[#3489] 7.50 (553255) – SV, COH, TOA, KE, TIME, HYP – Hyperion never arrives in “await” system

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darkmoor123
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[#3489] 7.50 (553255) – SV, COH, TOA, KE, TIME, HYP – Hyperion never arrives in “await” system

Post by darkmoor123 »

7.50 (553255) – SV, COH, TOA, KE, TIME, HYP – Hyperion never arrives in “await” system
English Language

Whether or not your game is modified using any third party scripts or mods
No

Game start being played.
Untested Explorer

Exact nature of the problem, where and when it occurs and what you were doing at the time.
Located the Hyperion, chose HOP, attempted to follow the ship. It chose Second Contact II Flashpoint as it's destination sector. After jumping into Frontier Edge, it for some reason jumped back into Ore Belt (or something... I saw it jump whilst still near the Ore Belt <-> Frontier Edge gate) and now it's stuck at 3/4 complete on the mission. I've been sitting in an HOP base in Second Contact II for quite some time now.

Any possibly relevant changes you have made to your game, system, or software before the issue occurred.
None

Where appropriate, additional symptoms, error messages, links to screenshots and crash dump files
Save File
https://www.dropbox.com/scl/fi/a0hbl0q3 ... 1aj2a&dl=0

Your system specifications in the form of a DxDiag report and vulkaninfo
DxDiag
https://www.dropbox.com/scl/fi/p24ijgka ... cvcpg&dl=0
vulkaninfo
https://www.dropbox.com/scl/fi/trgfud7w ... 3ychc&dl=0
Last edited by Tranxalive on Tue, 25. Feb 25, 17:05, edited 1 time in total.
Reason: Adding Mantis Report number.
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izalith
EGOSOFT
EGOSOFT
Posts: 276
Joined: Mon, 15. Apr 19, 17:25
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Re: [#3489] 7.50 (553255) – SV, COH, TOA, KE, TIME, HYP – Hyperion never arrives in “await” system

Post by izalith »

darkmoor123 wrote: Sun, 23. Feb 25, 07:10 7.50 (553255) – SV, COH, TOA, KE, TIME, HYP – Hyperion never arrives in “await” system

[...]

https://www.dropbox.com/scl/fi/a0hbl0q3 ... 1aj2a&dl=0
Hello; thank you very much for the provided save file. This is indeed an edge case error due to the faction having no stations. The story is firmly stuck at that point, but the issue will be resolved in a future build.

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