Finding out conflicts between mods

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ranOutOfNames
Posts: 54
Joined: Tue, 16. Nov 21, 22:36

Finding out conflicts between mods

Post by ranOutOfNames »

If I understand things correctly there isn't a way to know if 2 mods are in conflict with each other.
However, I think I have seen somewhere that it might be possible to get this information by looking at some XML files.
Is that correct? If yes, how does it work? I might write some code to see if I can automate this.
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ChemODun
Posts: 576
Joined: Mon, 12. Feb 07, 21:58
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Re: Finding out conflicts between mods

Post by ChemODun »

By my understanding, you should start from the debug.log
I.e. start the X4 with command params:

Code: Select all

 -debug all -logfile your_name_for_debug -scriptlogfiles  -skipintro 
 
And check it for error (ignore signature errors).
I propose not disable fileio errors, to see if something is missed ...
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ranOutOfNames
Posts: 54
Joined: Tue, 16. Nov 21, 22:36

Re: Finding out conflicts between mods

Post by ranOutOfNames »

ChemODun wrote: Wed, 17. Sep 25, 11:07 By my understanding, you should start from the debug.log
I.e. start the X4 with command params:

Code: Select all

 -debug all -logfile your_name_for_debug -scriptlogfiles  -skipintro 
 
And check it for error (ignore signature errors).
I propose not disable fileio errors, to see if something is missed ...
Thanks. I can't get the log out of the config directory, but I do get it, and indeed with signature errors. I will see how it goes.
The skipintro is awesome, by the way :)

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