Team Interview #2 - X2-Illuminatus

General discussion about X³: Farnham's Legacy.

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Gregory
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Team Interview #2 - X2-Illuminatus

Post by Gregory » Fri, 16. Apr 21, 09:43

X3: Farnham's Legacy is a new game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. It incorporates a new storyline and yet more additions to the open, free-form gameplay that forms the core of all X series games. X3: Farnham's Legacy is free to owners of X3: Albion Prelude and will be released on May 4th, 2021.

Over the next few weeks, as we build up to the release, we will be interviewing some of the project team members. This time around, we've had a chat with X2-Illuminatus.

Q: Please briefly introduce yourself to the readers and tell us when, and how, you first came into contact with an X-game?
A: Earth year 2005. In the computer games department of a German department store I see a copy of X2: The Threat Limited Edition on the bottom shelf. I was asking myself whether to buy it or not, as the packaging was actually slightly damaged. Yet, being a sci-fi fan, and the game only costing 10 €, I figured there’s not much that could go wrong. The RAM I bought a few months later, in order to properly play the game, was more expensive though.

In 2006 I registered on the Egosoft forum under the name of X2-Illuminatus, and from 2008 onwards I became an active forum member. As a moderator, DevNet member, scripter and also simply a player, I participated in different ways in the development of the X series games over the years.

How did you end up on the team that has been working on X3: Farnham's Legacy for the past five years?
For over a decade, together with Ketraar, I have been working on several mod and community projects. For example, we created the ‘Operation Loose Ends’ plot in the X3: Albion Prelude update 2.5. Through my activity in DevNet I was always pretty close to the development of the X series games, and so I was asked one day whether I would be interested in, and whether I had any ideas for, developing X3 further.

What was your personal motivation to work on this project? What makes the X3 series so special for you?
It’s a combination of nostalgia and the possibility of writing and experiencing storylines. X3 was always very good at providing these little stories about life in, and the history of, the X Universe – not only through plots and bigger storylines, but also through sector descriptions and pieces of information you receive about the objects you interact with. X3 provides the means to add these little stories easily yourself. Additionally, X3: Albion Prelude – back then the ‘last’ X3 game – was a game I still enjoyed playing. Whenever entering Argon Prime or visiting Getsu Fune, and the typical sector music starts playing, I feel reminded of my first start in X2: The Threat or of my first explorations of the X Universe.

>> X3: Farnham's Legacy - Reveal Trailer

X3: Farnham's Legacy starts very differently to previous games in the X3 series, doesn't it? Could you tell the readers a bit more about what they can expect in that regard?
X3: Farnham's Legacy plays during a time when more and more gates are shutting down. Obviously, this has an enormous impact on the different factions of the X Universe, which need to deal with this completely new situation. We thought it would be a great idea to let the player experience a similar situation – on their way to a sector, the destination gate suddenly shuts down and the player ends up in an unknown system. There’s no way back. The player will have to explore the unknown to find associates, new technologies, and in the end, hopefully, a way back home.

No-one has to worry too much though: those who do not get lost on the way there, may explore many more systems and sectors, and will experience the familiar sandbox gameplay, with many new possibilities.

Where did you get your inspiration for the new storyline of X3: Farnham's Legacy?
The X series games from Egosoft, and the X Universe books by Helge T. Kautz, created a dense lore for the X Universe, which I could always immerse myself in. The gate shutdown is the single biggest event in recent X Universe history, yet was only alluded to before. The first gates have been shut down in X3: Albion Prelude already, and we experience the reactivation of gates in X Rebirth and X4: Foundations. What happened in the time between – which people will later call ‘The Dark’ – we only know from stories. In that respect, I found it very exciting to imagine how the different races of the X Universe would react, when the universe they’ve known for decades or centuries changed drastically in such a short amount of time. Do they try to fight it or come to terms with it, and in what kind of situations could individuals end up?
2021-04-14_X3FL_Julian.png
Do you have a particular highlight from working on the project that you would like to share with readers?
For me it was the collaboration with people who are as interested as me in breathing new life into X3, but who are also more experienced than me in doing so. Anyone who has worked on a game or mod project, as a team effort, knows that it can be quite hard sometimes to convince others of one’s own ideas and to get them implemented in the way they were meant to be. All the more fun it is then, when your own ideas are agreed to, and any implementation challenges one may see are blown away by a short ‘should be no problem’ by Cycrow, or when one is encouraged by Ketraar to continue working on them.

Any last message you'd like to give to X3 fans out there, with just under four weeks to go before the release of X3: Farnham's Legacy?
Embrace and enjoy X3: Farnham's Legacy for what it is: a fun return to the X3 universe with many new ideas.

Thank you for taking the time to answer our questions and thank you for your work on the game!

