[Mayhem 3] Renegades Add-Ons v2.0.2 - 5 June 2026

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matryoshka
Posts: 16
Joined: Sun, 6. Mar 16, 12:08
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Re: [Mayhem 3] Renegades Add-Ons v1.14 - 4 May 2026

Post by matryoshka »

Betelgeuse97 wrote: Sat, 9. May 26, 23:45
matryoshka wrote: Sat, 9. May 26, 16:54 I suspect terracorp logistic is broken or bugged. Several deliveries (from storage to station) after dropship unloading do not actually transfer the resources. All broken deliveries were always with blue and green crystals btw
Hi, I got some other questions. I should have a definite answer in about 1-2 days. I'll look into the delivery ship in the meantime.

1. Does it work with other wares?
2. When the dropship loads wares, does it deduct them from the Outpost?
3. After deduction, does it add the wares to storage?
4. When you place a delivery order from storage to station, are there any other consumers (e.g. ships) taking those wares?
5. If possible, could you upload a video and/or screenshots showing before and after each transaction please?

EDIT: Unable to reproduce. I just tested the dropship delivering from storage to station with blue and green crystals, and it unloaded them.

EDIT 2: I've found 3 bugs with the TIS and fixed them. The scripts are available on GitHub at this commit and are ready to use as is. They will be formally included in the 2.0 release.
  • Import settings weren't being respected.
  • Previously, TIS was not being reimbursed if the full shipment wasn't delivered due to lack of space. The dropship will now reimburse TIS with the remainder.
  • When the dropship despawns, any flying escorts are also despawned with it (not shown in video - was fixed afterwards).
As for your specific case, I have a video showing that I was unable to reproduce the bug. The dropship was indeed transferring resources as expected: https://youtu.be/xa0Ets0FiGg
Here is my fourth time trying to deliver blue and green crystals: https://youtu.be/kwGRUB2VXrc

In the end I load a save again to show that the ship actually carries the crystal I have ordered


1. Does it work with other wares?
Only tried one time with other wares and it was fine
2. When the dropship loads wares, does it deduct them from the Outpost?
Not sure
3. After deduction, does it add the wares to storage?
Yes
4. When you place a delivery order from storage to station, are there any other consumers (e.g. ships) taking those wares?
Not sure but in the video you could see the delivery ship contains the crystals and I also show that no trader or agent has a task related to crystals
Betelgeuse97
Posts: 397
Joined: Sat, 20. Aug 11, 17:27
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Re: [Mayhem 3] Renegades Add-Ons v1.14 - 4 May 2026

Post by Betelgeuse97 »

matryoshka wrote: Sun, 10. May 26, 14:38
Betelgeuse97 wrote: Sat, 9. May 26, 23:45
matryoshka wrote: Sat, 9. May 26, 16:54 I suspect terracorp logistic is broken or bugged. Several deliveries (from storage to station) after dropship unloading do not actually transfer the resources. All broken deliveries were always with blue and green crystals btw
Hi, I got some other questions. I should have a definite answer in about 1-2 days. I'll look into the delivery ship in the meantime.

1. Does it work with other wares?
2. When the dropship loads wares, does it deduct them from the Outpost?
3. After deduction, does it add the wares to storage?
4. When you place a delivery order from storage to station, are there any other consumers (e.g. ships) taking those wares?
5. If possible, could you upload a video and/or screenshots showing before and after each transaction please?

EDIT: Unable to reproduce. I just tested the dropship delivering from storage to station with blue and green crystals, and it unloaded them.

EDIT 2: I've found 3 bugs with the TIS and fixed them. The scripts are available on GitHub at this commit and are ready to use as is. They will be formally included in the 2.0 release.
  • Import settings weren't being respected.
  • Previously, TIS was not being reimbursed if the full shipment wasn't delivered due to lack of space. The dropship will now reimburse TIS with the remainder.
  • When the dropship despawns, any flying escorts are also despawned with it (not shown in video - was fixed afterwards).
As for your specific case, I have a video showing that I was unable to reproduce the bug. The dropship was indeed transferring resources as expected: https://youtu.be/xa0Ets0FiGg
Here is my fourth time trying to deliver blue and green crystals: https://youtu.be/kwGRUB2VXrc

In the end I load a save again to show that the ship actually carries the crystal I have ordered


1. Does it work with other wares?
Only tried one time with other wares and it was fine
2. When the dropship loads wares, does it deduct them from the Outpost?
Not sure
3. After deduction, does it add the wares to storage?
Yes
4. When you place a delivery order from storage to station, are there any other consumers (e.g. ships) taking those wares?
Not sure but in the video you could see the delivery ship contains the crystals and I also show that no trader or agent has a task related to crystals
That video helps narrow down the problem. I currently don't have a save with multiple Outposts. Would you send your galaxy and save please?

