auto-center when head-tracking is enabled - Various settings that help.

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CmdrSmartAss
Posts: 3
Joined: Sun, 8. Dec 24, 19:23

auto-center when head-tracking is enabled - Various settings that help.

Post by CmdrSmartAss »

Hi guys,

I'm fairly new to X4, got lured in by the news that JP is making your new flight model. :-)

I have the problem that, while I can theoretically enable head tracking (opentrack), the auto-centering camera makes it so jarring that I have to disable it.

I'm sure I must be making some sort of mistake here. Usually, the game reads the value from trackir/opentrack without doing anything to it. The player already set up how they want it to work in all their games, either in trackir or opentrack.

I want to try playing the Timelines campaign to see how the new FM feels with the rest of the game. But somehow, without head-tracking, it feels very sterile. And with head-tracking, the auto-center makes it unbearable...

any tips on how to disable auto-center?

Cheers
Alan Phipps
Moderator (English)
Moderator (English)
Posts: 31779
Joined: Fri, 16. Apr 04, 19:21
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Re: auto-center when head-tracking is enabled

Post by Alan Phipps »

It has been asked before with mention of some possible workaround softwares, but no obvious resolution unfortunately.
A dog has a master; a cat has domestic staff.
CmdrSmartAss
Posts: 3
Joined: Sun, 8. Dec 24, 19:23

Re: auto-center when head-tracking is enabled

Post by CmdrSmartAss »

thx tor the reply.

I‘m not sure any external software can help here. X4 centers the view.
the fix would be to just not do that when head tracking is active.

I have never seen a game do this, not as a default behavior at least. And I‘ve been using head tracking for decades.

Maybe I‘m missing something. Why would the developers make it auto-center?
And either people don’t use head-tracking in X4, or they must have found a workaround.

Is there something that stops working when the player doesn’t look straight ahead?

I‘m truly puzzled by that. They put work in to add head tracking, even added explicit opentrack stuff. But at the same time decide to make it something that‘s limited to just shortly looking around like having a view thumb stick.
CmdrSmartAss
Posts: 3
Joined: Sun, 8. Dec 24, 19:23

Re: auto-center when head-tracking is enabled

Post by CmdrSmartAss »

After testing a bunch of scenarios, these are my findings:

1) head tracking works with opentrack, when I switch from freetrack to UDP/localhost and then enable the special opentrack option in the controls settings.
- switching the freetrack output from "both" to only "freetrack" was not enough
2) if there was control interference, then it wasn't any xinput or joystick. I removed all from the inputmap.xml file

this is what it looked like for me: https://youtu.be/DhG8xt9iuCU

Would be great if it worked with the normal freetrack/both output in opentrack. As that's the one most will be using. It's the one that has widest support in games.

thx for the help on discord,
cheers,
Robert
MPX10L
Posts: 296
Joined: Sat, 1. Dec 07, 18:51
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Re: auto-center when head-tracking is enabled

Post by MPX10L »

CmdrSmartAss wrote: Sat, 14. Dec 24, 17:47 1) head tracking works with opentrack, when I switch from freetrack to UDP/localhost and then enable the special opentrack option in the controls settings.
Thank you! That worked for me!

But I would really appreciate it if egosoft could solve the auto-center issue with the normal freetrack option.
subidax
Posts: 9
Joined: Wed, 22. Mar 23, 14:02

Re: auto-center when head-tracking is enabled

Post by subidax »

I've never experienced this nor can I recreate it. Headtracking has worked perfectly as expected for me every time I've used it.

I use Opentrack -> Freetrack for lots of headtracking games.

When I went to play around with hacked VR for X4 that is what I used.

To do that I did a clean install of the latest version of opentrack with all default settings.

SteamVR (and Virtual Desktop) was used as the Input and freetrack 2.0 enhanced (With TrackIR, disable freetrack selected).

Here is that video. https://youtube.com/shorts/IPM4PXsYIis?feature=share (note in this video I was not testing this specifically, I just happened to have it, I was in VR with a quest so the headset is weighted forward, that plus opentrack's default center created the "weight" upon returning to center, I was testing the "center" just like in any headtracking setup so I am on purpose returning to center also I shook my head a little sometimes to test it)

Later, I saw people talking about the problem so I went testing again. It works as intended in TrackIR, freetrack, or Both Enabled modes in opentrack as expected.

This time I used a Logitech C270 Webcam and the Neuralnet tracker. The only thing I changed was some deadzones due to the erraticness of the tracking which was visible in Opentrack.

Again that behaved as expected.

https://www.youtube.com/watch?v=HzHRYy9sPtY

I have HOTAS controls bound including an analog axis to look and that seems to disable itself when headtracking is enabled.

What's more Is I'm pretty sure I changed 0 settings in X4 and that headtracking has just worked for me.


I think there is something else going on on the client side of these setups. Misconfiguring of opentrack's centering modes?
theluckyone17
Posts: 6
Joined: Fri, 21. Jul 06, 22:35
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Re: auto-center when head-tracking is enabled

Post by theluckyone17 »

I was experiencing the same auto-center symptoms, and was able to resolve it. Note that I'm running the current open beta, version 7.50 (552001). To resolve it, I:
  • Changed the OpenTrack Output to UDP over network, pointing it to 127.0.0.1 port 4242
  • Accessed the Settings -> Controls menu
  • Enabled OpenTrack support
  • Tweaked the Smoothing and Rotation/Position Factors to my preferences

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