[Mayhem 3] Renegades v5.4 - 7/2025

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Betelgeuse97
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Betelgeuse97 »

lorddocerol wrote: Thu, 22. Jan 26, 14:15
Hairless-Ape wrote: Wed, 21. Jan 26, 14:44 Options in the Config files are only loaded up when you create a NEW game.
Saving a game isn't going to enable or use a changed configuration option.
I literally said i did that even before creating a save, so yeah, i don't think that's the problem

i understand that you like it being that way, i just don't understand why did you leave the option to disable it, but made it not do anything, and when i ask about it, you guys just try to gaslight me as if the option didn't even exist in the first place
I apologize. I had forgotten about that option in the t-files and had thought it wasn't there. A couple of weeks ago, I edited my post to note that the config flag was present. I re-read the scripts to verify.

Mordan, one correction: I checked the scripts, and Mayhem.Setup.Variables is called by setup.Mayhem whenever you start a new game or load an existing game. Mayhem.Setup.Variables script reads the 9972 config file.

Edit: I just started a new game. I set config variable 231 ("<!-- Player cheat: ignore all docking restrictions. (default: 0) -->") to 1, and then I issued my ship a dock command to dock at an NPC outpost. It docked there as expected. I then set that variable back to 0 and then reloaded the game. I then issued a dock command to dock at an NPC outpost. I got a pop-up message that restrictions are in order, as expected.

lorddocerol, just making sure I understand you correctly: we both have that config variable set to 0 and you still have the issues with docking restrictions; is this correct?

I need 3 things from you:
  • Just making sure, does this bug occur when you attempt to dock at factories?
  • Would you send a screenshot showing your reputation with the other factions please?
  • By any chance, have you destroyed any pirate bases within the past 12 in-game hours? Destroying a pirate base will cause them to deny you from docking at other pirate bases for 12 hours.
If you still can't dock, then I suspect a faulty installation. If so, would you reinstall the mod (I have a detailed list of steps in the Renegades Add-Ons thread) and let me know what you get please?

Edit 2: There was a miscommunication earlier in the thread. To avoid this from happening again, I need the following answers for future bug reports:
  • What happened?
  • What are the expected and actual results?
  • What steps you took when you encountered a bug?
It's easy to say X doesn't work, but with only that statement and without those answers, I cannot pinpoint exactly where the bug occurs.
lorddocerol
Posts: 10
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by lorddocerol »

Betelgeuse97 wrote: Fri, 23. Jan 26, 05:36
lorddocerol wrote: Thu, 22. Jan 26, 14:15
Hairless-Ape wrote: Wed, 21. Jan 26, 14:44 Options in the Config files are only loaded up when you create a NEW game.
Saving a game isn't going to enable or use a changed configuration option.
I literally said i did that even before creating a save, so yeah, i don't think that's the problem

i understand that you like it being that way, i just don't understand why did you leave the option to disable it, but made it not do anything, and when i ask about it, you guys just try to gaslight me as if the option didn't even exist in the first place
I apologize. I had forgotten about that option in the t-files and had thought it wasn't there. A couple of weeks ago, I edited my post to note that the config flag was present. I re-read the scripts to verify.

Mordan, one correction: I checked the scripts, and Mayhem.Setup.Variables is called by setup.Mayhem whenever you start a new game or load an existing game. Mayhem.Setup.Variables script reads the 9972 config file.

Edit: I just started a new game. I set config variable 231 ("<!-- Player cheat: ignore all docking restrictions. (default: 0) -->") to 1, and then I issued my ship a dock command to dock at an NPC outpost. It docked there as expected. I then set that variable back to 0 and then reloaded the game. I then issued a dock command to dock at an NPC outpost. I got a pop-up message that restrictions are in order, as expected.

lorddocerol, just making sure I understand you correctly: we both have that config variable set to 0 and you still have the issues with docking restrictions; is this correct?

