Bug:
Turrets are listed on the loadout tab (map) under different groups than in the fitting window
Detail:
In the video below turret group M3 is a "pulse turret" in the fitting window, but on the loadout tab M3 shows "beam turret" and the "pulse" is shown under M5. I noticed this when I went to set my turret behavior. Because of the mismatch, I'm not sure if I should set M3 or M5 to "defend" to make the pulse turret do what I want. I don't know if it is just a visual glitch and M3 actually is the pulse.
This was a custom start, not budgeted.
video on IMGUR
save on GoFile (limited retention)
Edit:
Changed title to remove the mod-added "Phoenix" because it also effects other ships. I only provided the video for the Phoenix as an example, but I also saw it on a Rattlesnake. It even effects modded ships from SVE such as the Taipan. The save linked here is an unmodded game because I wanted to see if the mod was broken in 7.10.
[#2840][Bug][7.10] Turret groups do not match loadout tab vs fitting window
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[#2840][Bug][7.10] Turret groups do not match loadout tab vs fitting window
Last edited by Tranxalive on Wed, 11. Sep 24, 16:04, edited 5 times in total.
Reason: Adding Mantis Report number.
Reason: Adding Mantis Report number.
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Re: [Bug][7.10] Turret groups do not match loadout tab vs fitting window
It's not the first time [#1450] such inconsistencies have been noticed. Hopefully the information provided will help to investigate and fix things.
A dog has a master; a cat has domestic staff.
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Re: [Bug][7.10] Turret groups do not match loadout tab vs fitting window
Yes, hopefully the save will be useful. I know this probably isn't important compared to other bugs. In fact the only reason I reported it was because I specifically installed a turret in M3 to use for "shoot missiles only" and was surprised to see it listed as M5 on the loadout tab. I tried other turrets to make sure it wasn't a bug particularly with a single turret type. If I had used the same turret everywhere like I usually do, I wouldn't have noticed.Alan Phipps wrote: ↑Thu, 15. Aug 24, 09:30 It's not the first time [#1450] such inconsistencies have been noticed. Hopefully the information provided will help to investigate and fix things.
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Re: [Bug][7.10] Turret groups do not match loadout tab vs fitting window
That specific issue was fixed in 7.10. If there is another issue now, then it's something different.Alan Phipps wrote: ↑Thu, 15. Aug 24, 09:30 It's not the first time [#1450] such inconsistencies have been noticed. Hopefully the information provided will help to investigate and fix things.
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Re: [Bug][7.10] Turret groups do not match loadout tab vs fitting window
Wondering if there's any progress here? I see GoFile deleted the save and I don't have it to upload again.CBJ wrote: ↑Fri, 16. Aug 24, 10:19That specific issue was fixed in 7.10. If there is another issue now, then it's something different.Alan Phipps wrote: ↑Thu, 15. Aug 24, 09:30 It's not the first time [#1450] such inconsistencies have been noticed. Hopefully the information provided will help to investigate and fix things.
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Re: [Bug][7.10] Turret groups do not match loadout tab vs fitting window
I don't know. There's no number next to this topic, so probably not.
As CBJ said, the aforementioned issue mentioned by Alan was fixed in 7.10, so this must be different, and probably isn't fixed yet.
If it's not too much of a hassle, could you reupload the save, so I can investigate the issue?
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Re: [Bug][7.10] Turret groups do not match loadout tab vs fitting window
I was able to recreate the ship using the video from my OP, here's another save:Tranxalive wrote: ↑Tue, 10. Sep 24, 19:04I don't know. There's no number next to this topic, so probably not.
As CBJ said, the aforementioned issue mentioned by Alan was fixed in 7.10, so this must be different, and probably isn't fixed yet.
If it's not too much of a hassle, could you reupload the save, so I can investigate the issue?
save_004.xml.gz on gofile (10 day retention)
In case it's relevant, I am on 7.10 HF2.