Tugs are stupidly stupid, even with empty scrap terminals, enough space to store and even 5 star captains, they still do not pick up cubes made by the Teuta and they wander around like headless chicken.
So annoying to keep tagging them, checking them, remove failed actions... Better to remove this whole part out of the game because it clearly still is not working.
That said, I do hope for ONCE, that devs take a deep hard look into this, you don't need a save file to witness this moronic behavior of the pilot NPC's, it is tiresome and should be no issue at all, but it still is!!!!!!!!
REQUEST: Tugs are inresponsive
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Mr.Killer
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REQUEST: Tugs are inresponsive
Ps. Computers can make errors, they are made and programmed by error-making humans. 
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GCU Grey Area
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Re: REQUEST: Tugs are inresponsive
It's working fine in my game, I have a 300+ module HQ built almost entirely from scrap. Currently looks like this. Only non-locally produced hull parts (etc) that were used in construction were those needed to build initial docks, a scrap processor, couple of recyclers & it's first few solar panels. Apart from that (perhaps a dozen modules at most) everything else was built from scrap, so can confirm the mechanic works when it's correctly configured.
However would recommend checking Logical Station Overview - is your Scrap Metal storage full?
This appears to be the key characteristic which controls the activity of Manticores assigned to the station - if Scrap Metal storage is full there's no demand for Raw Scrap so Manticores will idle until space becomes available.
However would recommend checking Logical Station Overview - is your Scrap Metal storage full?
This appears to be the key characteristic which controls the activity of Manticores assigned to the station - if Scrap Metal storage is full there's no demand for Raw Scrap so Manticores will idle until space becomes available.
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Mr.Killer
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Re: REQUEST: Tugs are inresponsive
How did you decide to build like this? I wonder. I tend to build everything I can into my station, so that it can support itselfGCU Grey Area wrote: ↑Wed, 1. Oct 25, 22:37 It's working fine in my game, I have a 300+ module HQ built almost entirely from scrap. Currently looks like this.
Nope, as I stated in another post about the tugs, when I see tugs doing nothing, going over there, take control, seeing that they tow a piece, I turn around towards the scrap recyclers and after I hit the gas, the yellow sparks point me into the direction. And this I did for several minutes because scrap cubes were processed and I did about 12 runs to cubes, drag them to recycler and back without having to wait for one to free up. The other tugs around the station are doing nothing.GCU Grey Area wrote: ↑Wed, 1. Oct 25, 22:37However would recommend checking Logical Station Overview - is your Scrap Metal storage full?
This appears to be the key characteristic which controls the activity of Manticores assigned to the station - if Scrap Metal storage is full there's no demand for Raw Scrap so Manticores will idle until space becomes available.
So, at one point it works, but if you ask me if it works flawlessly??? I say NO! When I try to click the tugs, and seeing they have the order given by the stations manager to collect scrap, they do literally nothing, even if I pick one tug and try to make them pick up a cube, they remove immediately that order. On another station with scrap recyclers, I managed to make that move work, but they were in Silent Witness I and the gate to Tharka's Cascade was littered with ship wrecks, I had to take them by hand and lead them there... So annoying.
I don't know, but if you tell me, does it work perfectly? I'd say NO! It needs either more info and feedback from the station and tugs instead of simply 'FAILED', I wonder WHY!!!!!!!!!!!
So, back to the drawing board with this.
Ps. Computers can make errors, they are made and programmed by error-making humans. 
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GCU Grey Area
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Re: REQUEST: Tugs are inresponsive
Nominally it is self-sufficient (there are over 100 production modules crammed in there, along with housing for 20k workers). It also trades with nearby NPC stations, both buying & selling raw materials & intermediates. I'm using this approach because I'm playing a Spear of the Patriarch game, HQ's in Heretic's End & this end of ZYA territory is largely cut off from the rest due to Xenon incursions in Family Zhin (as usual). Doing my best to help keep the ZYA economy going in this region & the nearby ZYA wharf well supplied. HQ had to be self-sufficient, with a trade surplus to support the local economy, because it's largely cut off from trade to the south due to very angry Argons (who really don't appreciate the fine art of commerce raiding). Similar story with the Borons to the west.
It is for me. My Scrap Recyclers are churning out sufficient construction materials for my needs & I have around 50k Scrap Metal in storage almost all of the time (that's enough for nearly 12 hours of production). Most of my Manticores are idle most of the time too, however that's absolutely fine. That's primarily occurred because I have more of them than I need, particularly since moving my HQ substantially closer to the wrecks my Teuta's scrapping. Doesn't really matter that they're mostly idle, as soon as there's space in HQ's Scrap Metal storage one of those Manticores fires up it's engines & hauls over a scrap cube. Have not needed to intervene manually in the process at any point, I just leave them to get on with it.So, at one point it works, but if you ask me if it works flawlessly???
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Mr.Killer
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Re: REQUEST: Tugs are inresponsive
Well, I'm glad it works out for you, I just took over 6 tugs and deposited their scrap in the terminals. (As they should have done by themselves) and it took me not more than 10 minutes to bring the scrap they towed around to the right spot.
Weir thing though, when I deliver the scrap, I release the control back to the NPC and click on the ship and on a cube to tow, they do nothing, the order goes away immediate... sigh... Tugs with cargo under manager control, I click on station to 'deposit' it is gray-out and text says "No trades found" Please tell me this is not normal?
But it is what it is, I can complain and nothing changes, well, maybe in 3 years or so.
It just is annoying that you take all this effort to make things fluently working and try to balance the production, fine tuning and depending on AI generated NPC's, and they are the stick in the wheel, every time.
Weir thing though, when I deliver the scrap, I release the control back to the NPC and click on the ship and on a cube to tow, they do nothing, the order goes away immediate... sigh... Tugs with cargo under manager control, I click on station to 'deposit' it is gray-out and text says "No trades found" Please tell me this is not normal?
But it is what it is, I can complain and nothing changes, well, maybe in 3 years or so.
It just is annoying that you take all this effort to make things fluently working and try to balance the production, fine tuning and depending on AI generated NPC's, and they are the stick in the wheel, every time.
Ps. Computers can make errors, they are made and programmed by error-making humans. 
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GCU Grey Area
- Posts: 8703
- Joined: Sat, 14. Feb 04, 23:07

