Millhillian wrote: ↑Sat, 4. Oct 25, 05:10
Let the game run and run and even babysit the Xenon. They will not survive. Not if you're playing the game.
They do in my games. Have played 11 to date, which typically ran for around 20-30 in game days. There were still Xenon present in all of them until the end when I decided it was time to restart.
Think the key difference may be that I do not play 'friends with everyone' games. I do not trade with most factions, or deploy miners in their territory. I only provide ships to factions I particularly favour & that's only ever on the basis of assemble fleet missions (no player-owned shipyards where they can buy as many as they want). I am also an active participant in the various inter-factional wars, particularly those which have war guilds to offer missions. Suspect this all helps to keep most factions weaker than they would otherwise be, while the few factions I do favour can start painting the map in their colours which I do find quite satisfying.
One other thing I tend to do is the cull. When the game's been running for a couple of weeks or so I visit each of the Xenon sectors to see what's going on. If a cluster appears to be weak I eradicate every ship & station so they'll be rebuilt in areas where they are strong. This ultimately creates a single contiguous Xenon region where they are strong enough to survive until the end of the game, ensuring that there are always targets if one of the factions offers me a substantial reward to smash a Xenon station, or hunt a few of their ships. This for example is what my
Xenon reservation looked like at the end of my Boron game, which ran for 31 in-game days before I restarted as a Paranid (due to release of Hyperion DLC).