[PROGRAM] X Plugin Manager : 1.92 : 2026-01-31
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Cycrow
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Re: [PROGRAM] X Plugin Manager : 1.91 : 2025-05-10
When you add the directory, you should select the game exe and it will work out the correct directory from that
Here is the information
https://www.xpluginmanager.co.uk/help/p ... rectories/
Here is the information
https://www.xpluginmanager.co.uk/help/p ... rectories/
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alt3rn1ty
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Re: [PROGRAM] X Plugin Manager : 1.91 : 2025-05-10
"To add a new game directory, click the Add New Directory button them find and select the game executable file. (ie X3FL.exe)."Cycrow wrote: ↑Thu, 19. Jun 25, 11:39 When you add the directory, you should select the game exe and it will work out the correct directory from that
Here is the information
https://www.xpluginmanager.co.uk/help/p ... rectories/
Will try that later thank you.
But fyi - I did not go to the website, I just followed the instructions in the first post of this topic which reads ..
"Once installed, you need to run the program once to do its initial setup. This is done automatically when running for the first time. It will attempt to find your installed games and add the directories.
If you doesn't find them, you will need to add them manually. Goto the settings menu and select "Add Directory", then browse to your game directory."
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Cycrow
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Re: [PROGRAM] X Plugin Manager : 1.91 : 2025-05-10
I need to edit that as the software has changed.
When you first run, it'll open the display without any game directories, then you need to add one via directory control instead. (Add Directory has been removed)
When you first run, it'll open the display without any game directories, then you need to add one via directory control instead. (Add Directory has been removed)
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alt3rn1ty
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Re: [PROGRAM] X Plugin Manager : 1.91 : 2025-05-10
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb, OLED WQXGA 2560x1600.
Seeker of Sohnen. Long live Queen Polypheides. 
>> Click me for X4 Forum Avatars <<
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb, OLED WQXGA 2560x1600.
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alt3rn1ty
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Re: [PROGRAM] X Plugin Manager : 1.91 : 2025-05-10
Another note : When you un-install this (via the old Control Panel you can type in Windows start, then look for Programs and Features), the un-installer does not get rid of any associated registry entries.
So for a case like mine, where I had made mistakes on the first installation, the directories already assigned still show up on the next installation.
Eventually sorted it by using regedit to get rid of all previous entries, then re-installed again.
So for a case like mine, where I had made mistakes on the first installation, the directories already assigned still show up on the next installation.
Eventually sorted it by using regedit to get rid of all previous entries, then re-installed again.
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb, OLED WQXGA 2560x1600.
Seeker of Sohnen. Long live Queen Polypheides. 
>> Click me for X4 Forum Avatars <<
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
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alt3rn1ty
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Re: [PROGRAM] X Plugin Manager : 1.91 : 2025-05-10
For anyone else reading and wondering what the answer to this question was ..
No, the Plugin Manager does not recognise *.7z archives, they need to be converted to normal .zip files.
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb, OLED WQXGA 2560x1600.
Seeker of Sohnen. Long live Queen Polypheides. 
>> Click me for X4 Forum Avatars <<
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
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alt3rn1ty
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Re: [PROGRAM] X Plugin Manager : 1.91 : 2025-05-10
Cycrow - I found an oddity ..
When installing from .zip archives, the files all install ok and as expected, but within the Plugin Managers UI they are listed as .spk files instead of .zip files :
Screenshot - https://i.imgur.com/sMkZiSj.png
When installing from .zip archives, the files all install ok and as expected, but within the Plugin Managers UI they are listed as .spk files instead of .zip files :
Screenshot - https://i.imgur.com/sMkZiSj.png
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb, OLED WQXGA 2560x1600.
Seeker of Sohnen. Long live Queen Polypheides. 
>> Click me for X4 Forum Avatars <<
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb, OLED WQXGA 2560x1600.
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Cycrow
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Re: [PROGRAM] X Plugin Manager : 1.91 : 2025-05-10
That's probably just a display issue. I will take a look
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alt3rn1ty
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Re: [PROGRAM] X Plugin Manager : 1.91 : 2025-05-10
Thank you, its just cosmetic really, heres the files I am installing from ..
Screenshot - https://i.imgur.com/Y2AWvK0.png
And here's the contents of one of the Lucike .zips ..
https://i.imgur.com/wEp7C7M.png
I use 7zip File Manager to generally handle archives, but the archives were created in this case with Windows 11 zip compression.
