Was a success, my universe's HOP is alive and kicking again!
In my pre 8.0 Universe HOP was stuck in perpetual "build-plot hell" (no friendlies close enough to aid in station construction)
3 rounds of Diplomatic Interference and the end-result was an ANT <-> HOP neutral stance (0)
- High risk to the agent (managed to kill 1 Envoy, so only 2 rounds if lucky)
- not sure about the required commodities, i had the same each time. (thankfully no Hallucinogenics required for the "Peace" route)
Pondering the Paranid plot now, but i think i will keep the status quo instead.
Thanks team!
[Diplomatic interference] Resurrecting a "dead" faction
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Tempest
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[Diplomatic interference] Resurrecting a "dead" faction
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