e]#634[634].DrawHullBar(20, 315, 925, "null7300", 73000, 31)
[00b13f]->[00af96]#634[634].DrawShieldHullBar(20, 315, 925, "null7300", 73000, 31, 4)

Sometimes it something else but always something related to drawshield method

But not really reproducible though

And another one:
Process owned by user: matryoshka

Story call stack dump:
[000000]->[14aad5]#-200479(2216)[2216].StartMenu()
[14ab53]->[10c8d1]#-200479(2216)[2200].Update()
[10c9bf]->[14be85]#-200479(2216)[2216].SpecialUpdate()
[14d559]->[10dbd6]#-200479(2216)[2200].DrawShieldHullBars(330, 31, 75000, 75000, "null3600", 72000)
[10dc31]->[00b11e]#634[634].DrawHullBar(20, 330, 145, "null3600", 72000, 31)
[00b13f]->[00af96]#634[634].DrawShieldHullBar(20, 330, 145, "null3600", 72000, 31, 4)

This happened when I tried to open sector view from satellite view for bailed ships

Also I the list of my ships I found one with strange shield bar. Opening info for that ship crashes the game. That's reproducible. Sometimes it will crash when scrolling the list and reaching the point where that ship should be located. Also the visuals for that shield bar is sometimes different.
Spoiler
Show
Image
In the screenshot it looks like the hull is empty but sometimes the shield bar has too many sections and the bar's width is longer than others

As this one ship also was bailed I guess something is wrong with that

Here is the save: https://limewire.com/d/5VWBs#QwPuID0rY9.

Also, loading the save in the prev version of the addon still crashes the game when trying to open that ship info.
Betelgeuse97
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Re: [Mayhem 3] Renegades Add-Ons v1.13.1 - 19 April 2026

Post by Betelgeuse97 »

matryoshka wrote: Mon, 20. Apr 26, 18:14 I am not sure whether it due to the update or because that's current point in the game when I have dozens ships but I am getting crashes every 5 minutes sometimes even under 1 minute after loading the save.
In X3Crash I am getting this:
The exception "Access violation" (0xc0000005) was caused at address 0023:0051586a

Process owned by user: matryoshka

Story call stack dump:
[000000]->[0147e0]#150[150].Input(8487)
[0148aa]->[01c040]#501[501].PerFrameInput(767)
[01c328]->[021347]#503[503].DispatchInput(767, 767)
[0213c1]->[10e7a1]#-197707(2251)[2200].SpecialInput(767, 767)
[10e8b8]->[15b157]#-197707(2251)[2251].Input(767, 767)
[15bb7f]->[10eb9c]#-197707(2251)[2200].KeyDownSelect2()
[10ec39]->[10c8d1]#-197707(2251)[2200].Update()
[10c9bf]->[15958b]#-197707(2251)[2251].SpecialUpdate()
[15b13a]->[159200]#-197707(2251)[2251].DisplaySortedShips(2)
[1594de]->[157c41]#-197707(2251)[2251].DrawAllShips([-183472:1,-169120:1,-66400:1,-141072:1,-190423:1,-185151:1,-116911:1,-145502:1,-171134:1,-178894:1,-173262:1,-190606:1,-66406:1,-168693:1,-173725:1,-172445:1,...], 0, 1, 0, "Ships [None]")
[158091]->[157097]#-197707(2251)[2251].Display_Ship(-178894, 0)
[15741b]->[10dbd6]#-197707(2251)[2200].DrawShieldHullBars(315, 31, 125000, 125000, "null7300", 73000)
[10dc31]->[00b11e]#634[634].DrawHullBar(20, 315, 925, "null7300", 73000, 31)
[00b13f]->[00af96]#634[634].DrawShieldHullBar(20, 315, 925, "null7300", 73000, 31, 4)

