I was just wondering, since there will be new requirements for building claytronic building modules to not require claytronics.
What about the terran building modules, don't they also require their own products to be build.
What is this all about, will there also be changes to terran modules?
claytronics new recipe, what about terrans
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claytronics new recipe, what about terrans
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Re: claytronics new recipe, what about terrans
The Terran economy is also extremely simple so a) it's pretty robust to begin with, b) options for making them cost something else are very limited.
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Re: claytronics new recipe, what about terrans
Terrans are fine IMHO. Ego should have just broken saves and streamlined commonwealth chains with CoH DLC. Instead, they made it worse by introducing salvaging and making other minute changes. It's admirable they try to keep save compatibility but it holds the game development back as far as I'm concerned.
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Re: claytronics new recipe, what about terrans
COP wares has everyone but Terrans/Pioneers using materials to build stations & ships. That is like 10ish factions.
Terran wares are only used by Terrans/Pioneers.
Terran economy is fine to leave alone
Terran wares are only used by Terrans/Pioneers.
Terran economy is fine to leave alone
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Duncaroo's Empire Logistics Tool (v0.23 Beta) - {{Vanilla Economy - Direct link}} {{Economy Overhaul Mod Version - Direct link}}
CPU: Ryzen 5 5600X; RAM: 4x8GB DDR4 3200MHz; GPU: GTX 1070 8GB, Driver v536.23, DirectX 12.0; OS: Win10 Home 22H2 (19045.4780); Monitor: Single Acer S232HL 1920x1080
Duncaroo's Empire Logistics Tool (v0.23 Beta) - {{Vanilla Economy - Direct link}} {{Economy Overhaul Mod Version - Direct link}}