[TOOL] X4 Sector Creator

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Realspace
Posts: 1902
Joined: Wed, 15. Nov 06, 10:21
x4

Re: [TOOL] X4 Sector Creator

Post by Realspace »

I can't believe I missed this one, thank you!
Latest XRSGE 9 mod has sectors as big as 500.000km and hand-writing things, expecially zones and regions is a pain..

I can't find a way in the settings to make the tool read the mod and use its changes (my mod entirely changes vanilla sectors, not only add) .
I tried to copy the the mod inside tool/GeneratedXml but it has to import somehow..I suppose I have to generate a json file, but how.. :gruebel:
DoubleGUK
Posts: 6
Joined: Sun, 5. Oct 25, 15:38
x4

Re: [TOOL] X4 Sector Creator

Post by DoubleGUK »

Hi,

This is an awesome mod that really helped kickstart my modding journey. Did notice that creating a Xenon based faction caused a lot of errors. Are those important? Made me a little worried as errors tend to accumulate. Pretty sure you can never get on good terms with the xenon so they let you buy their ships, but creating a xenon based faction seems to have that coding.

Play-tested the mod, and the new faction, Xenan (based on the Xenon), does not claim their sectors and all their ships do not move or do anything. They also have many different ship roles than the Xenon usually have. Not just raiding party or patrols. Still trying to sort it out but think it's because of the tool trying to make the Xenan based on standard factions, not the Xenon. PArsing through code to try and clean it up but not sure if I'll be able to...

Any advice to get it to work normally?
DoubleGUK
Posts: 6
Joined: Sun, 5. Oct 25, 15:38
x4

Re: [TOOL] X4 Sector Creator

Post by DoubleGUK »

Ok, I simplified the mod and removed the faction, but even keeping them as Xenon has issues. There's no option to have Xenon style stations and placing factory stations as Xenon just means they don't spawn in at all. It half works as Wharfs and shipyards work fine, just can't get the Xenon production stations. Really good tool and hopefully I'll be able to muddle through.
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Aeght
Posts: 25
Joined: Sun, 4. Apr 21, 15:54
x4

Re: [TOOL] X4 Sector Creator

Post by Aeght »

Hey man i just found you mod and its awesome great job! a minor bug is creating custom faction icons removes transparency so they are always square https://image2url.com/images/1761497279 ... b2e04d.jpg
Last edited by Terre on Sun, 26. Oct 25, 18:11, edited 1 time in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked
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3wize
Posts: 18
Joined: Sat, 22. Jul 17, 14:31
x4

Re: [TOOL] X4 Sector Creator

Post by 3wize »

Which version of Windows needs? 10, 11, others?
I ask before to install a whole system for it. 😅
IxIShaun
Posts: 1
Joined: Tue, 17. Feb 26, 03:00

Re: [TOOL] X4 Sector Creator

Post by IxIShaun »

Hi, All , Need some help ... i saved a blue print of a Def-Station from my Game
-Imported it .. dropped it in my system new game.....
station is there But its not mine and random every time i start over my blue print is not coming up,
Any time in the stetting pick under Station Editor [Use Custom construction plan: Player gets grayed out and if i click to view the map it crash's the program
any help idea's ? feed back ?
jptrrs
Posts: 1
Joined: Tue, 23. Jun 26, 21:05

Re: [TOOL] X4 Sector Creator

Post by jptrrs »

Hi! I've created this account just to say this: This mod single-handedly re-ignited my interest for X4!
I've always felt a bit bummed by the universe not being procedurally generated and I really don't like re-playing things. Also, the pre-made quests in this game always felt too shallow... I'm so glad that I can randomize everything now! That's awesome! Thank you very much!!!
Now, onwards to a true sandbox run!!
I've managed to get it running, but if you don't mind I have a ton of questions about the Custom Galaxy. Just some things I couldn't figure out on my own during a quick dive and some searches on this topic:
  • Do the vanilla factions spawn as well? I see I can pre-set the relations with them, but I've yet to encounter them in the wild. And it doesn't look like they're present on the sector map either... If they don't, is there an easy way to use them in place of the custom factions? Or would I need to edit those to mimic them?
  • What about the Xenon? Do they spawn? And do they spread and take over sectors like in the vanilla game?
  • Does the galaxy generation also distributes derelict ships, data vaults, and the other hand-placed assets from vanilla?
I hope those don't come out as complaints, as I'm just genuinely curious about what the tool can do. And TBH, I totally think I could live without those features, anyway...
Once again, thank you for making this!
Last edited by jptrrs on Mon, 29. Jun 26, 21:34, edited 1 time in total.

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