[Q, Scripting Help] Port LU's Mobile Mining

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hamudi
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[Q, Scripting Help] Port LU's Mobile Mining

Post by hamudi »

I'm fairly new to scripting/modding.

Could you point in the right direction for how to port the mobile mining system from the Litcube's Universe [LU] mod to FL?
LU wiki Mobile Mining reference link

In LU a script called `Lib.X.AsteroidExtract`is part of it, which just adds a ware to the miner cargo based on chance.

I will probably figure it out eventually, but if you can give me speedup I appreciate any hint.
Last edited by hamudi on Mon, 3. Jun 24, 17:13, edited 1 time in total.
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Perahoky
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Re: [Q, Scripting Help] Port LU's Mobile Mining

Post by Perahoky »

Your link is not working and when fixed it does not provide a download.
Whats not working at all?
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hamudi
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Joined: Fri, 31. May 24, 10:39

Re: [Q, Scripting Help] Port LU's Mobile Mining

Post by hamudi »

Perahoky wrote: Mon, 3. Jun 24, 17:05 Your link is not working and when fixed it does not provide a download.
Whats not working at all?
Thanks for the catch. Was not meant to be a download link but a link for reference instead. Fixed the link
Cycrow
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Re: [Q, Scripting Help] Port LU's Mobile Mining

Post by Cycrow »

If your goal is to just get other wares from mining, then you can add hidden wares inside the asteroid using the built in script commands.

The Guilds mod does this by adding crystals inside asteroids you get from mobile mining
hamudi
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Joined: Fri, 31. May 24, 10:39

Re: [Q, Scripting Help] Port LU's Mobile Mining

Post by hamudi »

Thanks, i'll try the Guilds mod. Looks like an absolute gem.

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