Version 7.10 hotfix 3 & 7.60 English from GOG with SV, CoH, ToA & KE DLCs no mods
OS: Windows 10 x64
Description:
Game is started with version 7.0 and I still play 7.10HF3. For this I temporary upgraded to 7.60 to see issue haven't been fixed yet.
I had 3 Crane Minerals parked to my Shipyard located in Tharka's Cascade XV and I was going to tune up their front end mining turrets to increase efficiency.
From 3 Cranes 2 are Crane Mineral Sentinel bought from MIN and 1 is Crane E Mineral is captured from HAT.
All ships were equipped with ARG M Mining turrets. Older Crane Sentinels modding was ok but newer Crane E seems to missing turret group 3 which is when looking from front of the ship left bottom turret.
- If clicking turret it won't open/select group 3.
- If open manually turret group and install mod it will be placed to turret located in ring.
I made further tests with just built Crane E Gas where was only flak turrets installed and when tried them workbench view showed no turrets installed.
After I upgraded the ship so that there's shields then it became possible to modify also turrets.
Then I tested with Crane E Mineral HAT that I installed missing shield to turret group 3 and when upgrade was complete also turret group was visible in mod workbench.
Savefile
Test scenario:
Save starts from state where Crane E Mineral HAT is parked to shipyard fabrication bay and player if standing in front of mod workbench. Turret groups 1 & 2 are already modded, group 3 should be modded and groups 4-6 can be left without mods.
- Open mod workbench (correct ship is opened as default) and choose turret mods.
* If click turrets in front circle it will highlight correct group (1 - top, 2 - right bottom) but 3 won't highlight left bottom turret.
* If select turret group 3 from list and install mod then check from ship information or upgrade ship and confirm mod went to group 4 instead.
- Upgrade the ship and install shield to turret group 3.
- When ready check turrets in mod workbench and there should be 6 turret groups.
[#4548][7.10HF3&7.60]Bug or WAI - Turrets cannot be modified in workbench if no shield installed?
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BitByte
- Posts: 830
- Joined: Tue, 14. Sep 21, 15:57

[#4548][7.10HF3&7.60]Bug or WAI - Turrets cannot be modified in workbench if no shield installed?
Last edited by Tranxalive on Fri, 12. Sep 25, 17:47, edited 1 time in total.
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florianlt
- EGOSOFT

- Posts: 1379
- Joined: Mon, 22. Aug 11, 14:05

Re: [#4548][7.10HF3&7.60]Bug or WAI - Turrets cannot be modified in workbench if no shield installed?
Excellent catch! As far as I can see this was broken since release. Fixed in an upcoming version.