Sometimes it something else but always something related to drawshield method

But not really reproducible though

And another one:
Process owned by user: matryoshka

Story call stack dump:
[000000]->[14aad5]#-200479(2216)[2216].StartMenu()
[14ab53]->[10c8d1]#-200479(2216)[2200].Update()
[10c9bf]->[14be85]#-200479(2216)[2216].SpecialUpdate()
[14d559]->[10dbd6]#-200479(2216)[2200].DrawShieldHullBars(330, 31, 75000, 75000, "null3600", 72000)
[10dc31]->[00b11e]#634[634].DrawHullBar(20, 330, 145, "null3600", 72000, 31)
[00b13f]->[00af96]#634[634].DrawShieldHullBar(20, 330, 145, "null3600", 72000, 31, 4)

This happened when I tried to open sector view from satellite view for bailed ships

Also I the list of my ships I found one with strange shield bar. Opening info for that ship crashes the game. That's reproducible. Sometimes it will crash when scrolling the list and reaching the point where that ship should be located. Also the visuals for that shield bar is sometimes different.
Spoiler
Show
Image
In the screenshot it looks like the hull is empty but sometimes the shield bar has too many sections and the bar's width is longer than others

As this one ship also was bailed I guess something is wrong with that

Here is the save: https://limewire.com/d/5VWBs#QwPuID0rY9.

Also, loading the save in the prev version of the addon still crashes the game when trying to open that ship info.
I managed to fix your save via the debug menu. I destroyed that bugged ship and recreated a bug-free copy of that ship at its location. No issues with satellite monitoring or ship list afterwards.

The fixed save is X06.sav in this .zip file: https://drive.google.com/file/d/1bJxW9X ... sp=sharing

I need to make sure I'm hitting the root cause. I suspect a race condition manifested, this time when the ship is about to bail and about to be destroyed.
  • Would you please send the following earlier saves:
    • One which had the bailed ship but before it docked at your Outpost?
    • One just before the ship bailed?
Edit: I will look into the bug and fix it in next version.
Edit 2: uploaded the fixed save to Google Drive and put in the URL.
matryoshka
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Re: [Mayhem 3] Renegades Add-Ons v1.13.1 - 19 April 2026

Post by matryoshka »

Betelgeuse97 wrote: Mon, 20. Apr 26, 22:01
I don't think I have a save before getting the ship as due to the bug I have been saving constantly so the most oldest save is only 2 hours before.
Thanks for fixing the save. Actually I tried to destroy the ship using self desctruct command but I think I still was getting the crash.
I will test it again but Im not sure I will be able to find exact reason next time as sometime when browsing sectors crush happens and sometimes not.
Anyway thanks for the quick response. Hope you was able to identify the reason behind it.

Yeah, unfortunatly it is not playable for me, another crash with the same method when trying to see a sector
save: https://limewire.com/d/XLuyM#wdhTZWEkIj
When trying to see a sector: So I guess it is not only bailed ships
Last edited by Terre on Tue, 21. Apr 26, 18:31, edited 1 time in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked
VoidSoul
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Re: [Mayhem 3] Renegades Add-Ons v1.13.1 - 19 April 2026

Post by VoidSoul »

I want to try insane difficulty on new patch and is lost on some new trivia. With start as a Terran, how do Terrans treat you claiming first sector with "Terran memory" for ship research? I saw changes on Terran memory treated as causes belle for war. Do i abandon idea of Terran start and Terran only fleet?

Was a bug, that allowed to force Terran research on all stations via queue system, fixed?

Idea: give "Terran start" full access to all Terran tech without "Terran memory" system.
Betelgeuse97
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Re: [Mayhem 3] Renegades Add-Ons v1.13.1 - 19 April 2026

Post by Betelgeuse97 »

VoidSoul wrote: Wed, 22. Apr 26, 01:18 I want to try insane difficulty on new patch and is lost on some new trivia. With start as a Terran, how do Terrans treat you claiming first sector with "Terran memory" for ship research? I saw changes on Terran memory treated as causes belle for war. Do i abandon idea of Terran start and Terran only fleet?

Was a bug, that allowed to force Terran research on all stations via queue system, fixed?

