Problem with gate toward Mitsunos systems - Explained.

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_St0rm_
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Problem with gate toward Mitsunos systems - Explained.

Post by _St0rm_ »

Hi, need help with gate in Ianamus Zura IV - for Mitsunos systems, its inactive. Started game as Terran Cadet, explored all systems around, done Timeline quests, done all terran, argon, almost all split plot quests +20 rep with most factions, all research at HQ ... and still can't enter in that space, its inactive gate. Am I missing something, Boso didn't give me any quest for that part of space ... version of game is 7.60, no mods, all dlcs active
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alt3rn1ty
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Re: Problem with gate toward Mitsunos systems - Explained.

Post by alt3rn1ty »

You need to completely finish the story in the Timelines Facility.
The story is not the Graphs, although I think you do need to complete Graph 6 before this kicks off, and depends on you talking to all the inhabitants of the Facility (multiple times I think), Mitsuno will contact you eventually for the last bit which leads to opening of the Mitsuno sectors.
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_St0rm_
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Re: Problem with gate toward Mitsunos systems

Post by _St0rm_ »

Thank you, i had to do whole "Timelines" again. Problem is that first time i didn't wait until end of cut scene, i pressed "Esc" before the end and didn't get achievement "Found in the Light". So for guys who had same problem as me, wait until end don't skip cut scene on final quest with Mitsuno in Timelines.
vvvvvvvv
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Re: Problem with gate toward Mitsunos systems

Post by vvvvvvvv »

_St0rm_ wrote: Sun, 31. Aug 25, 17:37 Thank you, i had to do whole "Timelines" again. Problem is that first time i didn't wait until end of cut scene, i pressed "Esc" before the end and didn't get achievement "Found in the Light". So for guys who had same problem as me, wait until end don't skip cut scene on final quest with Mitsuno in Timelines.
It might be a good idea to report this as a bug.
Alan Phipps
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Re: Problem with gate toward Mitsunos systems - Explained.

Post by Alan Phipps »

The devs already know that skipping cutscenes can cause issues in several missions/plots. The more use-cases supported by linked vanilla saves reported in Tech Sp, the more instances can be fixed.
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