I need 3 things from you:
  • Just making sure, does this bug occur when you attempt to dock at factories?
  • Would you send a screenshot showing your reputation with the other factions please?
  • By any chance, have you destroyed any pirate bases within the past 12 in-game hours? Destroying a pirate base will cause them to deny you from docking at other pirate bases for 12 hours.
If you still can't dock, then I suspect a faulty installation. If so, would you reinstall the mod (I have a detailed list of steps in the Renegades Add-Ons thread) and let me know what you get please?

Edit 2: There was a miscommunication earlier in the thread. To avoid this from happening again, I need the following answers for future bug reports:
  • What happened?
  • What are the expected and actual results?
  • What steps you took when you encountered a bug?
It's easy to say X doesn't work, but with only that statement and without those answers, I cannot pinpoint exactly where the bug occurs.
No, i have to option set to 1, to actually disable the restrictions

no, it only happens with outpost, there's no bug with the docking system per se, its just the option to disable restrictions that doesn't work

i cant send a print now, since i'm away from my computer, but i had just started a new game as argon and even did some missions for them, so my reputation was low, but still positive, and still wouldn't work

i didn't even encountered pirates, much less can destroy any bases

i already tried reinstalling 3 times, all of them following the instructions to the letter, makes no diference

What happened: the option to disable docking restrictions doesn't work

What are the expected results: i would like for the option do to something (or at least be removed, if its not gonna do anything)

What steps you took when you encountered a bug?: i already tried:
Reinstalling the mod 3 times
switching on and off the option
tried docking both manually and automatically

prolly some other stuff too, but been some days, so i don't remenber exactly now

also, thx for actually listening
Betelgeuse97
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Betelgeuse97 »

lorddocerol wrote: Fri, 23. Jan 26, 13:19 No, i have to option set to 1, to actually disable the restrictions

no, it only happens with outpost, there's no bug with the docking system per se, its just the option to disable restrictions that doesn't work

i cant send a print now, since i'm away from my computer, but i had just started a new game as argon and even did some missions for them, so my reputation was low, but still positive, and still wouldn't work

i didn't even encountered pirates, much less can destroy any bases

i already tried reinstalling 3 times, all of them following the instructions to the letter, makes no diference

What happened: the option to disable docking restrictions doesn't work

What are the expected results: i would like for the option do to something (or at least be removed, if its not gonna do anything)

What steps you took when you encountered a bug?: i already tried:
Reinstalling the mod 3 times
switching on and off the option
tried docking both manually and automatically

prolly some other stuff too, but been some days, so i don't remenber exactly now

also, thx for actually listening
I wasn't able to reproduce your error when I tested that configuration option. I made a video demonstrating variable 231. https://youtu.be/QE3Tj1VZyyA

In the second part of the video, I set that variable to 1 (same as your setting). I was able to dock at the outpost without any issues, and the command was working as intended.

Edit: Since I can’t reproduce this error and the option works as shown in the video, I need a bit more concrete info to see what differs on your setup.

Please send the following. For the screenshots, a video is acceptable, provided it shows all of these in the video. If you make a video, it's even better if you show that you edit the variable just before loading the save, like how I showed in my video.
  • A screenshot of the 9972-L044.xml file you edited, showing variable 231 set to 1. In your screenshot, please include the file path.
  • A screenshot of the exact message you get when docking is denied at the outpost.
  • A screenshot showing the sector map and the station list. It should show the outpost that you're trying to dock at.
  • Please confirm your X3 version, Renegades/Mayhem version, and whether you have any other mods or scripts installed.
lorddocerol
Posts: 10
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by lorddocerol »

Betelgeuse97 wrote: Fri, 23. Jan 26, 20:22
lorddocerol wrote: Fri, 23. Jan 26, 13:19 No, i have to option set to 1, to actually disable the restrictions

no, it only happens with outpost, there's no bug with the docking system per se, its just the option to disable restrictions that doesn't work

i cant send a print now, since i'm away from my computer, but i had just started a new game as argon and even did some missions for them, so my reputation was low, but still positive, and still wouldn't work

i didn't even encountered pirates, much less can destroy any bases

i already tried reinstalling 3 times, all of them following the instructions to the letter, makes no diference

