olsch wrote: ↑Tue, 2. May 23, 21:13
Have you tried it with the old plots mod? I assume there should be no conflicts. What do you think?
I have not tried it yet! I just started playing FL. There are only two cases where it wouldn't be compatible with the plots mod:
1) If the plots mod modifies tships (usually if the mod adds any ships)
2) If, when installing TVM after installing the plots, it asks you to overwrite a file. This shouldn't happen
I've tried it and it seems to work.
I also created a german translation. There should be a pull request at the repo now. (I'm a noob at Git/Github, hope I did it right).
Also, Reshade is great. Didn't know about it before. Thanks for pointing me to it.
I've fixed some nasty bugs with Collision Warning System, so please update your version with the new verison of TVM. A new game may be required, but shouldn't be required after this update (I made it so scripts can easily be refreshed in the future when upgrading).
Also, there is now Asteroid Radar! This is a work in progress feature that needs more testing, but it should allow you to not lose ships to asteroid collisions as often.
I put English strings in the German file for now until they can be translated, that way the mod will still function for those who play the German version.
olsch wrote: ↑Tue, 2. May 23, 23:51
I've tried it and it seems to work.
I also created a german translation. There should be a pull request at the repo now. (I'm a noob at Git/Github, hope I did it right).
Also, Reshade is great. Didn't know about it before. Thanks for pointing me to it.
Thanks so much for the translation! Sorry I pushed it out of date so quickly. And I'm glad you're enjoying reshade. It is pretty great, indeed.
I found out, that you can assign a hotkey to open the control center for the mod. Maybe you could also write that in the first post. While visiting the control center I also noticed two typos, which have now been corrected.
With your permission, I could make a thread in the German part of this forum about this mod.
olsch wrote: ↑Wed, 3. May 23, 13:20
I found out, that you can assign a hotkey to open the control center for the mod. Maybe you could also write that in the first post. While visiting the control center I also noticed two typos, which have now been corrected.
With your permission, I could make a thread in the German part of this forum about this mod.
Good idea to add the hotkey to the description! And you have my permission, of course! Consider any code I write to be owned by the Public Domain, or as much so as legally possible. You can take it and do whatever you want with it. I write it so that people can enjoy it, and I do not want any ownership over it other than the ability to continue development of what I made. Much of my code is built on the shoulders of giants, who were also open to sharing. My work would not be possible without their generosity.
Does this mod recolour stations according to production level (M,L,XL)? One of my mods is doing it, but I'm not sure which, and this seems to change the most stuff.
Random_Tank wrote: ↑Sat, 7. Oct 23, 23:49
Does this mod recolour stations according to production level (M,L,XL)? One of my mods is doing it, but I'm not sure which, and this seems to change the most stuff.
Mod updated to drastically increase compatibility and future proofing. Bounce and Asteroid Collision Warning Systems removed. This mod is now functional again and for the foreseeable future. Please use the Combo Mod for its superior Bounce implementation: viewtopic.php?f=201&t=456297.