I've used the diplomacy feature to get CUB from -28 to +11Blaze1st wrote: ↑Wed, 8. Oct 25, 22:01 I am friends with everyone (except CAB who for now are effectively dead until I get around to reviving them and restoring rep).
However I do expect my friends to behave!
I have carefully engineered things so that as a basis, all AI factions are trapped in their original sectors. Only exception is ZYA unification where I also gave them the ARG sectors in Eleventh Hour and Guiding Light.
Some unimportant, out of the way neutral/Xenon sectors have been taken by HOP/ZYA/TEL but I made sure to secure all the important ones with warring faction connections to create buffer zones between them, especially the ones added in recent patches since AI seems willing to claim those without hesitation if they are left neutral.
I don't necessarily blow up stations myself, with careful control of ship supplies you can get an AI faction to do it for you!![]()
Working on BUC now to get a 3-way fight going on down there too so that I can sell more ships without the AI making any real progress in their wars...![]()
As for factions dinamics, don't really care who has the upper hand, in the paranid plot I took CUB side because they produce ships with mix argon/paranid tech and I wanted a lore excuse to mix tech, mainly argon flak on paranid ships. That because my self imposed rule of not mixing tech if the factions don't have acces to that tech, for example I don't field terran capitals with L plasma and M flak, because the terrans don't have acces to that tech and I consider it an unfair advantage that I the player, get to use such exclusive perks, while the factions are prohibited from using them, just for me to get to feel like the "chosen one".



