Werft Blaupause / shipyard blueprint via Agents

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TaiChar
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Joined: Sat, 19. Nov 05, 16:04
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Werft Blaupause / shipyard blueprint via Agents

Post by TaiChar »

Hi,
ich spiele aktuell die Beta Release Kandidat1. Ist es möglich die Werft Blaupausen via Agentenaktionen zu stehlen oder ist das auch wieder gesperrt?
MFG und Danke

Hi,
I'm currently playing the beta release candidate 1. Is it possible to steal the shipyard blueprints via agent actions, or is that blocked again?
Best regards and thanks
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Casishur
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Re: Werft Blaupause / shipyard blueprint via Agents

Post by Casishur »

meines wissens wurde das Damals zur version 1.0 - 1.5 so von der Community gewünscht, das man Werft module Blaupausen nicht hacken kann, da es sonst zu einfach währe daran zu kommen.
Das gleiche gilt auch für die Agenten

To my knowledge, at the time, version 1.0 - 1.5 was requested by the community so that shipyard module blueprints could not be hacked, as it would otherwise be too easy to obtain them.
The same applies to agents.
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Raider480
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Re: Werft Blaupause / shipyard blueprint via Agents

Post by Raider480 »

Casishur wrote: Thu, 4. Sep 25, 20:09 shipyard module blueprints could not be hacked, as it would otherwise be too easy to obtain them.
The same applies to agents.
That seems to contradict this patch note from the 8.00 beta 4 update:
[Beta 4] Fixed Steal Module Blueprint Agent Action not rewarding Ship Fabrication Bay Blueprints (new feature in 8.00).
My read of this implies that agents are indeed meant as able to get at build module blueprints. But I'm not on the beta branch, so I can't say for sure.
Modan
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Re: Werft Blaupause / shipyard blueprint via Agents

Post by Modan »

Raider480 wrote: Tue, 9. Sep 25, 12:29 My read of this implies that agents are indeed meant as able to get at build module blueprints. But I'm not on the beta branch, so I can't say for sure.
They fixed it twice actually. I've been wrong about reading egosoft's intent before, but I'd call this 100% intentional.

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