No mods in use.
Issue : When in the Station build UI, if you have zoomed in, and rotated the camera a bit, then right click and "Copy module", the copied module will be behind your viewing camera pov. You can zoom out a fair bit to find where it is, but it is usually out of the boundary of the Plot.
Save game to use - https://www.dropbox.com/scl/fi/78tkeu8e ... cy391&dl=0
Steps to reproduce (Please bear with me its a tedious process to get you in a repro situation) :
1. Load up the save, go to map view, select my Properties.
2. Select my PHQ station, named "Ocean HQ Wharf M S", right click and choose "Plan build"
Screenshot - https://i.imgur.com/86QK6rZ.png
3. You should now see this ..
Screenshot - https://i.imgur.com/oZ3WTEo.png
4. Put your mouse circa bottom middle of the screen, right click + hold, then roll the view up, so that you are looking at the front of the station
Screenshot - https://i.imgur.com/l8N1ar1.png
5. Now left click and hold, and drag the whole station up
Screenshot - https://i.imgur.com/EETok6v.png
6. In the screenshot at step 5. above, I selected a "Microchip Production" module. In this view I call this looking from South to North. I now need to get you to be closer, and then looking North to south having rotated the whole station 180 degrees 'ish. So first zoom in until you close the distance from the camera pov to the Microchip Production module by about half the distance
Screenshot - https://i.imgur.com/DXSqXL8.png
7. Now, right click so that you can drag the rotation around 180 so you end up looking back at the Microchip Production module from North to south
Screenshot - https://i.imgur.com/oTIMLYX.png
8. Now right click the Microchip Production module, and choose "Copy Module"
Having copied the module at step 8. You will not see the copied module on the end of your mouse, because it is way behind you.
9. Use the mouse wheel to zoom right out until the module comes into view
Screenshot - https://i.imgur.com/AShRIUD.png
You now have the problem that it is outside the bounds of the plot, so you have to try and manoeuvre the plot so that the module hopefully can link somewhere and attach, that puts it back in the bounds of the plot, so you can detach it again and position where you want it to be.
I would not ordinarily do this with such a module as it would be easier to just select a new one instead of copying one.
Where this issue is a problem is if you have placed a Disc Defence module, then right click and "Edit Loadout", a lot of thought/work goes into the turret and shield considerations, and then you place it. If you have a lot of these to place it becomes a chore to redo the editing loadout for many of them, so Copying that module and then just placing it becomes desirable .. But because of the module often going out of the camera view, this also becomes a pain in the proverbial.
.. And sometimes you have rotated / manipulated a module into such a position / angle as is ideal for the circumstance, and copying it for adjacent placement would be good, if we did not have to wrestle the view without clicking anything (using either mouse button when the module is outside the bounds of the plot make the copied module vanish), or letting it attach to something else and ruining the angle it was at, due to the snap attachment.
See also topic discussion here viewtopic.php?t=469952
This issue was mentioned a lot around the forum, but its so long ago we cant remember if it already has a bug report.
[#3589][7.50] Station Build UI - Losing view of copied modules
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alt3rn1ty
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[#3589][7.50] Station Build UI - Losing view of copied modules
Last edited by Tranxalive on Sat, 8. Mar 25, 19:06, edited 1 time in total.
Reason: Adding Mantis Report number.
Reason: Adding Mantis Report number.
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alt3rn1ty
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Re: [#3589][7.50] Station Build UI - Losing view of copied modules
This problem is now a whole lot worse in 9 beta.
It happens with every single module.
It happens with every single module.
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb, OLED WQXGA 2560x1600.
Seeker of Sohnen. Long live Queen Polypheides. 
>> Click me for X4 Forum Avatars <<
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb, OLED WQXGA 2560x1600.
>> Click me for X4 Forum Avatars <<
