[Bug report] Combat engineers and saboteurs spawning under defunct factions.
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If you are supplying information that will not conveniently fit into posts in this forum (approx 70,000 character limit per post), in the worst case you can split long text files across 2 consecutive posts, or ideally you can upload the data to a reputable public fileshare site (a few examples are Google Drive, DropBox or PasteBin, etc) but please don't use sites that spam advertising or require registration for downloads. Please use in your post the open public sharing link to your file(s) that will not require any account or registration for others to download.
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Axeface
- Posts: 3034
- Joined: Fri, 18. Nov 05, 00:41

[Bug report] Combat engineers and saboteurs spawning under defunct factions.
In my game HOP and PAR are gone and replaced by TRI, but the new Combat Engineer and Saboteur jobs are still spawning under those factions. Pirates also sporadically mask themselves as PAR and HOP which gives them away more than hides them.
Gallery of my X ships and fanart eg, Boron Megalodon
My wishlist
Disclaimer: Axeface will ignore 'don't like it don't use it' responses
My wishlist
Disclaimer: Axeface will ignore 'don't like it don't use it' responses
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CBJ
- EGOSOFT

- Posts: 55062
- Joined: Tue, 29. Apr 03, 00:56

Re: [Bug report] Combat engineers and saboteurs spawning under defunct factions.
We won't be able to help with so little information. If you want us to investigate something then we will, at the very least, require a savegame.
