Saga286 wrote: ↑Thu, 22. Jan 26, 18:40
So I really started diving into this and went to go pick up a mission at a station that was over 2000km away. I initially was dreading the trip. It was a long trip and finally got to the station and docked. It was amazing. I felt like I was actually going through space. I can't wait to start trading and mining and making sure the trip is worth the money.
Also, in regards to encounters. Are you saying the area outside the blue region around the Center of Sector beacon can spawn encounters, or do I need to go to the edge of the actual sector?
Encounters work on a ZONE basis instead of sector basis as vanilla. So my md instructs to look for the main zones (those with the blue haxagon and a name) and spawns abandoned ships at a large random distance from those zones. Then if you venture out of the main zones (which also are those where superhighways go) and use the LR scanner, you can find abandoned ships, If you find them then a xenon patrol will spam around them, with a scout that is called technology researcher...they study the tech of the ship. If you go close they will attack you, also there are some mines around the abandoned ship.
Wait to start a new game, I am uploading 9.1.7 (but it is not a problem if you continue an old save)
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XRSGE
The Expanse Reborn - Version 9.1.7 (Full pack)
https://www.nexusmods.com/x4foundations/mods/1140
(save-compatible, may miss some new stations and zone's names)
- fixed travel disrupt when player is close to stations or gates
- fixed AI wanting to use a superhighway when the destination does not require it.
- reworked Belt of Aguilar system
- NEW: added one more sector to Belt of Aguilar
- reworked Eighteen Billion system
- NEW: added one more sector to Eighteen Billion
- remade sectors: Antigone Memorial, Open Market, Bala Jii Joy, Ianamus Zura, PTNI Headquarter
- added Jump Software to Timelines ships (not racers) and Envoy/Cypher
STARS patch is required for the new planets:
https://www.nexusmods.com/x4foundations/mods/507