Hey, I'm making a weapon mod, and I want to create new effects for the bullet, impact and muzzle to make the fights more beautiful.
Is there any particular software to use ? As I saw that the files in weaponfx that there are .xmf files for LODs and collisions. But also that there's an .xml file, for example bullet_XX.xml, which puts the effects together and is accompanied by a file that looks like bullet.XX.DATA.
Anyone know anything about this ?
If you know anything about the weapons effcts, I'd be grateful
Bullet, Impact and Muzzle Effects
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Re: Bullet, Impact and Muzzle Effects
Bullters/projectiles are just models, same as ships and stations. You'd use Blender to create and official Egosoft Blender Tools export new ones. You can also import existing effects from xmf into Blender using the same community tools you'd use for ships (XRConverter + .bat file or X4 Convert Blender addon).
Be warned - importing using the tools available to the community butchers the animations so you have to either reuse .ani file from an existing model or animate from scratch prior to exporting.
xml files hold all the configuration/stats (macro) and connections / model definition (component file).
Be warned - importing using the tools available to the community butchers the animations so you have to either reuse .ani file from an existing model or animate from scratch prior to exporting.
xml files hold all the configuration/stats (macro) and connections / model definition (component file).
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Re: Bullet, Impact and Muzzle Effects
Ok, thank you, thanks to this information, I will download Blender and I adds the Egosoft Blender Tools, after that, I will try to import model and create new bullet from existing one.Rothank wrote: ↑Fri, 11. Jul 25, 19:49 Bullters/projectiles are just models, same as ships and stations. You'd use Blender to create and official Egosoft Blender Tools export new ones. You can also import existing effects from xmf into Blender using the same community tools you'd use for ships (XRConverter + .bat file or X4 Convert Blender addon).
Be warned - importing using the tools available to the community butchers the animations so you have to either reuse .ani file from an existing model or animate from scratch prior to exporting.
xml files hold all the configuration/stats (macro) and connections / model definition (component file).
I'll keep you informed of my progress