Anyways, the questions!
1. Any form of salvaging gameplay? Basically, making money by scrapping or repairing damaged ships for profit?
2. What about ships with very rushed and bad designs such as Xenon LX, Cobra, Blastclaw to name a few? You know, the ships that are obviously two ship hulls merged or rotated to make a "new" design, or re-arranged pieces? Will those be re-designed?
3. Any plans to make NPCs bail out during combat with other NPCs?
4. Will there be any improvements to how abandoned ships work? I really liked the random spawns in Albion Prelude, but ultimately I could only find a few in my 200+ hour playthrough. Also I had to ask this because I saw a low frequency locator in the screenshots, got me excited for the possibilities.

5. Ship personalization? There is a very limited one in TC and AP that allows changing hue and contrast, which is a step in good direction but how about being able to paint the ship's sections differently? I mean, there's already Police and Taxi variants in AP that have this kind of thing.
6. Will the player owned equipment dock be able to actually equip ships with stuff like triplex scanner, boost extension, jumpdrive? It was a chore in vanilla TC and AP to get all of the upgrades.
7. Undocking causing some ships to explode, like the Khaak Corvette or Kyoto clipping with shipyards?
8. Are gates going to be bigger to avoid collisions with big ships?
9. Improvements to marine training system? Like, seeing how long the training will last, progress bar, ability to train fighting skill etc.
10. Repair laser making it's way onto ships / dedicated repairing vessels?
Sorry for the amount of questions, and thanks again for making this expansion! Cheers!