Raptor34 wrote: ↑Thu, 31. Jul 25, 20:44
PersonyPerson wrote: ↑Thu, 31. Jul 25, 20:34
These local jobs already exist. The problem is, is that miners do not permanently stick to those jobs, and even if they are completely forced to operate in only one sector, there's still some logic in the code that I can't find that will provoke them into wondering off to mine in dangerous locations anyway and ignore the sector limits.
A better solution would be to give the Shipyard and the Wharf mining subordinate and then through that force sector limits. But I'm not experienced or knowledgeable enough in XML to know how to write that without spending hours tearing my hair out and doing this ->
I've only experienced playing around with the jobs.xml file.
The SEs wondering across the network to help bail out struggling clusters is not the main reason they die out. In fact that's the only current way of how they get revived.
Maybe someone needs to make a bug report
I did the literal moment of when this started in 7.10 Beta 4. It was deemed to be a "balancing issue" and not a bug, which I don't agree with because the Xenon destroy themselves.
I don't want to question the devs too much, because there could be many variables and barriers that they know upon which we don't and I'm not yet qualified to investigate the matter further, so I've mostly left it be besides a few comments every now and then mentioning my... disapproval... of the current state of Xenon self-destruction.
jlehtone wrote: ↑Thu, 31. Jul 25, 23:44
PersonyPerson wrote: ↑Thu, 31. Jul 25, 20:34
A better solution would be to give the Shipyard and the Wharf mining subordinate and then through that force sector limits.
Miner
and Energy subordinates. Xenon make nothing from mere Ore and Silicon; the Ecells are vital (and so are XEN SPP).
The other faction Yards seem to have subordinate or two and did some update add Miners to regular race Stations?
Please repeat for XEN, or if that has already been done, then add some more.
Their issue stems from a lack of Ore and Silicon though, so adding a trading subordinate isn't going to change anything substantial. Never seen the Xenon self-destruct because of a lack of Energy Cells, nor have I seen SEs wonder into dangerous territory to collect Energy cells from a different cluster. The existing logic works fine in that regard imo.
adeine wrote: ↑Fri, 1. Aug 25, 00:14
I still think a good lore based way to prevent XEN starvation by miner suicide would be to make it so any completed Xenon station module can spawn mass traffic mining drones. Slow, inefficient, but capable of mining within (only) the sector the station is located in. This way wharves/shipyards are guaranteed to be able to trickle build mining ships and unfinished stations in core sectors can slowly be constructed if the area is clear of hostiles without just cheating in resources out of nowhere.
And a dedicated faction/player can still blockade the area and destroy the drones.
Existing mining drones do not have weapons, they only collect what larger miners have destroyed, so they'd have to design an entirely new one for that to work. XS sized craft like drones also don't spawn OOS, so the game would have to recognise somewhere that all these drones exist, providing resources to the Shipyards/Wharfs. And what happens if the Xenon decide to build a new Wharf in a sector without resources? The drones would then be useless.
I personally don't think that's a viable solution.