I wanted to settle in Seyllin, a system added by DeadAIR's Gallente faction from his Eve mods. The planet in this sector is a very large, bright white planet and I would like to make it less bright. Unlike some planets that when you look at them they're small and distant, this one is large and fills most of the screen. I don't want to change its properties, just the look. I tried copying the XML for the planet in Frontier Edge but it didn't work, even with a new start. I also tried changing the sun from yellow to blue dwarf but no matter what I try, the planet retains its original bright white radiance.
I assume there is more to it but I'm just not seeing it. There is no specific texture for this planet in the mod and some of the code is identical to the darker planet that I copied from Frontier Edge. Any suggestions?
How can I change a planet or reduce the brightness?
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user1679
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ChemODun
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Re: How can I change a planet or reduce the brightness?
The better place to ask is discord modding channel
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Realspace
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Re: How can I change a planet or reduce the brightness?
Try changing the material_library.xml in libraries folder of that mod. First of course unpack it and remove the cat/dat files, afterwards any change in the plain unpacked xml will be used by the mod.
After finding the planet in materials, look specifically for fDensity and m_eSun values, alternatively you can try using a different texture for base or can also mess with BaseColor or BaseContrast values if they are expressed.
Lastly, the xml of the cluster containing that planet could have a very high luminosity (sun and ambient) that is reflected by the planet, but this is in the environments/cluster folder and you have to check what cluster it is first.
After finding the planet in materials, look specifically for fDensity and m_eSun values, alternatively you can try using a different texture for base or can also mess with BaseColor or BaseContrast values if they are expressed.
Lastly, the xml of the cluster containing that planet could have a very high luminosity (sun and ambient) that is reflected by the planet, but this is in the environments/cluster folder and you have to check what cluster it is first.
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user1679
- Posts: 1107
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Re: How can I change a planet or reduce the brightness?
Thank you.Realspace wrote: Sat, 16. Aug 25, 16:17 Try changing the material_library.xml in libraries folder of that mod. First of course unpack it and remove the cat/dat files, afterwards any change in the plain unpacked xml will be used by the mod.
After finding the planet in materials, look specifically for fDensity and m_eSun values, alternatively you can try using a different texture for base or can also mess with BaseColor or BaseContrast values if they are expressed.
Lastly, the xml of the cluster containing that planet could have a very high luminosity (sun and ambient) that is reflected by the planet, but this is in the environments/cluster folder and you have to check what cluster it is first.