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb, OLED WQXGA 2560x1600.
Seeker of Sohnen. Long live Queen Polypheides. 
>> Click me for X4 Forum Avatars <<
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb, OLED WQXGA 2560x1600.
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alt3rn1ty
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Re: [PROGRAM] X Plugin Manager : 1.91 : 2025-05-10
Just to eliminate the possibility that it could be me remaking the zips, downloaded Lucikes originals and just installed them without meddling .. Same issue, they are listed as .spk and not .zip
https://i.imgur.com/FdI5Izb.png
https://i.imgur.com/FdI5Izb.png
Spec's@2025-05-17 - Laptop - Acer Predator Helios Neo 16 AI - Win 11
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb, OLED WQXGA 2560x1600.
Seeker of Sohnen. Long live Queen Polypheides. 
>> Click me for X4 Forum Avatars <<
CPU - Intel Core Ultra 9 275HX 2.7-5.4ghz, RAM - 32gb DDR5 6400(OC),
Discrete GPU - NVidia Geforce RTX 5070 Ti, VRAM 12gb GDDR7,
SSD - M.2 PCIe NVME 1Tb, OLED WQXGA 2560x1600.
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jacare
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Re: [PROGRAM] X Plugin Manager : 1.91 : 2025-05-10
Hello, is there any Plugin Manager for Linux?
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fastesteddy13
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Re: [PROGRAM] X Plugin Manager : 1.91 : 2025-05-10
Am also on Linux (GOG version) and would love to be able to use Cycrows plugin manager.. Over the years I keep making efforts to try and do this, never been able to find a working guide and have always been stopped by errors..
Keep reading different guides, that say different things and do it in a different ways, none of which have worked for me yet..
My understanding is that certain file dependencies have to be installed (different depending on version) then the plugin is installed using wine, although I have found the wine thing the biggest problem as that is where all my errors start.
Has anyone seen a guide that would work? Happy to go with any version, do whatever it takes.. Feel like I am missing an enormous apsect of this game by being unable to use any of these fabulous mods that are out there..
Keep reading different guides, that say different things and do it in a different ways, none of which have worked for me yet..
My understanding is that certain file dependencies have to be installed (different depending on version) then the plugin is installed using wine, although I have found the wine thing the biggest problem as that is where all my errors start.
Has anyone seen a guide that would work? Happy to go with any version, do whatever it takes.. Feel like I am missing an enormous apsect of this game by being unable to use any of these fabulous mods that are out there..
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Tiek
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Re: [PROGRAM] X Plugin Manager : 1.91 : 2025-05-10
Hi Cycrow, I'm having a problem with the text for some emp wares I used in a personal mod (naming them at Page / ID 17). This name is initially loaded correctly from a txt file in /addon2/t via a setup script, but after a few minutes in-game, the emp ware name (all of them, to be precise) reverts to the generic name indicated in the Tware file. What could be the problem? Perhaps the plugin manager overwrites the new name, restoring it to its original state after the game is started? Do I need to enter the new name in a txt file specific to the plugin manager? Thanks in advance.
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Cycrow
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Re: [PROGRAM] X Plugin Manager : 1.92 : 2026-01-31
New Update: 1.92
- Fixed importing ship textures (Package Creator)
- Fixed opening ship customiser
- Fixed generating components files when closing Plugin Manager
- Fixed generating text files for missing languages
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Tiedyeguy
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Re: [PROGRAM] X Plugin Manager : 1.92 : 2026-01-31
First of all. thanks SO much for continuing to support these add-ons for these games!
I just got a brand new computer and did a clean install of Win10; installed Steam and then X3FL; installed this X Plugin Manager : 1.92.... and it is only giving options for modifying X3:TC 3.4, but it's not seeing FL anywhere. Old laptop was using it just fine, but I think it was running the previous version (I haven't updated XPM within the last month).
I think it gave me a warning about my game being in a 'protected' folder, but I made sure to remove 'read-only' from my folder settings and apply to all sub-folders. Still getting that warning.
Am I missing something that should be obvious; is there a glitch somewhere; or do I need to try to unlock something, somewhere
EDIT: Ok, I went to 'Settings - Directory Control' and had to manually tell it to use the FL directory and NOT any of the 'TC' directories, even though they are the same directory
Former Commanding Officer of "Hellbound Handbasket" M7 Panther light Carrier in the mighty fleet of Admiral Leo 'Steve' Kayean.NUKLEAR-SLUG wrote:A wasp can sting you and that just hurts, a hundred stings can be fatal.. and that's before you consider most wasps don't come armed with flamethrowers.
