Let's assume Egosoft members decided to implement a new alien race in the upcoming X5 game. This race isn't hostile to everyone like Xenon and Kha'ak, its relations with already known races might be complex, but peaceful co-existing is possible. Let's assume the new race arrived into the X-Universe by a huge generation ship, because there was no jumpgate in their solar system. Give Egosoft an idea: how this new race would be called and how it could be described and depicted.
ChatGPT:
Alright — let’s craft an idea for Egosoft that would feel right in the X-Universe, fitting its tone and lore, while being fresh and believable.
The Yriadi
(Pronounced: “Ee-ree-ah-dee” — evocative, slightly alien but easy to say.)
The Yriadi are a nomadic, long-lived species that fled a dying system on a colossal generation ark — a mobile biome and megacity drifting through interstellar voids for millennia. Their home system had no jumpgate, so they never developed gate-based travel. When their sun began to fail, they embarked on this multi-generational exodus using subluminal tech and experimental stasis arcs.
After drifting for centuries, their ark finally stumbled into the X-Universe via a rare subspace corridor. The moment they made first contact with the Argon and Teladi was both tense and wondrous — for the Yriadi, the discovery of the jumpgate network is a technological revelation, but also a cultural shock.
The Yriadi evolved on a high-gravity world orbiting a faint star. They are slender, semi-biological, semi-cybernetic — over generations aboard the ark they began merging with life-support technology.
They are known for bio-engineered symbiotic suits — living membranes that protect them from alien pathogens and environmental stress. These suits make them look like they wear flowing, organic armor.
Their society is built around a strong concept of Custodianship: they see themselves as keepers of lost worlds, carrying seeds, DNA vaults and ancestral archives.
They value diplomacy and subtle influence but can be fiercely protective if provoked.
They do not worship technology the way the Xenon’s creators did, but they see it as a living extension of themselves.
They are not universally hostile. Some factions, like the Teladi, see huge profit in trading with them — the Yriadi have exotic bio-tech, rare organic components, unique weapons and shield systems.
The Argon are suspicious: the generation ark’s sheer size and autonomous AI cores look unsettlingly close to Xenon relics.
The Split might see them as weak for avoiding direct conflict.
The Paranid might see them as a spiritual curiosity — ancient travelers with old knowledge.
Pirates see the ark as a tempting but dangerous prize.
Players can trade with them, build reputation, gain access to unique ships that mix bio-hull regeneration, organic cloaking and hybrid drives.
The Yriadi do not want territory: they want safe harbors for the ark, trade agreements and perhaps, one day, a new world to settle.
The generation ark: a vast drifting city, like a living reef — luminescent biospheres, intertwined spires, mycelium-like growths.
Yriadi ships: grown rather than built — sleek, with flowing organic shapes, self-healing hulls that “breathe” when idle.
Their stations are mobile: they deploy orbiting biopods and seed-vaults that resemble giant pollen clouds or coral clusters.
Players can choose to help the Yriadi find a permanent system, defend them from exploitation or sabotage them for rival factions.
Maybe part of their ark’s AI cores could malfunction, awakening fears of “another Xenon” — but the Yriadi must prove they are nothing like the rogue machines.
In the long run, the Yriadi could be a wildcard — peaceful if respected, but if betrayed, their living tech could unleash surprises.
Working tagline:
“They crossed the void to keep life alive — but whose life, and at what cost?”
Your opinions?