X4 Diplomacy Update - Coming 2025!

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RodentofDoom
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Re: X4 Diplomacy Update - Coming 2025!

Post by RodentofDoom »

So

#1 Build Production Facilities
#2 Build Trading Empire
#3 Help various Factions in 'Negotiations'
#4 Profit from Weapon Sales




A Teladi/HoP conflict is good for business
Cruis.In
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Re: X4 Diplomacy Update - Coming 2025!

Post by Cruis.In »

is this looking to release end of year? i have a saved game i want to continue
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X2-Illuminatus
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Re: X4 Diplomacy Update - Coming 2025!

Post by X2-Illuminatus »

The roadmap that was posted last year in November mentions "Q3 2025" as a possible date for the diplomacy update.
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Brinnie
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Re: X4 Diplomacy Update - Coming 2025!

Post by Brinnie »

alt3rn1ty wrote: Sat, 26. Apr 25, 01:45 I see that there are some would welcome a dynamic reputation slide mechanism, and I understand it would be inetresting for those that would not mind ..

.. however, please do give us a way out of it.

In X3FL we had to jump through some hoops to disable the damned thing ..

viewtopic.php?p=5093995#p5093995
I second that, otherwise I will be knocking at your door again :)

It was thanks to you that I managed to disable diplomacy on FL with little effort.
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Barazen
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Re: X4 Diplomacy Update - Coming 2025!

Post by Barazen »

I just want my lovely little TP class ships back, after all, diplomats are going to need a cosy ride to my rock.

That, and I want to conquer the tourism market before the Teladi realise that you can extend cabfare with free smoke weed, client will miss every stop.
Last edited by Barazen on Thu, 8. May 25, 13:56, edited 1 time in total.
13913408324
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Re: X4 Diplomacy Update - Coming 2025!

Post by 13913408324 »

This is just a small function! Have you completed the unfinished 'improved' version ships?
And another DLC ship?
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Re: X4 Diplomacy Update - Coming 2025!

Post by jlehtone »

13913408324 wrote: Fri, 9. May 25, 03:48 This is just a small function!
What do you refer to? The diplomacy?
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dudu200508
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Re: X4 Diplomacy Update - Coming 2025!

Post by dudu200508 »

Speaking of which, I am designing a special opening with a post production mechanism but limited capital, in order to serve as a quick start for beginners to quickly experience mid to late production content and offset the unacceptable ship losses caused by combat failures. As a supplement to the sense of immersion, in order to explain why the player starts with a shipyard, I set the player as the CEO of the planet government in the Morning Star region of the Argon Federation in the background text.

If we want to establish a mechanism for joining a faction, perhaps a similar setting is also an option: not just an alliance, but also a part-time position as a true local sub faction governor, able to use public funds to purchase ships belonging to the faction rather than the player's own faction and command them, able to establish space stations belonging to the sub faction and operate them (but for example, as the player's own faction purchases ships from shipyards, it costs the player's own money, and so on)

It has to be admitted that this idea may be too complex and difficult, but it could be very beneficial for players: friendly accidental injuries between this sub faction and the main faction can be completely ignored, only affecting reputation when the player actively orders an attack. This setting is reasonable in this situation, that is, "as the controller of the sub faction, the player's internal intelligence is unreserved to superiors, so accidental injuries and deliberate attacks can be easily distinguished. At the same time, as a member of a sub faction, players can also consider designing to engage in combat with enemies without affecting their own reputation and that of the opponent (business is business, personal relationships are personal), thus providing convenience for players who want to participate in the war but do not want to tear their faces apart. This design may sound absurd, but there are precedents in real history, such as in the Middle Ages or Spring and Autumn Period, where there were "limited wars that did not affect personal relationships". Considering the state of the major powers in the X universe fighting without breaking through, this may also be understandable.

A large army of arms dealers supporting agents to go to war everywhere, but every time they engage in indiscriminate trade with the various forces involved in the conflict, it perfectly fits my imagination of the king of arms.
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Re: X4 Diplomacy Update - Coming 2025!

Post by dudu200508 »

dudu200508 wrote: Wed, 14. May 25, 01:49 (See above)
These sub factions can exist indefinitely rather than being born of the player, so that when the player exits a faction, the existing equipment and personnel of these factions will continue to operate. However, without the support of the player, these factions may not be able to achieve almost anything from the beginning.

Similarly, the joining and leaving of these sub factions does not necessarily have to be set as mutually exclusive - although it is reasonable to set absolute hostility as mutually exclusive, factions that are unrelated or even cooperate with each other are completely different.

Some existing settings are well suited for such expansion: solar system Yang militia, Antigone and Teladi trade groups, Argon's war mission... Setting it as an optional second stage with 20 reputation+unlock is a potential option.
Using mechanical translation, the content may be difficult to understand, please forgive me。
hebrux
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Re: X4 Diplomacy Update - Coming 2025!

Post by hebrux »

We did it!!
Diplomacy is on the menu and we are here for it!!!
viewtopic.php?t=463836
hebrux
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Re: X4 Diplomacy Update - Coming 2025!

Post by hebrux »

FatalKeks wrote: Sun, 20. Apr 25, 13:24 I just hope that diplomacy is not only player driven and that factions have their own dynamic diplomacy with each other.
I hope for this as well
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Re: X4 Diplomacy Update - Coming 2025!