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Re: Team Interview #2 - X2-Illuminatus

Post by KrYcHokE » Fri, 16. Apr 21, 11:51

Can't wait :x3:

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Re: Team Interview #2 - X2-Illuminatus

Post by Ketraar » Fri, 16. Apr 21, 12:52

Nice interview. I would like to thank you X2 for all the years you endured my pestering, you should get a medal of sorts for that alone. :D

Thanks for everything, mate. :-)

MFG

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Re: Team Interview #2 - X2-Illuminatus

Post by ero_sk » Fri, 16. Apr 21, 13:56

It’s a combination of nostalgia and the possibility of writing and experiencing storylines. X3 was always very good at providing these little stories about life in, and the history of, the X Universe – not only through plots and bigger storylines, but also through sector descriptions and pieces of information you receive about the objects you interact with. X3 provides the means to add these little stories easily yourself. Additionally, X3: Albion Prelude – back then the ‘last’ X3 game – was a game I still enjoyed playing. Whenever entering Argon Prime or visiting Getsu Fune, and the typical sector music starts playing, I feel reminded of my first start in X2: The Threat or of my first explorations of the X Universe.
These are my feelings as well. I can't stress it out how much atmosphere all those little things add to the game, which is exactly why I still love X2 and X3 games. Sadly X4 disappointed me a lot in this regard. No offense to anyone, it's just a personal opinion. These factors make me even more excited for the upcoming X3:FL.

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Re: Team Interview #2 - X2-Illuminatus

Post by Klord » Fri, 16. Apr 21, 18:47

Me too love that music at Argon prime. I often visit the sector just to sit back and relax.

By the way, love you and the team for keeping the X3 alive. Keep the good work up X2-Illuminatus. :)
X fanatic. More of an X3 fanatic. :x3:
What about X4? Nah, I prefer a space simulator rather than a walking simulator.

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Re: Team Interview #2 - X2-Illuminatus

Post by aquatica » Fri, 16. Apr 21, 19:48

Those few sector musics were... I don't even have words for it. So great it made me cry. Especially, funnily, Getsu Fune was by far my favorite. There were a couple of others I liked, but nothing could beat that. Nothing. Ever. :)

Thanks for the interview and oh am I anxious to get some X3 back!

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Re: Team Interview #2 - X2-Illuminatus

Post by fisher 2000 » Sat, 17. Apr 21, 02:36

Gregory wrote:
Fri, 16. Apr 21, 09:43

X3: Farnham's Legacy starts very differently to previous games in the X3 series, doesn't it? Could you tell the readers a bit more about what they can expect in that regard?
X3: Farnham's Legacy plays during a time when more and more gates are shutting down. Obviously, this has an enormous impact on the different factions of the X Universe, which need to deal with this completely new situation. We thought it would be a great idea to let the player experience a similar situation – on their way to a sector, the destination gate suddenly shuts down and the player ends up in an unknown system. There’s no way back. The player will have to explore the unknown to find associates, new technologies, and in the end, hopefully, a way back home.

No-one has to worry too much though: those who do not get lost on the way there, may explore many more systems and sectors, and will experience the familiar sandbox gameplay, with many new possibilities.
I'm curious about the size of the universe in this game in comparison to the prior games. Does this mean that we will have less sectors than the previous titles, more or the same in regards to the proportion of the galaxy

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Re: Team Interview #2 - X2-Illuminatus

Post by MegaBurn » Sat, 17. Apr 21, 04:51

X2-Illuminatus,
Thank you for your work on X3:FL.

Looking back to your earlier years of scripting & modding TC & AP, which new script/mod feature would you be most excited about in FL?
"Only the dead have seen the end of war." -Plato

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Re: Team Interview #2 - X2-Illuminatus

Post by X2-Illuminatus » Sun, 18. Apr 21, 11:12

Since you specifically mentioned my early years of scripting, it would be the new search feature of the Script Editor. :)
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

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Re: Team Interview #2 - X2-Illuminatus

Post by Klord » Sun, 18. Apr 21, 18:30

By the way, can we get another (teaser) trailer? :roll:
X fanatic. More of an X3 fanatic. :x3:
What about X4? Nah, I prefer a space simulator rather than a walking simulator.

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Re: Team Interview #2 - X2-Illuminatus

Post by iniochos » Sun, 18. Apr 21, 19:39

I will just say the following ...

Listening to the background music of the trailer makes my whole body shudder.

it takes me back many years ... to the years when I was young ...

Thank you from the bottom of my heart ... :) :) :)

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Re: Team Interview #2 - X2-Illuminatus

Post by MegaBurn » Sun, 18. Apr 21, 22:53

X2-Illuminatus,
Please go into a little more detail. What sort of search feature? Like objects in space?


All,
On music nostalgia, suggestion: copy the ~/soundtrack and ~/addon/soundtrack folders into your music collection, or a second game music collection, and create play lists. I do this for most games with mp3/ogg/wav/etc music, have 15.8GB, 6,944 tracks in 178 folders, nostalgia trips are only a few clicks away, and most of it is decent to listen to while working. Unfortunately a lot of games pack music away in difficult to access/convert formats, and meta data is usually missing.
"Only the dead have seen the end of war." -Plato

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Re: Team Interview #2 - X2-Illuminatus

Post by X2-Illuminatus » Tue, 20. Apr 21, 21:43

It's an interface enhancement allowing you to enable a search bar to easily search for script files in the script list, script commands in the editor, input values in input values menu, and so on. :)
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

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Re: Team Interview #2 - X2-Illuminatus

Post by MegaBurn » Tue, 20. Apr 21, 22:38

Oh that's cool.
"Only the dead have seen the end of war." -Plato

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