claytronics new recipe, what about terrans

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thomasbkdk
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Joined: Wed, 8. Jan 20, 07:34
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claytronics new recipe, what about terrans

Post by thomasbkdk »

I was just wondering, since there will be new requirements for building claytronic building modules to not require claytronics.
What about the terran building modules, don't they also require their own products to be build.

What is this all about, will there also be changes to terran modules?
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LameFox
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Joined: Tue, 22. Oct 13, 15:26
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Re: claytronics new recipe, what about terrans

Post by LameFox »

The Terran economy is also extremely simple so a) it's pretty robust to begin with, b) options for making them cost something else are very limited.
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Baconnaise
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Joined: Sat, 23. Nov 13, 15:50
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Re: claytronics new recipe, what about terrans

Post by Baconnaise »

Terrans are fine IMHO. Ego should have just broken saves and streamlined commonwealth chains with CoH DLC. Instead, they made it worse by introducing salvaging and making other minute changes. It's admirable they try to keep save compatibility but it holds the game development back as far as I'm concerned.
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Duncaroos
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Re: claytronics new recipe, what about terrans

Post by Duncaroos »

COP wares has everyone but Terrans/Pioneers using materials to build stations & ships. That is like 10ish factions.

Terran wares are only used by Terrans/Pioneers.

Terran economy is fine to leave alone
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