These mods are not endorsed by Egosoft and are not supported by them.
They are my own personal mods developed by me (and one or two other different players and modders as detailed in each mod's credits) over several years.
More details of updates are at the bottom of the thread AND in the 2nd post (below this one).
Notable updates since 7.x, 27 Oct 2024
KUDA AI tweaks https://www.nexusmods.com/x4foundations/mods/839:
DeadAir's updates. Bug-fixes to my custom attack behaviours (avoid, withdraw, etc.) bug-fixes. I managed to "ressurect" my advanced game from 2021 with the updates. Kuda used to cause freezes on that save file.
Crime has consequences https://www.nexusmods.com/x4foundations/mods/566:
Crime has witnesses. Previously, crime was immediately reported. In the new version, crime is recorded by same-faction witnesses and then reported when they near a station. Distress drones also carry witnessed-crime and will report them when they near a station. Station witnesses immediately issue fines.
Social standings and citizenships https://www.nexusmods.com/x4foundations/mods/804
These gamestarts set the player's Immigration status as Militia: Dedicated Warrior, Spear of the Patriarch, and Terran Cadet. Players can still lose them when their Social Standing status are poor.
UI: Trade analytics https://www.nexusmods.com/x4foundations/mods/764
Analytics can be listed by hour, which gives a better indication of the stations' performances over time.
Friendly fire tweaks https://www.nexusmods.com/x4foundations/mods/708
Bug-fixed NPC reactions to friendly fire. They simply didn't work in previous versions.
My current list of mods:
Required for the new UI menus in my mods
UI Extensions and HUD v7.1.11, 18 Oct 2024: https://www.nexusmods.com/x4foundations/mods/552, Code: https://github.com/kuertee/x4-mod-ui-extensions
- Modded Lua files with callbacks that allow more than one mod to change the same UI element.
Role-playing mods
Reputations and professions v7.1.10, 17 Oct 2024: https://www.nexusmods.com/x4foundations/mods/636
- Reputations: Defender, Vigilante, Mercenary, Pirate.
- Professions and guilds: Courier, Engineer, Miner, Saboteur, Spy, Trader. Other guilds: Builder, Shipwright.
- Friendly, and alliance licences require citizenships with the faction.
- Poor Social Standing limits citizenship status.
- Immigration status: Undocumented, Visitor, Migrant, Resident, Citizen, and Militia.
- Social standings: Traitor, Outlaw, Criminal, Scoundrel, Alien, Explorer, Entrepreneur, Ranger.
- Ships are fined, then impounded, then forfeited. Pay fines at the Fines and Forfiture office.
- Clone, descendant, teleport, ransom, assimilation.
- Other gameplay effects: ship destruction countdown, Cloning Lab, Trust Executor Office, acquire Cr to inherit property, acquire your assimilator's faction relationships.
- Use this mod with my other mod, Teleport From Transporter Room, for a more tactile experience of abandoning ships.
Missions and NPCs mods
Emergent missions v7.0.02, 29 Jun 2024: https://www.nexusmods.com/x4foundations/mods/780
- Four new missions that eventuate from events in the game: (1) Mayday! Mayday!, (2) Escort, (3) Patrol sector, (4) Raid sector.
- Conversations with NPCs may produce a rumour (mission, anomaly, lockbox, data vault, reputation increase).
- Bar patrons: Between 1 and 4 hireable NPC of each type of profession (engineers, marines, pilots, and managers) of up to elite skills will be generated at bars.
- Bridge crew: Helm alerts of new contacts. Tactical alerts of shield damage. Engineering alerts of engine failures.
- [QOL] NPC Constructors will request for your available build jobs.
- NPC Taxi: Hire a taxi from a ship console, bar patron or an NPC pilot of a ship.
- Bank loans: Station managers offers 1,000,000 Cr loans.
- Trade your mod parts for other mod parts.
- High-security rooms (Engineering Section, Security Office) are locked.
- Get access from a black marketeer in the sector.
- Data files from a hacking activity yield one of these types of meaningful data: a generic mission, a lockbox location, an anomaly location, a data vault location.
- Stations with hacked security consoles cannot report you to sector security for 1 hour.
- 25 generic missions are offered per sector. (The base game has a limit of 7.)
- Creates waypoints that you and your wingmen can follow to deployment equipment and weapons.
- AI order: Collect Deployables in Range
Player-specific gameplay changes
KUDA AI tweaks v7.1.12, 19 Oct 2024: https://www.nexusmods.com/x4foundations/mods/839
- All ships avoid high-risk enemies.
- L and XL ships inch forward against stations targets.
- L and XL ships withdraw from stations targets when their shields fall below 90%.
- Automatically sets these camera views on these events: Docking: cutscene, Auto-pilot: cutscene, Player as a passenger: cutscene.
- Friendly fire penalties on these conditions: (1) the victim is targeted, (2) their shields are less than 25%, (3) the damage is from your main gun(s).
- Adds a Teleport button to your Transporter Room panels.
- By default, this mod removes the 'Teleport to' command from the Map Menu.
- By default, this mod also disallows teleportation to and from allied properties.
- Undocked ships will suffer wear and tear if their service crews are fewer than 50% capacity.
- Service crews of 50% or more prevent (and repair) wear and tear. I.e. service crews cannot repair more than the amount of wear and tear.
Quality of life (QOL) mods
Loot mining v7.1.03, 18 Jul 2024: https://www.nexusmods.com/x4foundations/mods/511
- Loot targeting AI: Target asteroids or containers with loot will highlight other containers with the same loot.
- Loot targeting AI: After breaking up an asteroid, the nearest asteroid of the same mineral is targeted.
- More efficient inventory loot mining: After an inventory loot is mined, every asteroid will drop the same inventory loot.
- The Ship Scanner is a targetting AI that continually targets unscanned ships after the completion of a scan of a ship until all ships in your vicinity are scanned.
- Scans for and targets signal leaks and/or repair panels within an ever-increasing range.
- When using the spaceship scanner, modules that need the spacesuit scanner are targeted.
- When using the spacesuit scanner, the closest module with an incomplete scan is targeted. Follow this trail of targets to scan the station.
- Auto targets the next surface element after destruction of the last.
- "Find All" Interaction: finds all surface elements of the same type.
- Missions accepted from the Map or Briefing menus activate only if the player doesn't have an active mission.
- Multiple faction missions are allowed.
- Adds an Active Mission button in the ship and station configuration menus that displays the active mission's description.
- Save files of new and loaded games are tagged with unique ids. i.e. a game id manager.
Save files from the same game are identified and are listed in a group.
- A radar texture with NSEW indicators and range markers.
- Resets the mouse to the center of the screen, by default, when a fullscreen menu is closed. Deactivates mouse steering on Interact/Conversation menu.
- Adds sortable analytics in the Transaction Log screen.
- Analytics on sales, purchases, and mining activities are listed and can be viewed by total trades, by wares, or by trading ship.
- The analytics listed are trading partners, gate distance/sector, trade counts, total amounts, total price, amount per count, amount per price.