Post by Skeeter »

So will diplomacy have ambassadors which you can transport to go to diplomatic functions like how our leaders do. Can you have your own to help negotiate our wants or needs by telling it certain things to fight for in talks with others on our behalf. Will other empires follow what has been negotiated after such diplomatic conferences.

Or is it gona be a simple but boring and useless diplomacy thing u see in 4x games where you just bribe by donating money to a empire for something, have a simple trade negotiation where you say we offer x for y. A simple non aggression pact. Etc (thinking like civ or star trek birth of the federation diplomacy stuff).

I mean the trailer seems like it will have ambassadors and stuff, tho is it any fun for anyone who has certain play styles, i.e ppl who just wana do story and combat (not fleet stuff). Or is it for those who want to build empire by making huge fleets, huge station hubs, etc which some might not do.

Im just wondering if this is something like a babylon 5 kinda politics system with diplomacy with unique characters as ambassadors with agenders etc. And it plays in the background but at any time u can dip in if u want that stuff. I mean if i can hire a ambassador like molari from centarui that might be interesting and follow his story as he does ambassador stuff and his own stuff with ai run characters then could be kinda cool to watch. Tho if i was to do any stuff myself, i bet it be boring so probs avoid it.
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Falcrack
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Re: X4 Diplomacy Update - Coming 2025!

Post by Falcrack »

With diplomacy, if we influence factions by offering them money, how will that work? Gifting money to a faction that already has infinite money would be of no actual help to them.
SirBerrial
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Re: X4 Diplomacy Update - Coming 2025!

Post by SirBerrial »

I do not think I would like completely dynamic interfaction relations because that would make world states achieved through the storylines feel less impactful.

But, I think that some sort of relations drift within set limits while naturally gravitating towards certain value would still add a feeling of dynamic relations and galaxy.

For example, let's take TER/ARG storyline with ARG/ANT split result. They stop trading with each other, but, with drift, they could sometimes, and not for long, reach enough negative rep for skirmishes to start.
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Re: X4 Diplomacy Update - Coming 2025!

Post by jlehtone »

1. We did express a desire for "diplomacy" (type A)
2. Devs chose to add "diplomacy" (type B)
3. We now list what "diplomacy" (type C) should have
4. The diplomacy is released
5. We are likely to express our dissatisfaction, if the B differs from (our personal) A and C

Logically, the B may have elements from A, but also something novel that nobody did ask for.
More certainly, the B cannot have elements of C that were not in A. It is already far too late; "feature freeze" should have happened by now.

By track record of Egosoft the B will be something unexpected and some will like it. :goner:
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Raptor34
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Re: X4 Diplomacy Update - Coming 2025!

Post by Raptor34 »

I expect it'll be similar to what's in FL. But with more and less stuff. I vaguely remember them mentioning something about BPs? I think the FL one allowed you to steal or buy BPs through their system.
Probably no dynamic rep like there though. But maybe as an option, who knows.
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Re: X4 Diplomacy Update - Coming 2025!

Post by TheDeliveryMan »

jlehtone wrote: Wed, 28. May 25, 19:19 1. We did express a desire for "diplomacy" (type A)
2. Devs chose to add "diplomacy" (type B)
3. We now list what "diplomacy" (type C) should have
4. The diplomacy is released
5. We are likely to express our dissatisfaction, if the B differs from (our personal) A and C

Logically, the B may have elements from A, but also something novel that nobody did ask for.
More certainly, the B cannot have elements of C that were not in A. It is already far too late; "feature freeze" should have happened by now.

By track record of Egosoft the B will be something unexpected and some will like it. :goner:
Yeah, I know Egosoft well enough, diplomacy is not going to be what many people expect. Their new features are usually much more mediocre than what people make up in their dreams.
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mr.WHO
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Re: X4 Diplomacy Update - Coming 2025!

Post by mr.WHO »

Raptor34 wrote: Wed, 28. May 25, 19:55 I expect it'll be similar to what's in FL. But with more and less stuff. I vaguely remember them mentioning something about BPs? I think the FL one allowed you to steal or buy BPs through their system.
Probably no dynamic rep like there though. But maybe as an option, who knows.
I don't care much for diplomacy, but I do hope we'll get something like FL agents to gives us ability to obtain BPs that otherwise would be unobtainable (e.g. from hostile factions).

e.g. I'm still salty I can't get Prometheus BP, since I finished Paranid unification long ago.
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Re: X4 Diplomacy Update - Coming 2025!

Post by Starlight_Corporation »

At this point I merely hope for an update that can tell in broad lines what Diplomacy does & what it won't do, just to cull speculations.

Will it be a replacement of the guild mission system? (which can use an update atm, several war/commercial guilds are missing, mainly faction against Xenon). Will it be a way to alter relations with smaller factions easier/harder (FAF can be notoriously hard to get rep for & it is easy to ruin your VIG rep before starting the VIG storyline if you start remote)
Is it a way to strengthen NPC factions military/economically by donating credits/materials in exchange for upping their production module limits / fleet limits? Or something else, like being able to acquire blueprints you cannot get because your rep with certain factions is bad, but you really like to have certain ship/equipment blueprints.

I do look forward to the update, but I do keep my expectations low as diplomacy is something new in the X series.
Last edited by Starlight_Corporation on Wed, 11. Jun 25, 17:50, edited 1 time in total.
palm911
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Re: X4 Diplomacy Update - Coming 2025!

Post by palm911 »

do hope there is a beta coming, with this changes. would like to test it! :)
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