My wishlist for 4.0 and beyond.

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jlehtone
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Re: My wishlist for 4.0 and beyond.

Post by jlehtone »

Gavrushka wrote: Fri, 2. Oct 20, 12:02 So give me a TP and associated 'gather factory worker' commands or I'll say something rude... Because that always works, doesn't it? :wink:
Well, the game does already have "tour buses" -- even though they are easiest to see when they hoist the "Criminal" colours.

You want to shanghai crew, deploy head hunters, bribe the labour union, compete with better work benefits (although you pay 0 cr of salary now -- not exactly unlike the slave owning Split) and/or buy peasants. :roll:
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Axeface
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Re: My wishlist for 4.0 and beyond.

Post by Axeface »

Gavrushka wrote: Fri, 2. Oct 20, 12:02 After discovering there's a finite limit on available labour within a given sector, I've a new wish... I want good old 'TPs' back
Something similar is in the OP too.
[* wrote:Allow us to move workforce, add passenger transport ships and add missions to stations to fullfill workforce quotas. Workforce could be a valuable commodity.
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Bernd
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Re: My wishlist for 4.0 and beyond.

Post by Bernd »

I wanted to thank the author of this list.
Of course we have a lot more requests than what we can actually implement and have heard many of the things here before, BUT this is a very well written list with some excellent suggestions. I am going through all of them and will discuss many of them with the team.

Thanks!

-Bernd
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-Bernd Lehahn, bernd@egosoft.com
Falcrack
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Re: My wishlist for 4.0 and beyond.

Post by Falcrack »

Good luck keeping track of all the various request for improvements Bernd! Do you guys have a spreadsheet/word document or something to keep track of them all?
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Re: My wishlist for 4.0 and beyond.

Post by Bernd »

Falcrack wrote: Wed, 7. Oct 20, 23:49 Good luck keeping track of all the various request for improvements Bernd! Do you guys have a spreadsheet/word document or something to keep track of them all?
I always keep long lists of feature requests coming from very different sources mixed with my own ideas and every once in a while I go through them and see what still makes sense in the context of what the game NOW is. It turns out, many of the ideas on such lists have a relatively short halflife as the game is in a constant flux and many older ideas are no longer compatible with more recent changes. Anyway, stay tuned, 4.0 and beyond will be cool ;)
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Mycu
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Re: My wishlist for 4.0 and beyond.

Post by Mycu »

Bernd's answer has caught my attention to this thread, and I could sign for almost all the points highlighted by Axeface with both hands.
Well written, indeed. I hope that majority of those suggestions have a chance to get to game in the future.
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Re: My wishlist for 4.0 and beyond.

Post by DaMuncha »

My wish list is as follows:
1.FIX THE BUGS
2.FIX THE BUGS
2.FIX THE BUGS
4.FIX THE BUGS
5.FIX THE BUGS
6.FIX THE BUGS
7.FIX THE BUGS
8.FIX THE BUGS
9.FIX THE BUGS
10.Bigger Universe
Just... another... bug.
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Re: My wishlist for 4.0 and beyond.

Post by Falcrack »

For me, it is a big no to FPS combat, one of the top things on his list.
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Axeface
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Re: My wishlist for 4.0 and beyond.

Post by Axeface »

Bernd wrote: Wed, 7. Oct 20, 23:37 I wanted to thank the author of this list.
Thank you for taking the time to read it! My pleasure.
Falcrack wrote: Thu, 8. Oct 20, 22:02 For me, it is a big no to FPS combat, one of the top things on his list.
As I mentioned in an earlier comment I understand thats a contentious one. Hopefully a point you dont agree with being at the 'top' of the list doesnt cause you to discount the rest of it ;p
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Re: My wishlist for 4.0 and beyond.

Post by Falcrack »

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Axeface
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Re: My wishlist for 4.0 and beyond.

Post by Axeface »

The changelog in 4.0 is impressive and quite a few of the things I've asked for here have been implemented, gonna take a while to get through all the new features and there seems to be a lot of undocumented things too but the one I love the most is the external view change, its so nice to be able to watch things explode! The other huge one is of course HQ relocation, thats a very big one for me and will vastly improve my enjoyment of the game. One undocumented change that is awesome, you increased the brightness of lights in the ship build/redesign menu, this was sorely needed! Thank you for your continued work on X4 Egosoft.

Edit: Oh, and lots more stuff has been added the the encyclopaedia correct? Race descriptions, descriptions for the factions? Really important stuff.
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Stoats not Goats
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Re: My wishlist for 4.0 and beyond.

Post by Stoats not Goats »

Axeface wrote: Fri, 20. Nov 20, 00:34 Edit: Oh, and lots more stuff has been added the the encyclopaedia correct? Race descriptions, descriptions for the factions? Really important stuff.
From unpacking catalogue 9 all factions have updated racial and factional descriptions
Spoiler
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(including definitions for the upcoming factions from CoH)
. Although for whatever reason only the Paranid and Argon Racial descriptions are displayed in the encyclopaedia despite being included in the Language xml files. Additionally, some encyclopedia descriptions update based on what options you choose in the Paranid and Split plots.
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aurumgallente
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Re: My wishlist for 4.0 and beyond.

Post by aurumgallente »

I'm glad to see that not only I want passenger transports and people imagine it in pretty much the same way.