What happened: the option to disable docking restrictions doesn't work

What are the expected results: i would like for the option do to something (or at least be removed, if its not gonna do anything)

What steps you took when you encountered a bug?: i already tried:
Reinstalling the mod 3 times
switching on and off the option
tried docking both manually and automatically

prolly some other stuff too, but been some days, so i don't remenber exactly now

also, thx for actually listening
I wasn't able to reproduce your error when I tested that configuration option. I made a video demonstrating variable 231. https://youtu.be/QE3Tj1VZyyA

In the second part of the video, I set that variable to 1 (same as your setting). I was able to dock at the outpost without any issues, and the command was working as intended.

Edit: Since I can’t reproduce this error and the option works as shown in the video, I need a bit more concrete info to see what differs on your setup.

Please send the following. For the screenshots, a video is acceptable, provided it shows all of these in the video. If you make a video, it's even better if you show that you edit the variable just before loading the save, like how I showed in my video.
  • A screenshot of the 9972-L044.xml file you edited, showing variable 231 set to 1. In your screenshot, please include the file path.
  • A screenshot of the exact message you get when docking is denied at the outpost.
  • A screenshot showing the sector map and the station list. It should show the outpost that you're trying to dock at.
  • Please confirm your X3 version, Renegades/Mayhem version, and whether you have any other mods or scripts installed.
just reinstalled both x3 and the mod, with the latest version of it and of the addon, and installed following the instructions (for the 4º time) and no, i have no other mods installed

variable 231 is set to 1

in your video, you showed that your controlled ship accepted the command, but didn't show it actually docking, which, is not my problem, i could always issue the command, the problem happens when the ship actually tries to dock, since its throw out of the outpost, and i get a docking restrictions activated message

https://youtu.be/VdDZ39KxTdU

anyway, thats the video showing everything you asked

Edit: just to add, but i already had the option turned on before even creating the save, i only showed loading it to prove that its not the problem (yes, i know that when you edit a config file you have to actually reload the game for it to have effect)
Betelgeuse97
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Betelgeuse97 »

lorddocerol wrote: Mon, 26. Jan 26, 05:23
Betelgeuse97 wrote: Fri, 23. Jan 26, 20:22
lorddocerol wrote: Fri, 23. Jan 26, 13:19 No, i have to option set to 1, to actually disable the restrictions

no, it only happens with outpost, there's no bug with the docking system per se, its just the option to disable restrictions that doesn't work

i cant send a print now, since i'm away from my computer, but i had just started a new game as argon and even did some missions for them, so my reputation was low, but still positive, and still wouldn't work

i didn't even encountered pirates, much less can destroy any bases

i already tried reinstalling 3 times, all of them following the instructions to the letter, makes no diference

What happened: the option to disable docking restrictions doesn't work

What are the expected results: i would like for the option do to something (or at least be removed, if its not gonna do anything)

What steps you took when you encountered a bug?: i already tried:
Reinstalling the mod 3 times
switching on and off the option
tried docking both manually and automatically

prolly some other stuff too, but been some days, so i don't remenber exactly now

also, thx for actually listening
I wasn't able to reproduce your error when I tested that configuration option. I made a video demonstrating variable 231. https://youtu.be/QE3Tj1VZyyA

In the second part of the video, I set that variable to 1 (same as your setting). I was able to dock at the outpost without any issues, and the command was working as intended.

Edit: Since I can’t reproduce this error and the option works as shown in the video, I need a bit more concrete info to see what differs on your setup.

