[REQUEST]MARS fire control for FL - answered: X3TC/AP version works in X3FL

The place to discuss scripting and game modifications for X³: Farnham's Legacy

Moderators: Scripting / Modding Moderators, Moderators for English X Forum, Moderators for the X3:FL Forums

User avatar
Perahoky
Posts: 501
Joined: Fri, 22. Aug 08, 16:04
x4

Re: [REQUEST]MARS fire control for FL - answered: X3TC/AP version works in X3FL

Post by Perahoky »

How are groups/subtypes defined? i could not fiind a file for it.


Edit:

Hi i found a bug in MARS & FL:

When i disable fighter drones they are dropped as a ware pod - or should be, because instead of beeing ware, it creates a collactable blueprint which should not be possible because the required resources for building a drones looks really like default/not set values (everything 1).
Now i can build fighter drones as ships in my HQ instead of collecting the dropped drones.

MARS contains a command for disabling all drones in a sector (which are automatically collected by MARS goblin drones from cargo). But in FL it converts thhe drones to above said blueprints.

I've not yet looked into the reasons, but i doubt the reason is in MARS scripts itself.
"Hope is the last force i have"
"This is how liberty dies, with thounderous applause"
***Modified***
User avatar
alexalsp
Posts: 1944
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [REQUEST]MARS fire control for FL - answered: X3TC/AP version works in X3FL

Post by alexalsp »

26.05.2024.
- MARS MARS RepairDrones - FL 1.3 compatible
- MARS MARS RepairDrones - + Crycrow Patch 1.3.16 compatible
- Fixed ship repair by MK2 Combat Drone for FL 1.3 and 1.3.16.

https://drive.google.com/drive/folders/ ... sp=sharing


And so we embraced the truth...))

Having installed everything from scratch, started the game, in the mars settings enabled repair by drones, and they perfectly repair the ship, without any additional files and adding repair lasers.

All 3 drones are repairing the ship.
Combat drone
MK2 combat drone
Keris

In the end, the work done turned out to be instructive, but useless.... )))

On the other hand, if this work had not been done, we would not have realized that everything works as it is, without any changes to the TYPES folder files.
:lol: :D :x3:
User avatar
Perahoky
Posts: 501
Joined: Fri, 22. Aug 08, 16:04
x4

Re: [REQUEST]MARS fire control for FL - answered: X3TC/AP version works in X3FL

Post by Perahoky »

Do we need to update the laser data in page 7047 for X3FL ? because something changed?

Does someone feel that the efficiency of MARS is a bit off compared to X3FL, too?
"Hope is the last force i have"
"This is how liberty dies, with thounderous applause"
***Modified***
User avatar
alexalsp
Posts: 1944
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [REQUEST]MARS fire control for FL - answered: X3TC/AP version works in X3FL

Post by alexalsp »

t is necessary to compare Tships AP and FL, but I don’t remember how to do it correctly. It's been a long time since I've done this and dealt with it. But if the difference in the number of ships is not large, there may not be much point in bothering with this.
User avatar
Perahoky
Posts: 501
Joined: Fri, 22. Aug 08, 16:04
x4

Re: [REQUEST]MARS fire control for FL - answered: X3TC/AP version works in X3FL

Post by Perahoky »

I added to mars goblins the ability to grant assigned discovery points.

https://drive.google.com/drive/folders/ ... drive_link

pera
"Hope is the last force i have"
"This is how liberty dies, with thounderous applause"
***Modified***

Return to “X³: Farnham's Legacy - Scripts and Modding”