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FriendlyFirePhoenix
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Re: [PROGRAM] X Plugin Manager : 1.92 : 2026-01-31
Hi Cycrow,
Would it be plausible at all to add an option in the plugin manager to install script files into the game directories as .xml only without any .pck files? I find while modding scripts I get myself into trouble extracting .pck files to be able to search in IDE then accidentally end up with files doubled up after running plugin manager. Then I end up needing to manually double check changes and try to remember if it's something I changed or mod author changed (mod author usually being you these days).
I started writing up a .bat script to go through .pck files and compare them to equivalent .xml files but it's slow going as I'm new to Batch scripting and still would require manual checking for files that turn out different.
Of course it's perfectly possible I've missed some obvious solution I could implement on my end - how do you solve this problem in your own dev environment?
Would it be plausible at all to add an option in the plugin manager to install script files into the game directories as .xml only without any .pck files? I find while modding scripts I get myself into trouble extracting .pck files to be able to search in IDE then accidentally end up with files doubled up after running plugin manager. Then I end up needing to manually double check changes and try to remember if it's something I changed or mod author changed (mod author usually being you these days).
I started writing up a .bat script to go through .pck files and compare them to equivalent .xml files but it's slow going as I'm new to Batch scripting and still would require manual checking for files that turn out different.
Of course it's perfectly possible I've missed some obvious solution I could implement on my end - how do you solve this problem in your own dev environment?
I made a couple of X3 mods | Colour By Race | True Relations
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alexalsp
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FriendlyFirePhoenix
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Re: [PROGRAM] X Plugin Manager : 1.92 : 2026-01-31
Can you be more specific? I do use X3 Editor 2 and have extracted files with it before. But it wouldn't prevent pck files added by Plugin Manager superseding xml files later. Not as far as I know at least.
I made a couple of X3 mods | Colour By Race | True Relations
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alexalsp
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Re: [PROGRAM] X Plugin Manager : 1.92 : 2026-01-31
Almost all files are packed. If you need to do something with the files—such as unpacking or editing them—there are two ways:FriendlyFirePhoenix wrote: ↑Wed, 25. Feb 26, 06:58Can you be more specific? I do use X3 Editor 2 and have extracted files with it before. But it wouldn't prevent pck files added by Plugin Manager superseding xml files later. Not as far as I know at least.
1) Unpack the new files.
2) Open and edit them using "X-Studio".
Links:
viewtopic.php?f=201&t=439195
viewtopic.php?f=201&t=444078
https://drive.google.com/drive/u/1/fold ... WZ53IenHls
PCK files have priority. If you want to keep the "xml" version, you must delete the corresponding PCK file from the folder.
To unpack PCK files in "X3 Editor", you need to use "Plugins\Cat Manager".
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FriendlyFirePhoenix
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Re: [PROGRAM] X Plugin Manager : 1.92 : 2026-01-31
Thanks. Yes I understand and have done all that.
The problem comes afterward. Now I have a bunch of loose .xml files in the scripts directory that I've modified. Running Plugin Manager places .pck files back in which supersedes them.
Note that I'm not really concerned with .pck files in .dat files. I understand if I modify those there's nothing to be done but track the changes manually. It wouldn't matter if they were .xml or .pck inside the .dat file. I'm only really talking about the loose .pck files placed into /scripts directory.
I can solve this problem by manually tracking what I've modified or writing a .bat script to compare .xml files with equivalent .pck files but both these techniques are a pain and extra work. If Plugin Manager installed the files as .xml instead I could just use Git to quickly track changes. That's my idea anyway.
The problem comes afterward. Now I have a bunch of loose .xml files in the scripts directory that I've modified. Running Plugin Manager places .pck files back in which supersedes them.
Note that I'm not really concerned with .pck files in .dat files. I understand if I modify those there's nothing to be done but track the changes manually. It wouldn't matter if they were .xml or .pck inside the .dat file. I'm only really talking about the loose .pck files placed into /scripts directory.
I can solve this problem by manually tracking what I've modified or writing a .bat script to compare .xml files with equivalent .pck files but both these techniques are a pain and extra work. If Plugin Manager installed the files as .xml instead I could just use Git to quickly track changes. That's my idea anyway.
I made a couple of X3 mods | Colour By Race | True Relations