The problem is X galaxy looks in somewhat artificial, players can clearly see straight line "whatever -> ship production" when in "real" life spacecraft, car, plains are only tools to achieve something else. A good way to make X universe more interesting is to add passenger transporting in a proper way, not like in vanilla X2/X3. From my perspective (loyal to franchise player and modmaker) it should look like this:

- add at least 1 special ship to each race for passenger transporting
- add missions to transport passengers from one station to another
- add an option for default behavior for automatic passenger transportation, it should generate profit depending on the situation in a sector. If station is under attack, there should be more passengers willing to leave a station
- add pirate missions to bring passengers and sell them as slaves
- workforce shouldn't be created from nothing, workers should use passenger ships to arrive and employer should have an ability to move them between factories
- arrived passengers should have random skills so player can catch some of them in the dock and hire

And what is the most important, passengers should not teleport in and out from the ship like they do in 3.30 (I already reported a bug about that), it should look like a real airport where people move between elevator and spaceship because now it looks dead.
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Axeface
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Re: My wishlist for 4.0 and beyond.

Post by Axeface »

Stoats not Goats wrote: Fri, 20. Nov 20, 06:32
Axeface wrote: Fri, 20. Nov 20, 00:34 Edit: Oh, and lots more stuff has been added the the encyclopaedia correct? Race descriptions, descriptions for the factions? Really important stuff.
From unpacking catalogue 9 all factions have updated racial and factional descriptions
Spoiler
Show
(including definitions for the upcoming factions from CoH)
. Although for whatever reason only the Paranid and Argon Racial descriptions are displayed in the encyclopaedia despite being included in the Language xml files. Additionally, some encyclopedia descriptions update based on what options you choose in the Paranid and Split plots.
I dont suppose the Boron are in there, are they? 8)
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chew-ie
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Re: My wishlist for 4.0 and beyond.

Post by chew-ie »

Axeface wrote: Fri, 20. Nov 20, 11:47
Stoats not Goats wrote: Fri, 20. Nov 20, 06:32
Axeface wrote: Fri, 20. Nov 20, 00:34 Edit: Oh, and lots more stuff has been added the the encyclopaedia correct? Race descriptions, descriptions for the factions? Really important stuff.
From unpacking catalogue 9 [..]
I dont suppose the Boron are in there, are they? 8)
A certain egosoft dev already said that leaking & borons is something they are trying to avoid. :P
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BurnIt: Boron and leaks don't go well together...
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Re: My wishlist for 4.0 and beyond.

Post by CBJ »

Stoats not Goats wrote: Fri, 20. Nov 20, 06:32 Although for whatever reason only the Paranid and Argon Racial descriptions are displayed in the encyclopaedia despite being included in the Language xml files. Additionally, some encyclopedia descriptions update based on what options you choose in the Paranid and Split plots.
Descriptions should be shown for whatever races you have encountered in any given game, i.e. all those that are listed in the encyclopedia. If you're saying there are races listed which don't show descriptions, or races not shown at all which you have definitely encountered in your current game, then please make a bug report with information on how to reproduce it.
xant
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Re: My wishlist for 4.0 and beyond.

Post by xant »

My wish for 4.0 and beyond: give us an option to tone down/disable the encounter mechanism. I understand why it is there, and there are times I enjoy it, but just as many times I don't enjoy it. And given that it was a deliberate decision to remove jump drives from the game, it makes sense to adhere to the spirit of this very decision and not having countless ships jumping all over the place. (especially now that the Khaak are more active, it feels a little bit over the top if I may say so)
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mr.WHO
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Re: My wishlist for 4.0 and beyond.

Post by mr.WHO »

Stoats not Goats wrote: Fri, 20. Nov 20, 06:32
Spoiler
Show
(including definitions for the upcoming factions from CoH)
Care to share the name of those factions? of course with spoiler tag.
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Re: My wishlist for 4.0 and beyond.

Post by xant »

mr.WHO wrote: Fri, 20. Nov 20, 15:46
Stoats not Goats wrote: Fri, 20. Nov 20, 06:32
Spoiler
Show
(including definitions for the upcoming factions from CoH)
Care to share the name of those factions? of course with spoiler tag.
Sure, here you are:
Spoiler
Show
Just to be sure, you're getting a spoiler:
Spoiler
Show
Honestly, at your own risk. You've been warned.
Spoiler
Show
Terran Protectorate - USC and ATF merged, mostly (but not all) USC ships
Segaris Pioneers - Refugees from the outer system that are active in the systems between Sol and Commonwealth space. They act as a buffer for the Terrans and try to go for more independence.
Yaki - Well... arrr, pirrrates!
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Re: My wishlist for 4.0 and beyond.

Post by darklead »

Impressive work, Egosoft! A couple of wishes. We really need a redesigned ship interface (when you're in the cockpit)
Now the message box, map and target information hide 30% of the screen, the eyes get tired of looking at these things that obscure the beauty of space. We lose a lot of impressions because we don't see what's behind these menus. I understand that this is already part 4, but still, I would like, if possible, optional, to use the same interface as in x3 or similar, it was minimalistic and informative. And it's time to get away from text messages and information at an angle at the bottom of the screen. We no longer have an Albion skun with its monitors.
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