RC's Architecture-Collection

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rc1149
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RC's Architecture-Collection

Post by rc1149 »

Here you can find a collection of my latest station designs. More to be added over time.

ARG / BOR / PAR / SPL / TEL / TER - Plan only uses modules of this faction.
COP - Plan uses modules of different factions of the Community of Planets.
UNI - Plan is using a variety of modules.
QUE - Plan uses modules which can only be obtained at the end of the Timelines Expansion or by a custom gamestart.

In advance I request forgiveness for the picture's resolution. Sadly this is all I can offer you without the need to click a link for a preview due to the forum rules.

UNI - Mining-Station.xml
Image

BOR - Wharf.xml
Image

BOR - Trading-Station - Container.xml
BOR - Trading-Station - Liquid+Solid.xml
Image

TER - Defense-Station.xml
Image

edit 2-5-23: replaced TER - Defense-Station with a centered version.
edit 26-2-25: added QUE info
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Last edited by rc1149 on Wed, 26. Feb 25, 20:45, edited 6 times in total.
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rudi_pioneer
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Re: RC's Architecture-Collection

Post by rudi_pioneer »

can't wait, love the designs!
ZeroBoogie
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Re: RC's Architecture-Collection

Post by ZeroBoogie »

thank you
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rc1149
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Re: RC's Architecture-Collection

Post by rc1149 »

New arrival:

BOR - Fabrication-Frame.xml
Image
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rc1149
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Re: RC's Architecture-Collection

Post by rc1149 »

New arrival:

TER - Fortress.xml
TER - Fortress with solar-panels.xml
Image
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Last edited by rc1149 on Sat, 27. May 23, 22:37, edited 3 times in total.
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Omniwrath
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Re: RC's Architecture-Collection

Post by Omniwrath »

BOR - Trading-Station - Liquid+Solid.xml won't import for some reason. No errors, no problems with the container storage.

Edit: Simple fix, just need to either rename the file or change the station name inside the file. They need to match.
BOR - Mining-Station.xml
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rc1149
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Re: RC's Architecture-Collection

Post by rc1149 »

New arrival:

TER - Shipyard - S_M_L_XL.xml
Image

As for the naming issue, I'll take a look into this as soon as possible and I'll try to prevent it as well.
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rc1149
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Re: RC's Architecture-Collection

Post by rc1149 »

New arrival: (It's been a while)

right now I'm working on my first plan for a Player HQ

Stage II - WIP:
Image

to be found here:
viewtopic.php?f=195&t=459645
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rc1149
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Re: RC's Architecture-Collection

Post by rc1149 »

now final:

UNI - Headquarter - Stage V.zip
UNI - Headquarter - Stage V - unarmed.zip

Image

Features:
- a complex structure with a central tower and 6 attached sections
- shipyards of all sizes
- storrage: 70M container, 26M liquid, 36M solid (I strongly recommend to manualy adjust some allocations)
- several grids with accessible snappoints to add additional production
- production modules (4-5 for most wares) + additional modules for wares used in bulk for terraforming and to supply the population
- Residential modules for 8.500 Argon and 16.600 Terran / ~72.000 optimal Workers
- a large number of M and L/XL-docks and a few S-docks
- armement: TER L Pulse, TER M Beam, TER L/M Shield Mk3
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rc1149
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Re: RC's Architecture-Collection

Post by rc1149 »

New Arrivals:

SPL - Tradingstation
viewtopic.php?f=195&t=461727
Image

ARG - Tradingstation
viewtopic.php?f=195&t=461823&p=5224936#p5224936
Image

ARG - Ship Technology Complex
ARG - Ship Technology Complex.xml
Downloaded before latest updat: 791

Features:
- everything to produce all Argon products using ore, gas and sunlight.
- housing and supply production for optimal workforce ( ~46.000 )
Image

edit 8-4-25: Due to a tip by Nolo I found 21 modules with TER turrets at the ARG - Ship Technology Complex. The station was not supposed to be armed. The plan has been updated and reuploaded.
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Last edited by rc1149 on Tue, 8. Apr 25, 18:29, edited 2 times in total.
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rc1149
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Re: RC's Architecture-Collection

Post by rc1149 »

Got inspired yesterday.
New arrival:

TEL - Tradingstation
viewtopic.php?f=195&t=461867
Image
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rc1149
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Re: RC's Architecture-Collection

Post by rc1149 »

New arrival:

BOR - Tradingharbor
viewtopic.php?f=195&t=462074
Image
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Mates31cz
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Re: RC's Architecture-Collection

Post by Mates31cz »

Can you make some nice ARG or BOR - Shipyard - S_M_L_XL ? Please :)
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rc1149
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Re: RC's Architecture-Collection

Post by rc1149 »

New arrival (as requested):

BOR - Shipyard - S_M_L_XL
BOR - Shipyard - S_M_L_XL.xml
(This station is compatible to be added to the BOR - Wharf higher up in this topic)

Image
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rc1149
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Re: RC's Architecture-Collection

Post by rc1149 »

New arrivals:

QUE - Plan uses modules which can only be obtained at the end of the Timelines Expansion or by a custom gamestart.

QUE - Stationframe - 01
QUE - Stationframe - 01.xml
Features:
- Basic Frame with container storage, free slots for production modules and housing for 6.ooo Argon workers
- build out of a single sequence
Image


QUE - Stationframe - 02
QUE - Stationframe - 02.xml
Features:
- Basic Frame with container storage, free slots for production modules and housing for 14.ooo Argon workers
- build out of a single sequence
Image

QUE - Defence Platform
QUE - Defence Platform.xml
Features:
- Argon Administration
- Argon Plasma/Flak armament
- build out of a single sequence
Image
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DJ Daf
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Re: RC's Architecture-Collection

Post by DJ Daf »

Thanks so much for all your hard work! brilliant :mrgreen:
All my mixes here Enjoy https://soundcloud.com/x-daf-x :D :eg:
nolo
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Re: RC's Architecture-Collection

Post by nolo »

Atleast one of your stations - the Arg Shiptech one - uses terran turrets and shields, it also contains the Casino, which can't be bought from the argons, which I would terefore consider NOT argon
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rc1149
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Re: RC's Architecture-Collection

Post by rc1149 »

@DJ Daf: You're welcome. Even if I don't consider it work. :D (For work I'd be payed. :wink: )

@nolo: The station wasn't supposed to be armed at all. Thank you for the info. Found Turrets at 21 of the last added modules in the plan. I guess if you work on a plan for several days that can happen. If it's an issue you can always delete turrets from a plan in the station designer before using them in your safe.
For the ARG declaration: I don't consider the Syndicate as an own 'architectural faction' They're housing Argon, so they are ARG to me. The same would go for QUE but to get their modules you would have to finish the Timelines DLC before you get acces to them. Thats why they got their own declaration.
Please forgive the inconvenience. :)
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Targ Collective
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Re: RC's Architecture-Collection

Post by Targ Collective »

These look really nice, the radial appearance is really good!
I design beautiful, powerful stations that transform your gameplay and look stunning. Now presenting Tachyon Developments - The Terran Collection - now with Community of Planets ship and station technologies!
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Re: RC's Architecture-Collection

Post by Targ Collective »

Would you be willing to guide me through your screenshot process? I have no idea how to resize them.
I design beautiful, powerful stations that transform your gameplay and look stunning. Now presenting Tachyon Developments - The Terran Collection - now with Community of Planets ship and station technologies!

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