Hey, I have a question, before when I did my mod setup for X3TC/AP there was a post called: “Mods that are reported as working” etc.... By I guess NZ-Wanderer.
This is the case for XR, X4: viewtopic.php?t=410888
But I can't find one today for X3AP/TC. Do you have the link to the post for X3AP/TC?
Thanks in advance
Help : Mods that are reported as working
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Re: Help : Mods that are reported as working
There's the Community Script & Mod Download Library for X3: Terran Conflict and X3:AP which is stickied at the top of the forum listing many of the community made extensions. Information about compatibility between versions can often be found in the topics themselves. Note that modding in the older games was different in the way that the need for adjustments between game versions was smaller. So a script made for version 1.0 is likely to also work in the latest version of the game. Of course, there can be exceptions. With mods it depends on what they change. As there are no diff files in X3 modding, certain key files (for example "types"-files like TShips, which lists all the ships in the game) have to be modified directly. So a mod made for version 1.0 adding a ship to the game is unlikely to work in the latest version, if ships have been changed or added with any of the patches, and therefore the Tships file had to be adjusted. This also why two mods changing the same thing, e.g. adding ships to stay within the example, are not compatible unless they have been specifically adjusted to do so. For infos about script/mod compatibility between X3TC and X3AP, please see the following FAQ article: Are scripts and mods for X3TC compatible with X3AP and vice versa?
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Re: Help : Mods that are reported as working
Ok, thanks for your answerX2-Illuminatus wrote: ↑Sat, 8. Mar 25, 09:28 There's the Community Script & Mod Download Library for X3: Terran Conflict and X3:AP which is stickied at the top of the forum listing many of the community made extensions. Information about compatibility between versions can often be found in the topics themselves. Note that modding in the older games was different in the way that the need for adjustments between game versions was smaller. So a script made for version 1.0 is likely to also work in the latest version of the game. Of course, there can be exceptions. With mods it depends on what they change. As there are no diff files in X3 modding, certain key files (for example "types"-files like TShips, which lists all the ships in the game) have to be modified directly. So a mod made for version 1.0 adding a ship to the game is unlikely to work in the latest version, if ships have been changed or added with any of the patches, and therefore the Tships file had to be adjusted. This also why two mods changing the same thing, e.g. adding ships to stay within the example, are not compatible unless they have been specifically adjusted to do so. For infos about script/mod compatibility between X3TC and X3AP, please see the following FAQ article: Are scripts and mods for X3TC compatible with X3AP and vice versa?