vvvvvvvv wrote: ↑Sat, 4. Oct 25, 15:32"New 8.5 feature --> dodge and roll button"
"New 8.5 feature --> ship swords"
https://www.youtube.com/shorts/xZhJ_EjEOV0

"Xenon Knight"
Moderator: Moderators for English X Forum

vvvvvvvv wrote: ↑Sat, 4. Oct 25, 15:32"New 8.5 feature --> dodge and roll button"
"New 8.5 feature --> ship swords"
https://www.youtube.com/shorts/xZhJ_EjEOV0


I'm not exactly crazy about flying an Asgard either, not because is slow to manuever (XL ships are supposed to be slow) but because how absurdly OP is in the hands of the player, after I took out 6 Ks in quick succession with just one hit bar using bursts, I was kinda done with the ship. Of course, that was before the xenon were downgraded to endangered specie, now if I see 6 Ks I would be like...my precious, must protectGCU Grey Area wrote: ↑Sat, 4. Oct 25, 15:42If that's what you find fun. I wouldn't though. Tried an Asgard in my Terran game many years ago. Didn't enjoy the experience at all so have never flown one since. Just don't enjoy flying ships which take a week just to turn round after undocking (at least that's how it felt to me).Ragnos28 wrote: ↑Sat, 4. Oct 25, 14:50 Imo, the only factions that would pose a challenge to the player would be one that uses a lot of fighters, like VIG, because if not...
Lets say I don't like the argon...take an Asgard to Argon Prime, buzz the ONLY Colossus the faction has, buzz the shipyard, buzz the wharf...realistically, it would take me 2 hours of gameplay to "win" the war, with most of the time being spent in taking out the stations...I think I saw a YT clip named "Solo Syn takes out Argon Prime", that is where I got my hypotetical Asgard vs argon faction scenario from.![]()
Doing most of my combat in my current game with an Envoy, with another 3 (operating in permanent stealth mode) as troop carriers on boarding operations. Also have a Monitor which provides docking facilities for ships I'm not currently using, repairs & marine barracks, along with a Rattlesnake I use for the occasional station demolition job (frequently the same station - Argons keep trying to build a defence platform in Morning Star III, ZYA keeps paying me to demolish it).
Prefer flying the Envoy though, handling's far more fun & it provides a difficulty level for combat I find enjoyable. I've been having a really fun time bashing the Argons with it for the past week or so. Using a bigger fleet (or bigger ships) to do this quicker would not have increased my enjoyment.

The xenon are machines. Therefore it isn't about technical superiority. They don't need special ships, etc.Millhillian wrote: ↑Sat, 4. Oct 25, 05:10 I mean a PE is crap. Weak shields, slow and 2 weak weapons and this is the Xenon M class? Not good enough.

It is also possible to reason that because they're machines and t hey were continuously improving for about 800 years, they should have stronger ships than any other faction in the game. And in that frame of reasoning underpowered PE does not make a lot of sense.moako wrote: ↑Sat, 4. Oct 25, 16:49The xenon are machines. Therefore it isn't about technical superiority. They don't need special ships, etc.Millhillian wrote: ↑Sat, 4. Oct 25, 05:10 I mean a PE is crap. Weak shields, slow and 2 weak weapons and this is the Xenon M class? Not good enough.
The Xenon ships are all OK.
What they need is much more ships. They need quantity not quality.

Must admit I didn't get as far as firing the guns. Literally it was a case of flying it out of the shipyard, thinking "oh this is truly horrible, don't think I want to do this again". Tried a couple of them in my demolition fleet but was unimpressed with the sheer amount of time it took for the AI to aim it's main gun. Retired them to act essentially as additional defence modules at my HQ. As for being OP, well that's a matter for player choice - some may appreciate being able to destroy Argon Prime in 2 hours (prepared to accept your estimate on that). I find it more satisfying to pick the sector apart with a week of systematic commerce raiding & boarding operations (most of the stations are still there, they just have very few ships left to handle logistics). Thankfully the game can provide both experiences, & I'm sure many other approaches to the task.Ragnos28 wrote: ↑Sat, 4. Oct 25, 16:26 I'm not exactly crazy about flying an Asgard either, not because is slow to manuever (XL ships are supposed to be slow) but because how absurdly OP is in the hands of the player, after I took out 6 Ks in quick succession with just one hit bar using bursts, I was kinda done with the ship.
Certainly don't feel invulnerable flying my Envoy. Have had quite a few near death experiences (most recent was a Thresher which left me on 4% hull) - it's still an M ship with an M ship's size, hull & shielding, which makes it comparatively easy to hit & somewhat fragile. Boost's good with the Argon engine, however on balance I prefer the Teladi option for faster travel drive while cloaked. Defanging capital ships can be done with any M ship, main shields have never protected surface elements, regardless of ship used, so unsure what you point is about that.About the game scenario you are describing, seems that the "mighty" argon faction is not capable to stop a player controled M ship, the Envoy, with speed and boost that make it impossible for any AI controled asset to ever catch up to you, might as well by invulnerable...bonus, you can use it to defang any argon capital ship you might encounter, because their L/XL shields are useless to protect surface elements against your M ship.![]()


