[Mod] No Dynamic Relations

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Aranov
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[Mod] No Dynamic Relations

Post by Aranov » Sun, 9. May 21, 13:24

While fixing the Gate Hub, I saw a way to disable dynamic relations, and I took it.
This is kind of taking a sledgehammer to something that needs a scalpel, but I can't make and test the minute changes to keep the system intact.

Install to addon2

Google Drive as I'm feeling lazy and don't want to deal with nexus, download button should be in top right.
https://drive.google.com/file/d/1D1kqHk ... sp=sharing

As always, I offer no guarantee of future support, for various reasons.
Modified games are able to unlock steam achievements, and are unlikely to receive help from devs, as they can't verify what the mods did.

Notes:
What I did was a simple md file to disable race relations, combined with a global file to remove dynamic relations with corps, and the rep cap with enemies and corps.
This is my custom global file, so it also changes comm (100km), docking(10km) and transporter(10km) distance. Again, felt lazy this morning but wanted to get it out.
Also changes max stored influence to 2000, and eq dock storage amounts up 10x vanilla, and gate hub time between linking is now 1020, from 7200.
......And I boosted scanner ranges for Sats, Stations and Ships..... maybe should have made a new global for this release.

If there's interest I'll redo it with a vanilla global file.

PDouma39
Posts: 246
Joined: Thu, 26. Aug 10, 04:15
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Re: [Mod] No Dynamic Relations

Post by PDouma39 » Sat, 29. May 21, 02:19

Thank you for your mod, works like a charm, but for just now in my recent game when I used to boost the rep with OTAS via diplomacy the rep of several other companies and races went down, but in an other game when trading with such company no rep loss. So strange huh?
Awareness in life is rewarded by many

PDouma39
Posts: 246
Joined: Thu, 26. Aug 10, 04:15
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Re: [Mod] No Dynamic Relations

Post by PDouma39 » Mon, 21. Jun 21, 16:08

After the latest update of the game, this mod is not working as intended anymore, at least in my latest new game it isn't.
Awareness in life is rewarded by many

Ramdat
Posts: 111
Joined: Sun, 1. Jun 14, 02:53
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Re: [Mod] No Dynamic Relations

Post by Ramdat » Mon, 21. Jun 21, 22:55

PDouma39 wrote:
Mon, 21. Jun 21, 16:08
After the latest update of the game, this mod is not working as intended anymore, at least in my latest new game it isn't.
If you are using Cycrow's Plugin Manager, it is easy to make this mod yourself, and without all the extra changes that the OP added.

1. Delete the files you downloaded from this mod.
2. Open Plugin Manager Advanced. Ensure Settings -> Directory control is setup correctly.
3. From the Advanced Tab, select Edit Game Globals
4. Change the following variables to the stated values:

Code: Select all

SG_DYNRACE_FRIEND_ALLY;0;
SG_DYNRACE_FRIEND_HERO;0;
SG_DYNRACE_FRIEND_KNIGHT;0;
SG_DYNRACE_ENEMY;0;
SG_DYNRACE_ENEMY_MAIN;0;
SG_DYNRACE_MAXENEMYNOTO;1000000;
5. Click Save, close the Plugin Manager, play the game.

Aternative options:
1. Edit the vanilla Globals file using X3 Editor 2. This is the same result as above though.
2. Edit the Globals file from this mod to the above values. This will preserve his other changes.

PDouma39
Posts: 246
Joined: Thu, 26. Aug 10, 04:15
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Re: [Mod] No Dynamic Relations

Post by PDouma39 » Mon, 21. Jun 21, 23:27

Thank you for explaining, will try it out and edit the globals

Edit: Thanx again, it works
Awareness in life is rewarded by many

zazie
Posts: 3610
Joined: Mon, 7. Mar 05, 15:55
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Re: [Mod] No Dynamic Relations

Post by zazie » Thu, 5. Aug 21, 13:30

Searching for a script that 'normalizes' the effects of Dynamic relations, I found this thread and the infos/settings in Ramdats post.

As I am not sure if it does more that I want:
If "dynamic relations" is 'switched off' by this mod - is it still possible to improve your relations/rank to a faction?

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X2-Illuminatus
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Re: [Mod] No Dynamic Relations

Post by X2-Illuminatus » Sun, 8. Aug 21, 17:11

zazie wrote:
Thu, 5. Aug 21, 13:30
is it still possible to improve your relations/rank to a faction?
Yes, it is.
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zazie
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Re: [Mod] No Dynamic Relations

Post by zazie » Mon, 9. Aug 21, 10:48

thank you

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