7.10 b5 Ship remains embedded in station module

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LameFox
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Joined: Tue, 22. Oct 13, 15:26
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7.10 b5 Ship remains embedded in station module

Post by LameFox »

save: https://drive.google.com/file/d/1UMwDEz ... sp=sharing

Look at FRK Scrapyard I, in external view where you will find a ship "Architectural Freighter Vulture Sentinel (BBU-776)". This ship is trying to land at the station, and has flown directly into a solar panel instead of manoeuvring around. Now stuck there, half way through the module, it has remained in position for several minutes (that I know of) and one re-load.

This is not entirely uncommon in my experience. Most ships do take the time to go around, but for whatever reason some don't, and get stuck. Now, with the new physics, they no longer phase back out of the station. Neither do they seem to teleport out as ships do when ramming one another. It will very likely stay there until I leave the area and physics cease to apply.

Given that I wonder why there's not (apparently) any system to remove such a ship when it is stuck in a station, rather than another ship? Are they supposed to teleport out as well and just aren't doing it? This is the kind of thing where, if you remain on a station long enough, it nearly always seems to happen. Even fairly compact AI stations. I've for instance ridden along on my trade ships, only to find we were in queue to dock for a strangely long time... as the actively docking ship was inside a module and could not get out.
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