No control over the Skunk if Novadrone explodes too fast

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ryleybob
Posts: 1
Joined: Tue, 16. Sep 25, 03:43

No control over the Skunk if Novadrone explodes too fast

Post by ryleybob »

Hi!
I have a new issue in 4.30 where if I fire the Novadrone too close to the target, and missile explodes before drone control HUD appears, I have no control over the ship. X Rebirth locks the controls over the Skunk until drone control HUD is displayed, but I never regain the control in the above case.

Workaround is to enter another drone (Beholder/Assasin/Trojan) and then exit it normally.

I firstly experienced it in my modded game, and then disabled all the mods and reproduced it without any mods.

This is really annoying especially if you are capturing ship and lose control in the middle of destroying ship subsystems where all ship defenses fire on you.
RainerPrem
Posts: 4729
Joined: Wed, 18. Jan 06, 07:39
x4

Re: No control over the Skunk if Novadrone explodes too fast

Post by RainerPrem »

ryleybob wrote: Tue, 16. Sep 25, 03:49
This is really annoying especially if you are capturing ship and lose control in the middle of destroying ship subsystems where all ship defenses fire on you.
I never start boarding before I deleted most or all weapons. And I also stopped keeping any drone aboard. It's simply too unnerving for me.
Alan Phipps
Moderator (English)
Moderator (English)
Posts: 32089
Joined: Fri, 16. Apr 04, 19:21
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Re: No control over the Skunk if Novadrone explodes too fast

Post by Alan Phipps »

Actually this issue isn't new to 4.30 - a thread from 2017 about an issue allegedly introduced in version 4.1 that also has a further workaround from a dev.
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