It is REM that makes equipment race/class-specific, not xrsge. It does not change ships, except adding mining traders. It also adds many equip/shipyards around.
To use the jumpdrive you have to target an anomaly portal, they are to be found around the universe, some are controlled by races, some are abandoned. If it is in the range of your jumpdrive, activating autoilot at that target will start a jump procedure. Once you are close to a portal (within 8km) you can also make a shorter range focused jump (player only): open the map, choose a guidance anywhere. When the map is closed, a software suite will start and the command from the portal will make you jump. If the target is too close or too far, the option is grayed out.
If you target another portal, from the portal you are close by, the jump procedure will allow an even longer jump than from free space. But only from commanded portals where the officer can activate the longer jump, not from abandoned portals (they are only arriving points).
Also, let pilot go anywhere and he will do this procedure for you, he will chose the nearest portal to destination if convenient. Otherwise he will fly normally. Also he will make multiple jumps to more portals if the target is far. Between each jump there is a cooldown and jumpdrive's recharge. All with visual/sound effects. In any ship, not only player's.
In the given command, if you open the command's window, you can select a verbose+ text messge so the pilot will advise you if he is jumping or flying normally (pilot of another ship).
If the pilot is a fleet leader, he will not jump (to avoid letting subordinates behind), but in the command window you can select the option 'jump' and he will jump regardless of subordinates.
Btw, npc ships do the same , if they have the jumpdrive, usually only L traders have it due to the cost.
Almost forgot, there is also a command suite when you chat with one of your pilots of another ship. You can command to make different jumping actions, the most important is 'emergency jump', if the ship is almost killed you can save it. Be aware that the emergency jump will drain ship's shield, so let it do it only as final choice.
I am very proud of the jumping gameplay I created
P.s the black hole sun huge distance to resources is no more, don't worry it was unique, in other sectors those big distances are not present. You can use hyperdrive mod even with alpha. ;-
P.p.s I won't upload the new alpha before terran and boron are made too and also am changing a bit the layout: while gates remain at a Lagrange point, the superhighway from there won't go directly to the resources. Either you first fly to a closer moon or to another strategic place. Also, shipyards and industries are always close to planets not to resources. So the player can or not build close to gate, depending if he wants to trade with other systems or with internal economy of that sector. Of course only main sectors have such a various arrangement
