My wishlist for 4.0 and beyond.

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nuclearphys
Posts: 1
Joined: Sun, 8. Nov 20, 15:53

Re: My wishlist for 4.0 and beyond.

Post by nuclearphys »

Am I only one who misses video goggles so much? Are there any plans to bring them back at some point?
atavistuk
Posts: 130
Joined: Fri, 21. Sep 18, 01:11
x4

Re: My wishlist for 4.0 and beyond.

Post by atavistuk »

What are Video Goggles?

Is that something from X:BtF or X2?
Alan Phipps
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Moderator (English)
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Re: My wishlist for 4.0 and beyond.

Post by Alan Phipps »

A GUI facility that zooms/magnifies the line-of-sight view seen out of the cockpit and keeps zooming while you hold down the button, and then reverts to normal after a while once you let the button go. No need to go to a different camera view. Used in the X2/X3 games, IIRC.
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Buzz2005
Posts: 2336
Joined: Sat, 26. Feb 05, 01:47
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Re: My wishlist for 4.0 and beyond.

Post by Buzz2005 »

not the goggles but with F4 external view you can zoom in or out
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
atavistuk
Posts: 130
Joined: Fri, 21. Sep 18, 01:11
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Re: My wishlist for 4.0 and beyond.

Post by atavistuk »

I must have played thousands of hours of X3:TC and never came across Video Goggles! Assuming they were a ware from a EQ Dock probably bought them and never used them, hahaha!

Thanks Alan.
jlehtone
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Joined: Sat, 23. Apr 05, 21:42
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Re: My wishlist for 4.0 and beyond.

Post by jlehtone »

atavistuk wrote: Thu, 26. Nov 20, 13:46 Video Goggles! Assuming they were a ware from a EQ Dock
Yes. Boron and Teladi Docks. Video Enhancement Goggles. About 5k cr.
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atavistuk
Posts: 130
Joined: Fri, 21. Sep 18, 01:11
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Re: My wishlist for 4.0 and beyond.

Post by atavistuk »

One thing I would like added, and it's a relatively small one, but vitally important in my opinion:

Scout For Enemies option for Scout Ship Fleet Subordinates.

Basically they roam around the sector you have a fleet parked in, depending on the fleets orders, and it just... looks for enemy ships. When it finds one, then the commander assigns attack orders to the fleet to combat the ship or ships the scout has found. The scout will try to maintain radar contact with the enemy ship/s and if attacked will specifically flee towards the fleet commander.

No idea how difficult that would be to implement, but it'd be nice to have patrolling fleets be a little more reactive to hostile enemies in sector. Preferably they'd just go fight whatever attacks a friendly asset in the same sector radar range be damned, but I also like the scout ship idea, because then things like the Kestrel and Jaguar would have a use in a fleet setting.

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