Idea: give "Terran start" full access to all Terran tech without "Terran memory" system.
1. For this interaction, there are two important things with war chance. First, owning a dejure triples the war chance. Second, the war chance is quartered if that faction is your origin race. These multipliers stack, so having a Terran memory sector as a Terran start results in having a 25% lower war chance rather than 75% lower chance.

2. Yes. The backlog was fixed in 1.8.1, so stations now check the first project in the queue. They check the sector's attributes (Terran memory for Terran ships, at least 1% abnormal signal for OCV ships) before they fully commit to a project.

3. Terran memory restriction was compensated back in Renegades. Terran start already has a benefit to all research stations to compensate for their Terran memory restriction. All their research stations research slightly faster (+3 points).
Betelgeuse97
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Re: [Mayhem 3] Renegades Add-Ons v1.13.1 - 19 April 2026

Post by Betelgeuse97 »

matryoshka wrote: Tue, 21. Apr 26, 14:08
Betelgeuse97 wrote: Mon, 20. Apr 26, 22:01
I don't think I have a save before getting the ship as due to the bug I have been saving constantly so the most oldest save is only 2 hours before.
Thanks for fixing the save. Actually I tried to destroy the ship using self desctruct command but I think I still was getting the crash.
I will test it again but Im not sure I will be able to find exact reason next time as sometime when browsing sectors crush happens and sometimes not.
Anyway thanks for the quick response. Hope you was able to identify the reason behind it.

Yeah, unfortunatly it is not playable for me, another crash with the same method when trying to see a sector
save: https://limewire.com/d/XLuyM#wdhTZWEkIj
When trying to see a sector: So I guess it is not only bailed ships
I believe I checked this save on Monday, and I didn’t see the crash occur from Satellite Monitoring alone. This save has the same timestamp and size as the previous one. In my testing, the crash happened when opening the sector map or Property Owned, which suggests the problem occurs when the game tries to render that object’s health bars.

Without earlier saves from before the ship was created or claimed, I can’t safely reproduce the exact cause. The strongest lead I found is a possible timing issue involving bailed ships: when a ship bails, the mod replaces it with an abandoned copy, and if that happens at a bad moment while the original ship is entering destruction logic, it could leave behind a corrupted ship object.

The good news is that I found a clue. Using Satellite Monitoring, I located a Terran Thor with ship ID UQ-95, which appears to have been created immediately after the buggy ship UQ-94. That gives an approximate creation window for the bad ship, and it looks to be at least 4 in-game hours before your save. If your tug claimed the buggy ship shortly after it bailed, then by now it likely should have regenerated some hull.

I’ve already added safeguards for the suspected timing issue and included that mitigation in the next version. I can’t guarantee yet that this is the sole root cause, but it is the strongest lead I have from the available evidence. Fully eliminating this class of issue is tricky because the bail replacement is not a truly atomic operation, and the original ship may already be in destruction handling by the time the replacement logic runs.
matryoshka
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Re: [Mayhem 3] Renegades Add-Ons v1.13.1 - 19 April 2026

Post by matryoshka »

Betelgeuse97 wrote: Wed, 22. Apr 26, 06:03
You are right, my bad. I have uploaded the same old save
Here is the one I was talking about:
https://limewire.com/d/nOGOT#yOydrpXCy3

Also it confirms that it is not only about bailed ships as in this save the two pirate ships has shield bars broken (in the screenshot it is the hull bar but sometimes it's a hull bar and sometimes shield bar but the error about shield bar in the crush info so I refer to both as shield bar) and opening that ship info also freezes the game.
This is how it looks:
Spoiler
Show
Image
I confirmed it twice, first time that shield bar was broken on the first pirate ship Cougar and when I tried to open that ship info it froze

In Chi sector there is also broken pirate ship IM3EK-50. Crash happens the same as before either when opening sector or trying to get that ship info
Emperor Mines and Aphotic Necrosis also has one broken pirate ship

Hoping there would be some migration to destroy or fix all broken ships that exist in my game

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