PGS "Citadel" Asteroid Base - Terran Headquarters (a.k.a Citadel City)

Forum for sharing construction plans and loadouts.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

User avatar
Agrefits
Posts: 179
Joined: Tue, 4. Dec 18, 00:24
x4

PGS "Citadel" Asteroid Base - Terran Headquarters (a.k.a Citadel City)

Post by Agrefits »

First LIVE-Feed of the newly constructed Citadel Asteroid Base (a.k.a. Citadel City) by the Pegasus-13 Design Bureau.

3D Live Preview:
Image
Factsheet: As seen in the Station Calculator
NOTE: Due to the station calculator being out of date, some of the modules may be missing in the factsheet.
(Such as observatories, Timeline Modules, Wide Area Sensor arrays)



---------------------------------------
Construction Plan
PGS _Citadel_ Terran Asteroid Base (Full).xml
IMPORTANT NOTE: X4-Timelines & Tides of Avarice Expansion are required!

I highly recommend to "pause production" on the terran and/or allocate only little storage to the Scrap Metal. See the recycling feature more of a "Backup"-System in case you're jumping your Station into foreign territory and things go bad quickly.
NOTE: For mod compatibility all loadouts are empty by default!

---------------------------------------
Construction Plan (no Timelines DLC)
PGS _Citadel_ Terran Asteroid Base (NoTL).xml
Construction plan without the usage of X4-Timelines modules / Tides of Avarice still required
---------------------------------------
Construction Plan (no Timelines & No Tides of Avarice DLC)
PGS _Citadel_ Terran Asteroid Base (NoTL_ToA).xml
Construction plan without the usage of X4-Timelines & Tides of Avarice
---------------------------------------




SCREENSHOTS:
ImageImageImage
ImageImageImage
ImageImageImage

Disclaimer: I try to build between a mix between aesthetically pleasing and functional stations without really looking at the cost(!) while, deliberately avoiding self sustainment (because i like having traffic on my stations). Therefore my stations are neither Min-Maxed for profits, nor optimized into the least detail. They may accomodate more modules than necessary.
You do not have the required permissions to view the files attached to this post.
Last edited by Agrefits on Tue, 3. Jun 25, 10:12, edited 1 time in total.
User avatar
Agrefits
Posts: 179
Joined: Tue, 4. Dec 18, 00:24
x4

Re: PGS "Citatel" Asteroid Base - Terran HQ

Post by Agrefits »

Construction Plans for a multi staged build:
PGS _Citadel_ Terran Asteroid Base (Stage1).xml
PGS _Citadel_ Terran Asteroid Base (Stage2).xml
PGS _Citadel_ Terran Asteroid Base (Stage3).xml
follow up with Stage 4 ..
You do not have the required permissions to view the files attached to this post.
Last edited by Agrefits on Tue, 3. Jun 25, 10:05, edited 1 time in total.
User avatar
Agrefits
Posts: 179
Joined: Tue, 4. Dec 18, 00:24
x4

Re: PGS "Citatel" Asteroid Base - Terran HQ

Post by Agrefits »

Construction Plans for a multi staged build:
PGS _Citadel_ Terran Asteroid Base (Stage4).xml
PGS _Citadel_ Terran Asteroid Base (Stage5).xml
PGS _Citadel_ Terran Asteroid Base (Stage6).xml
follow up with (Full) from OP ..
You do not have the required permissions to view the files attached to this post.
EgoGimb
Posts: 144
Joined: Sun, 2. Aug 09, 00:01
x3tc

Re: PGS "Citadel" Asteroid Base - Terran Headquarters (a.k.a Citadel City)

Post by EgoGimb »

Finally got it being built, this thing is a work of art, is there any chance you got it without the asteroid hub version? so I can build it in various places?
To live or Die that is the fate you seek.
User avatar
Agrefits
Posts: 179
Joined: Tue, 4. Dec 18, 00:24
x4

Re: PGS "Citadel" Asteroid Base - Terran Headquarters (a.k.a Citadel City)

Post by Agrefits »

Nope, as the HQ is it's own "landmark" type of station it only works with the "unkown module" and only on the HQ Station Plot.
EgoGimb
Posts: 144
Joined: Sun, 2. Aug 09, 00:01
x3tc

Re: PGS "Citadel" Asteroid Base - Terran Headquarters (a.k.a Citadel City)

Post by EgoGimb »

Rip well I'll figure out a buildable hub like that station somehow however I DID get that thing built so I am enjoying the visuals
To live or Die that is the fate you seek.
User avatar
Agrefits
Posts: 179
Joined: Tue, 4. Dec 18, 00:24
x4

Re: PGS "Citadel" Asteroid Base - Terran Headquarters (a.k.a Citadel City)

Post by Agrefits »

Theoretically you should be able to create a blueprint copy of it by .xml editing tho, by copy and pasting every module code (exept the HQ landmark module ofc) into a new and otherwise empty station blueprint .xml tho.

It will look weird tho as part of the modules are clipped into the asteroid, so i still recommend not to do it. That is unless you are willing to work on that issue
User avatar
J_M_L
Posts: 38
Joined: Tue, 26. Nov 24, 10:34

Re: PGS "Citadel" Asteroid Base - Terran Headquarters (a.k.a Citadel City)

Post by J_M_L »

Доброго времени всем.
Agrefits wrote: Thu, 7. May 26, 22:25 Theoretically you should be able to create a blueprint copy of it by .xml editing tho, by copy and pasting every module code (exept the HQ landmark module ofc) into a new and otherwise empty station blueprint .xml tho.

It will look weird tho as part of the modules are clipped into the asteroid, so i still recommend not to do it. That is unless you are willing to work on that issue
Тут я с Вами не согласен, уважаемый Agrefits. Возможно план и будет выглядеть странно с отсутствующим PHQ, однако и астероид является частью этой самой PHQ! А значит тоже будет отсутствовать!

Возможно решением могла бы быть замена кольца PHQ - кольцом из например: складов или жилых модулей.
Тут нужно пробовать - что получится визуально... Масса возможностей для творчества :D
И "да прибудет с Вами прибыль"...
С уважением ко всему сообществу - древний X3mist - JML

Return to “Construction Community”