Please send the following. For the screenshots, a video is acceptable, provided it shows all of these in the video. If you make a video, it's even better if you show that you edit the variable just before loading the save, like how I showed in my video.
  • A screenshot of the 9972-L044.xml file you edited, showing variable 231 set to 1. In your screenshot, please include the file path.
  • A screenshot of the exact message you get when docking is denied at the outpost.
  • A screenshot showing the sector map and the station list. It should show the outpost that you're trying to dock at.
  • Please confirm your X3 version, Renegades/Mayhem version, and whether you have any other mods or scripts installed.
just reinstalled both x3 and the mod, with the latest version of it and of the addon, and installed following the instructions (for the 4º time) and no, i have no other mods installed

variable 231 is set to 1

in your video, you showed that your controlled ship accepted the command, but didn't show it actually docking, which, is not my problem, i could always issue the command, the problem happens when the ship actually tries to dock, since its throw out of the outpost, and i get a docking restrictions activated message

https://youtu.be/VdDZ39KxTdU

anyway, thats the video showing everything you asked

Edit: just to add, but i already had the option turned on before even creating the save, i only showed loading it to prove that its not the problem (yes, i know that when you edit a config file you have to actually reload the game for it to have effect)
Thanks for the video. I checked the code and confirmed that the behavior you saw is indeed a bug. What was happening was that the game was forcefully undocking your personal ship whenever you dock, regardless of that variable.

I've fixed this by having the game check for that variable as soon as your personal ship docks. The fix will be applied to Add-Ons 1.5.6, and I will release 1.5.6 in about 2 days from this post.
lorddocerol
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by lorddocerol »

Betelgeuse97 wrote: Tue, 27. Jan 26, 06:12
lorddocerol wrote: Mon, 26. Jan 26, 05:23
Betelgeuse97 wrote: Fri, 23. Jan 26, 20:22
I wasn't able to reproduce your error when I tested that configuration option. I made a video demonstrating variable 231. https://youtu.be/QE3Tj1VZyyA

In the second part of the video, I set that variable to 1 (same as your setting). I was able to dock at the outpost without any issues, and the command was working as intended.

Edit: Since I can’t reproduce this error and the option works as shown in the video, I need a bit more concrete info to see what differs on your setup.

Please send the following. For the screenshots, a video is acceptable, provided it shows all of these in the video. If you make a video, it's even better if you show that you edit the variable just before loading the save, like how I showed in my video.
  • A screenshot of the 9972-L044.xml file you edited, showing variable 231 set to 1. In your screenshot, please include the file path.
  • A screenshot of the exact message you get when docking is denied at the outpost.
  • A screenshot showing the sector map and the station list. It should show the outpost that you're trying to dock at.
  • Please confirm your X3 version, Renegades/Mayhem version, and whether you have any other mods or scripts installed.
just reinstalled both x3 and the mod, with the latest version of it and of the addon, and installed following the instructions (for the 4º time) and no, i have no other mods installed

variable 231 is set to 1

in your video, you showed that your controlled ship accepted the command, but didn't show it actually docking, which, is not my problem, i could always issue the command, the problem happens when the ship actually tries to dock, since its throw out of the outpost, and i get a docking restrictions activated message

https://youtu.be/VdDZ39KxTdU

anyway, thats the video showing everything you asked

Edit: just to add, but i already had the option turned on before even creating the save, i only showed loading it to prove that its not the problem (yes, i know that when you edit a config file you have to actually reload the game for it to have effect)
Thanks for the video. I checked the code and confirmed that the behavior you saw is indeed a bug. What was happening was that the game was forcefully undocking your personal ship whenever you dock, regardless of that variable.

I've fixed this by having the game check for that variable as soon as your personal ship docks. The fix will be applied to Add-Ons 1.5.6, and I will release 1.5.6 in about 2 days from this post.
thank you betel, you're a beautiful little being, the beautifullest being
CzSirias
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by CzSirias »

Salutations my dudes, I am having a problem that the link to download the mod is timing out/not working for me.

Is it possible that someone can provide a new link or verify that the old one is still active somehow?
lorddocerol
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by lorddocerol »

CzSirias wrote: Tue, 27. Jan 26, 21:23 Salutations my dudes, I am having a problem that the link to download the mod is timing out/not working for me.

Is it possible that someone can provide a new link or verify that the old one is still active somehow?
can confirm that it isn't loading for me too
Betelgeuse97
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Betelgeuse97 »

Add-Ons 1.5.6 is out.
lorddocerol wrote: Wed, 28. Jan 26, 01:21
CzSirias wrote: Tue, 27. Jan 26, 21:23 Salutations my dudes, I am having a problem that the link to download the mod is timing out/not working for me.