The same applies also for all the other factions. The distinction is that humans are imaginative and innovative but the Xenon are built for terraforming and therefore they are terraformer. The Terraner had never the idea to make a machine who will replace the terraner.vvvvvvvv wrote: ↑Sat, 4. Oct 25, 16:54It is also possible to reason that because they're machines and t hey were continuously improving for about 800 years, they should have stronger ships than any other faction in the game. And in that frame of reasoning underpowered PE does not make a lot of sense.moako wrote: ↑Sat, 4. Oct 25, 16:49The xenon are machines. Therefore it isn't about technical superiority. They don't need special ships, etc.Millhillian wrote: ↑Sat, 4. Oct 25, 05:10 I mean a PE is crap. Weak shields, slow and 2 weak weapons and this is the Xenon M class? Not good enough.
The Xenon ships are all OK.
What they need is much more ships. They need quantity not quality.
Hopefully they are not OK to fly for you because it makes no sense if all the ships in X4 would suit you.

... that robots do not get tired, do not give up, and do not get distracted by petty ambitions, can build more brainpower on demand and never sleep. Organics are at disadvantage.
See x4 encyclopedia on xenon evolution. It is included with collector's esdition as bonus content. ORIGINAL terraformer ships were able to reach self-awareness. Next iterations of xenon refined the tech and made it much more compact.
It is unlikely to be a good ship for NPC when it has worse stats across the board compared to pretty much everything else. Also please note that player compared to NPCs is a significantly better pilot so there is no reason to expect NPC to perform better than player.

In a way, the Envoy have even more survivability than an Asgard, because while the Asgard is vulnerable to losing its engine and to large swarms of fighers, the Envoy (and all M ships for that matter) have invulnerable engines and consequence free boost, so it could potentially escape an gate ambush of 100 xenon fighters, while an Asgard could not (been there, done that).GCU Grey Area wrote: ↑Sat, 4. Oct 25, 17:11 Certainly don't feel invulnerable flying my Envoy. Have had quite a few near death experiences (most recent was a Thresher which left me on 4% hull) - it's still an M ship with an M ship's size, hull & shielding, which makes it comparatively easy to hit & somewhat fragile. Boost's good with the Argon engine, however on balance I prefer the Teladi option for faster travel drive while cloaked.
That was a jab at both the, imo, absurd capital ship vulnerability, 1.000.000 MJ shield at 100% not being able to protect the surface elements under it, and the fact that, afaik, the Envoy main weapon bypass shields entirely, removing even the pretence defence provided by the pathetic turrets/engines shields.GCU Grey Area wrote: ↑Sat, 4. Oct 25, 17:11 Defanging capital ships can be done with any M ship, main shields have never protected surface elements, regardless of ship used, so unsure what you point is about that.

Prefer the distortion main gun myself. Turns plasma cannons into general purpose weapons that are viable against targets of all sizes. Distortion's also damn handy for piracy (which I've been doing an awful lot of in this particular game) - no need to smash engines when a brief burst of gunfire can prevent the target from running away, at least for a few seconds.



Some of your points are correct but that means only that the Xenon outnumber the Organics. And that is exactly my point. The Organics are by far a superior(technical advantage) forces.
Is X4 Sci Fi or a fantasy genrevvvvvvvv wrote: ↑Sat, 4. Oct 25, 17:31See x4 encyclopedia on xenon evolution. It is included with collector's esdition as bonus content. ORIGINAL terraformer ships were able to reach self-awareness. Next iterations of xenon refined the tech and made it much more compact.
Also see Geometric Owl missions in x4.


Does it matter? No lore helps when it ends: "but they are long gone now".

Imagination is an algorithm and is not necessary for innovation, as it can be replaced by brute force and genetic algorithm. It is also possible to emulate organic circuitry, likely in a much more compact form.
It is a space opera. Neither space fantasy nor science fiction.
Human-level sentience, and beyond human level sentience. Look up #deff and #efaa . That was first terraformer and not yet xenon. Meaning non-upgrade ships like terrans built it.

Human-level sentience isn't possible because they don't have the same sort of inputs. As long as the Xenon aren't function the same way as humans it isn't possible that the have human-level sentience because it isn't possible to compare those two different sort of existence/sentience.vvvvvvvv wrote: ↑Sun, 5. Oct 25, 09:29 Or you could look at it from another angle. The lore says humans could not defeat xenon for centuries. In x4, Terrans and Argon are endlessly battling xenon without ever hoping to win.
But.
The player can wipe out ALL xenon alone in about 7 days. Possibly even when starting with no money. And possibly even using only one ship.
And that does not match the lore, where Xenon are persistent unending threat. Hence they need better gear.

Human level sentience is simply a matter of processing power, and Xenon achieved it before. Using ancient machine built on earth. 2200s tech. Current events in X4 take place around year 2995.
That is the reason Xenon should've WON.
Please play through geometric owl mission.

Could you give me a hint where to find this information in the book of Helge T. Kautz
Again, also the machines have weaknesses. Doesn't matter which angle you take in this case.
I have played through all the missions but it's quite a while. Is this the mission with the Torus Fragment

Section C-23 outlines terraformers and #efaa
From my point of view that is not the case, or rather biological weaknesses outweight. Our biological platform, while it excels at parallel processing, is running at extremely slow speed. Clock of human brain is something in ballpark of 120 hertz.
It is torus mission where you interact with