Re: REQUEST: Tugs are inresponsive
Sorry, can't do that. It is normal for a scrap processing station operating with a Teuta. Each of those scrap cubes contains 1000 scrap. No idea what your setup is, however my HQ (with 1 processor & 2 recyclers) consumes 4500 scrap per hour. Consequently my HQ only requires scrap cubes to be delivered 4.5 times per hour. A single Manticore would probably suffice for that - round trip between Teuta & HQ is a LOT less than 13 minutes. No point trying to delver cubes faster than that, systems already operating at capacity.
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TheDeliveryMan
- Posts: 941
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Re: REQUEST: Tugs are inresponsive
There's nothing wrong with that, it's pretty common if the Manticores are bringing scrap cubes faster in than the station can consume. A more important question is, are the recyclers running and consuming Scrap Metal?
I have two scrap recycling facilities in Windfall The Hoard. One is producing Claytronics, it has 6 recyclers and 3 processors. The other produces Hull Parts and has 12 recyclers and 2 processors. Energy is spupplied by my solar power plant in Avarice. About 7 Manticores on repeat order bring in Scrap Cubes from Aurora's Dream. Both stations are working non-stop with all recyclers, so they are well supplied with energy and scrap. 7 Manticores are more than enough to bring in about 33 cubes as required by the recyclers. They fly to Aurora's Dream, come back with a cube and then they wait near the facilities until a one demands another wreck or cube.
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Mr.Killer
- Posts: 881
- Joined: Sat, 29. Jan 11, 22:11

Re: REQUEST: Tugs are inresponsive
This might be true, not that I doubt you, but when three tugs roam around one of my stations and two out of five scrap recyclers are idle, I wonder when they go in. I waited for a very long time and looking into the logical view I saw no scrap being processed, yet the tugs do nothing.TheDeliveryMan wrote: ↑Thu, 2. Oct 25, 21:09There's nothing wrong with that, it's pretty common if the Manticores are bringing scrap cubes faster in than the station can consume. A more important question is, are the recyclers running and consuming Scrap Metal?
I have two scrap recycling facilities in Windfall The Hoard. One is producing Claytronics, it has 6 recyclers and 3 processors. The other produces Hull Parts and has 12 recyclers and 2 processors. Energy is spupplied by my solar power plant in Avarice. About 7 Manticores on repeat order bring in Scrap Cubes from Aurora's Dream. Both stations are working non-stop with all recyclers, so they are well supplied with energy and scrap. 7 Manticores are more than enough to bring in about 33 cubes as required by the recyclers. They fly to Aurora's Dream, come back with a cube and then they wait near the facilities until a one demands another wreck or cube.
I only wish Egosoft would recognize our predicaments and not only let moderators wipe it from the table EVERY GOD DAMN TIME! (sorry for my outburst.)
Ps. Computers can make errors, they are made and programmed by error-making humans. 
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Tempest
- Posts: 281
- Joined: Tue, 11. Dec 18, 12:23

Re: REQUEST: Tugs are inresponsive
The scrap thing has always been a bit mysterious to me. i tend to just spam a ton of everything (that'll fit in the plot), recyclers+processors.
But with about 3000+ hours of X4, i ALWAYS forget the solid storage..
i plopped one down in scarlet star. to see if i could. but my only issue is power soon. 200ish Manticores flying non-stop into Aurora's Dream (RIP Teuta's breaking down stuff there non-stop it seems)
https://i.imgur.com/1azwdAu.jpeg
66 modules starved for power in an hour.
540,000 /h Raw scrap
5,400,000 /h E-cells
Any noticeable differences OP, between Teuta "cubes" , and regular wrecks?
But with about 3000+ hours of X4, i ALWAYS forget the solid storage..
i plopped one down in scarlet star. to see if i could. but my only issue is power soon. 200ish Manticores flying non-stop into Aurora's Dream (RIP Teuta's breaking down stuff there non-stop it seems)
https://i.imgur.com/1azwdAu.jpeg
66 modules starved for power in an hour.
540,000 /h Raw scrap
5,400,000 /h E-cells
Any noticeable differences OP, between Teuta "cubes" , and regular wrecks?
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