Is it possible that someone can provide a new link or verify that the old one is still active somehow?
can confirm that it isn't loading for me too
I tried just now, and the original link is still active. This is the original download link (taken exactly from the OP) for the main Renegades installation: https://eve.transcendsharp.com/Mayhem/R ... ll_540.zip

Are you sure you got a strong Internet connection? I can put up an alternative download link if you're still getting timed out.
lorddocerol
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by lorddocerol »

Betelgeuse97 wrote: Wed, 28. Jan 26, 11:13 Add-Ons 1.5.6 is out.
lorddocerol wrote: Wed, 28. Jan 26, 01:21
CzSirias wrote: Tue, 27. Jan 26, 21:23 Salutations my dudes, I am having a problem that the link to download the mod is timing out/not working for me.

Is it possible that someone can provide a new link or verify that the old one is still active somehow?
can confirm that it isn't loading for me too
I tried just now, and the original link is still active. This is the original download link (taken exactly from the OP) for the main Renegades installation: https://eve.transcendsharp.com/Mayhem/R ... ll_540.zip

Are you sure you got a strong Internet connection? I can put up an alternative download link if you're still getting timed out.
i think it was just a temporary server problem, its loading for me now
Quixotic-Neutral
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Quixotic-Neutral »

Quick question: Just started playing renegades (played the hell out of Mayhem a few years back). I cannot keep satellites alive. I have 9 of them in 9 systems in a little square to help me find missions, but I can't do missions because keeping my satellites alive is a full time job. Literally, as soon as I place the last one, one or more of them are gone and need to be replaced. I'm pretty sure this isn't expected behavior? Is there something I'm not understanding?

Also is there still a discord for mayhem/renegades?
Betelgeuse97
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Betelgeuse97 »

Quixotic-Neutral wrote: Wed, 28. Jan 26, 22:39 Quick question: Just started playing renegades (played the hell out of Mayhem a few years back). I cannot keep satellites alive. I have 9 of them in 9 systems in a little square to help me find missions, but I can't do missions because keeping my satellites alive is a full time job. Literally, as soon as I place the last one, one or more of them are gone and need to be replaced. I'm pretty sure this isn't expected behavior? Is there something I'm not understanding?

Also is there still a discord for mayhem/renegades?
1. Works as intended. Renegades introduces a periodic satellite cleaner which encourages you to have friendly relations if you want to keep your satellites in other factions' space. Keeping your satellites in another faction's space requires you to be good friends. Good friends means having at least reputation rank 6 (7 on insane mode). Your satellites will never be removed from unknown sectors or your sectors.

The cleaner works both ways. If an enemy faction has satellites in your sectors, then the cleaner will automatically remove those satellites.

Instead, place satellites as needed. Good times to place one include looking for an abandoned ship and revealing sector information (when you're on your ship, you can pick it right back up). You can place them for exploration missions without problem since the mission is checked faster than the satellite cleaner.

2. Yes there is. The Star Wars Litcube's Universe (SWLU) discord has a Mayhem 3 channel. https://discord.gg/EJTKUwBHJD
Quixotic-Neutral
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Quixotic-Neutral »

Betelgeuse97 wrote: Thu, 29. Jan 26, 04:19
Quixotic-Neutral wrote: Wed, 28. Jan 26, 22:39 Quick question: Just started playing renegades (played the hell out of Mayhem a few years back). I cannot keep satellites alive. I have 9 of them in 9 systems in a little square to help me find missions, but I can't do missions because keeping my satellites alive is a full time job. Literally, as soon as I place the last one, one or more of them are gone and need to be replaced. I'm pretty sure this isn't expected behavior? Is there something I'm not understanding?

Also is there still a discord for mayhem/renegades?
1. Works as intended. Renegades introduces a periodic satellite cleaner which encourages you to have friendly relations if you want to keep your satellites in other factions' space. Keeping your satellites in another faction's space requires you to be good friends. Good friends means having at least reputation rank 6 (7 on insane mode). Your satellites will never be removed from unknown sectors or your sectors.

