Can confirm it does, but an update to add more and refine it would be nice.
[MOD] Event Driven News v1.0.3
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Crekkan
- Posts: 26
- Joined: Tue, 10. Dec 13, 22:32

Re: [MOD] Event Driven News v1.0.3
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SirConnery
- Posts: 284
- Joined: Mon, 10. Dec 18, 07:26
Re: [MOD] Event Driven News v1.0.3
Seems to work fine yes. Something like a global news system should really be in the base game. This will suffice for the time being.
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JasonStarcruiser
- Posts: 13
- Joined: Sun, 18. Jun 17, 22:24

Re: [MOD] Event Driven News v1.0.3
Couldn't agree with you more and I don't understand why Egosoft did not include an Event Driven News service since News is a VERY Important part of the simulation. Cyberpunk 2077 has multiple News outlets integrated using television based on events, seems like X4 should have one as well.SirConnery wrote: ↑Thu, 2. Sep 21, 17:29 Seems to work fine yes. Something like a global news system should really be in the base game. This will suffice for the time being.
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ziplock815
- Posts: 496
- Joined: Wed, 8. Oct 14, 20:30
Re: [MOD] Event Driven News v1.0.3
I was hoping for the mod that would add bbs system as in X3 Reunion or X tended Terran conflict since the game was released. Event driven news is a good mod since it's the only one, but I was hoping for some more...x3 like, with articles about half split-half paranid child
, maybe galnet lotteries and so on...
