Aaaand.....nope, sunshine through is not fixed
Ziplock I've finished adding content to the game. Updating xrsge to 9.00 and I am done.
I'd gladly add things that change the gameplay, nebulae that have a meaning...but backdrops no more. What's the point? I think I've pushed all the buttons for this game's design.
We'd need landable moons to mine (not planets), a map that makes sense, maybe even (simplified) orbital movements, even gravity for the moons. And interiors, a ship and crew you can interact.
I think that for the player as pilot more than this is not possible, this is a quasi-rts game after all.
Latest REM, new Hyperdrive (next xrsge) and big space is the final line
Edit: updating XRSGE is taking more time than expected. I've to redo all backgrounds (btw in so doing I am indeed adding deep space visuals, @Ziplock

).
I also need to check all regions for their resources and consider the changes the devs are also making from beta 9 to 11 to balance the economy.
While I check every single sector I also take the time to compact it whenever is possible, removing some superhighways but having less space to cross, differentiating more between civilized sectors and less civilized. Main sectors have shw to reach orbiting moons, others not (but you can go there).
I try to remake them in order to keep the exploration aspect but at the same time not to require to cross long distances always (as in current XRSGE but with more of this).
I've redone the supercruise. It shines if used with REM installed. It activates once and keeps momentum. It has some conditions for activation: player has to cross the top booster speed while in travel. And when travel speed is high enough can also activate a sublight push (old sectorcruise) that pushes the ship beyond the high travel speed (with REM).
I will add also a hidden jump, means ship won't jump but accelerate to quasi light speed then screen will fade. Then will be pushed closer to destination. Similar to other games. All this makes these "tricks" more immersive and do not spoil the perception of speed.