The cleaner works both ways. If an enemy faction has satellites in your sectors, then the cleaner will automatically remove those satellites.

Instead, place satellites as needed. Good times to place one include looking for an abandoned ship and revealing sector information (when you're on your ship, you can pick it right back up). You can place them for exploration missions without problem since the mission is checked faster than the satellite cleaner.

2. Yes there is. The Star Wars Litcube's Universe (SWLU) discord has a Mayhem 3 channel. https://discord.gg/EJTKUwBHJD
That makes total sense. Thanks for the information and the disco link. Time to spam some rep missions with the satellites that are still up.... (And yeah, I always keep a "show me the whole sector please" satellite in the cargo hold, I was just trying to put some out to farm missions with. I played myself by not just putting up a couple and spamming missions to 6 faction.)
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Edna
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Edna »

Alright, it's the time of the year again. The changelog looks very promising, so I'm hyped for a new run with the current version!
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Betelgeuse97
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Betelgeuse97 »

Edna wrote: Sat, 21. Feb 26, 11:09 Alright, it's the time of the year again. The changelog looks very promising, so I'm hyped for a new run with the current version!
Welcome back.

I recommend playing with Add-Ons. I released 1.9 a couple hours ago. Give it a try!

I will release 1.9.1 in ~24 hours (fixes a bug with insane mode) if no other issues arise by then. Otherwise, recent updates have been 1-2 per week.
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Edna
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Edna »

Is there a short summary on what Add-Ons actually does? "Bugfixes and previously requested features" is a big vague :doh:
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Betelgeuse97
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Betelgeuse97 »

Edna wrote: Sun, 22. Feb 26, 18:26 Is there a short summary on what Add-Ons actually does? "Bugfixes and previously requested features" is a big vague :doh:
Yeah that's the initial description. When I first made Add-Ons, it was meant to be a short project which included features that were proposed for base Renegades but were put on hiatus when Renegades 5.4 was deemed the final version of base Renegades.

As for bug fixes, there's still a lot of bugs going as far back from original Mayhem 3.

I'll reword that since the project has come a long way since Add-Ons 1.0 release.
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Edna
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Edna »

Something seems off about the Tornado Missile's turning rate. You'd kind of expect that your missile frigate is able to shoot down M3s with it, but instead I'm watching hundreds of Silicon Wafers poof into nothing as the Tornado Missiles keep doing very wide circles around the target. That's really not a lot of bang for the buck.
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Betelgeuse97
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Betelgeuse97 »

Edna wrote: Mon, 23. Feb 26, 15:17 Something seems off about the Tornado Missile's turning rate. You'd kind of expect that your missile frigate is able to shoot down M3s with it, but instead I'm watching hundreds of Silicon Wafers poof into nothing as the Tornado Missiles keep doing very wide circles around the target. That's really not a lot of bang for the buck.
Works as intended. I checked the code to determine how the ship selects missiles.

Normally, an M7M tries not to use artillery missiles against fighters; even the AI's M7Ms prioritize enemy capital ships. However, if the M7M doesn't have any other missiles to fire, it will instead fire the artillery missile because the artillery is the only missile that the M7M can fire.

M7Ms in Renegades (there was a missile rework back in Renegades 4.0) are designed to hit big ships or larger. They're not meant to hit fighters, but they can 1-2 shot a fighter otherwise.

Since Add-Ons 1.9, I added the Flail Missile which is an anti-fighter artillery missile that turns as fast as fox 1 missiles. Only Xenon and Phanon M7Ms access to the Flail.
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Edna
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Re: [Mayhem 3] Renegades v5.4 - 7/2025

Post by Edna »

I see. That definitely changes the role of missile frigates. I bought a black market frigate and got the Ares, which can't use any other weapon than Tornado Missiles, so I assumed the ship would still be able to be more than being an extremely costly long-range anti-capital missile platform. Luckily I got myself an Acinonyx later, way more bang for the buck! :D
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