My wishlist for 4.0 and beyond.
Moderator: Moderators for English X Forum
-
nuclearphys
- Posts: 1
- Joined: Sun, 8. Nov 20, 15:53
Re: My wishlist for 4.0 and beyond.
Am I only one who misses video goggles so much? Are there any plans to bring them back at some point?
-
atavistuk
- Posts: 130
- Joined: Fri, 21. Sep 18, 01:11

Re: My wishlist for 4.0 and beyond.
What are Video Goggles?
Is that something from X:BtF or X2?
Is that something from X:BtF or X2?
-
Alan Phipps
- Moderator (English)

- Posts: 32801
- Joined: Fri, 16. Apr 04, 19:21

Re: My wishlist for 4.0 and beyond.
A GUI facility that zooms/magnifies the line-of-sight view seen out of the cockpit and keeps zooming while you hold down the button, and then reverts to normal after a while once you let the button go. No need to go to a different camera view. Used in the X2/X3 games, IIRC.
A dog has a master; a cat has domestic staff.
-
Buzz2005
- Posts: 2336
- Joined: Sat, 26. Feb 05, 01:47

Re: My wishlist for 4.0 and beyond.
not the goggles but with F4 external view you can zoom in or out
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
-
atavistuk
- Posts: 130
- Joined: Fri, 21. Sep 18, 01:11

Re: My wishlist for 4.0 and beyond.
I must have played thousands of hours of X3:TC and never came across Video Goggles! Assuming they were a ware from a EQ Dock probably bought them and never used them, hahaha!
Thanks Alan.
Thanks Alan.
-
jlehtone
- Posts: 23131
- Joined: Sat, 23. Apr 05, 21:42

Re: My wishlist for 4.0 and beyond.
Yes. Boron and Teladi Docks. Video Enhancement Goggles. About 5k cr.
Left Alt was the activation key.
In X2 FAQ
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
-
atavistuk
- Posts: 130
- Joined: Fri, 21. Sep 18, 01:11

Re: My wishlist for 4.0 and beyond.
One thing I would like added, and it's a relatively small one, but vitally important in my opinion:
Scout For Enemies option for Scout Ship Fleet Subordinates.
Basically they roam around the sector you have a fleet parked in, depending on the fleets orders, and it just... looks for enemy ships. When it finds one, then the commander assigns attack orders to the fleet to combat the ship or ships the scout has found. The scout will try to maintain radar contact with the enemy ship/s and if attacked will specifically flee towards the fleet commander.
No idea how difficult that would be to implement, but it'd be nice to have patrolling fleets be a little more reactive to hostile enemies in sector. Preferably they'd just go fight whatever attacks a friendly asset in the same sector radar range be damned, but I also like the scout ship idea, because then things like the Kestrel and Jaguar would have a use in a fleet setting.
Scout For Enemies option for Scout Ship Fleet Subordinates.
Basically they roam around the sector you have a fleet parked in, depending on the fleets orders, and it just... looks for enemy ships. When it finds one, then the commander assigns attack orders to the fleet to combat the ship or ships the scout has found. The scout will try to maintain radar contact with the enemy ship/s and if attacked will specifically flee towards the fleet commander.
No idea how difficult that would be to implement, but it'd be nice to have patrolling fleets be a little more reactive to hostile enemies in sector. Preferably they'd just go fight whatever attacks a friendly asset in the same sector radar range be damned, but I also like the scout ship idea, because then things like the Kestrel and Jaguar would have a use in a fleet setting.