I checked TIS logic, and it does not have a special case regarding specific wares. One other place to check: do you have any couriers trying to load those crystals?


EDIT: Fixed in 2.0! Also, TIS is more robust in the next version.
matryoshka
Posts: 16
Joined: Sun, 6. Mar 16, 12:08
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Re: [Mayhem 3] Renegades Add-Ons v1.14 - 4 May 2026

Post by matryoshka »

Betelgeuse97 wrote: Sun, 10. May 26, 20:53
That video helps narrow down the problem. I currently don't have a save with multiple Outposts. Would you send your galaxy and save please?

I checked TIS logic, and it does not have a special case regarding specific wares. One other place to check: do you have any couriers trying to load those crystals?


EDIT: Fixed in 2.0! Also, TIS is more robust in the next version.
Well, still here is the save: https://limewire.com/d/7OoHr#se7mHIdFSk
Thanks for finding the problem. Is there some eta for the release of the fix?
Betelgeuse97
Posts: 397
Joined: Sat, 20. Aug 11, 17:27
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Re: [Mayhem 3] Renegades Add-Ons v1.14 - 4 May 2026

Post by Betelgeuse97 »

matryoshka wrote: Mon, 11. May 26, 13:19
Betelgeuse97 wrote: Sun, 10. May 26, 20:53
That video helps narrow down the problem. I currently don't have a save with multiple Outposts. Would you send your galaxy and save please?

I checked TIS logic, and it does not have a special case regarding specific wares. One other place to check: do you have any couriers trying to load those crystals?


EDIT: Fixed in 2.0! Also, TIS is more robust in the next version.
Well, still here is the save: https://limewire.com/d/7OoHr#se7mHIdFSk
Thanks for finding the problem. Is there some eta for the release of the fix?
The fix is already available in the repo! As for formal 2.0 release: my priority is a polished, high-quality result. Setting a strict deadline right now might lead to a rushed product, and I'd rather give something exceptional a little later than something "just okay" right now.

In the meantime, I regularly update the repo and post updates in the SWLU Discord.
Betelgeuse97
Posts: 397
Joined: Sat, 20. Aug 11, 17:27
x4

Re: [Mayhem 3] Renegades Add-Ons v2.0a - 16 May 2026

Post by Betelgeuse97 »

2.0 is out! https://github.com/ECEStuff/Renegades_A ... /tag/v2.0a

NOTE: Initial 2.0 release accidentally omitted some scripts, though the scripts were internally ready for 2.0. As such, hotfix a has been released to address this issue.
Betelgeuse97
Posts: 397
Joined: Sat, 20. Aug 11, 17:27
x4

Re: [Mayhem 3] Renegades Add-Ons v2.0.1 - 23 May 2026

Post by Betelgeuse97 »

2.0.1 is out! https://github.com/ECEStuff/Renegades_A ... tag/v2.0.1

It updates the menus, making them easier to read and more consistent!
Betelgeuse97
Posts: 397
Joined: Sat, 20. Aug 11, 17:27
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Re: [Mayhem 3] Renegades Add-Ons v2.0.2 - 5 June 2026

Post by Betelgeuse97 »

2.0.2 is out! https://github.com/ECEStuff/Renegades_A ... tag/v2.0.2

Highlights:
- Improved extra Xenon defenders.
- Reworked Renegade roamers and raiders.
- Reduced ascension sector requirement on smaller galaxies.
- Removed galaxy map reveal to preserve exploration.
- Fixed coalition interactions.
- Fixed missing voice line and IDs for Capital Shipyard, Terran Outpost, and Phanon Outpost.

As stated in the patch notes, development is on hiatus for 2 months until August 2026 due to real-life responsibilities. However, I am still reading the Discord channels and forums for feedback.

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