When I was near locations like 'far away' or other distance sectors - zones, my hull would be damaged badly (<40% ) and I had to return to a station for repairs. Withdrawing and allowing them to rebuild. ARG!
I avoid cheat mods. However, I use black market seminars, borderline cheat mod. I'll post ideas on how to make it more rational, fair, and balanced. FYI without cheating - normal skill, 10 Lyramekron trade ships. 5 Fulmekron warships, 4 Arawn class warships, two space stations, 6 fighters, and various other ships. 350 million credits. Also, I braved it and fully destroyed Xenon Battle Station! Didn't think I could I do it without missile cruisers. Three Fulmekron warships and skunk, less then %10 skunk hull.

So, I decided to make a fair and balanced skunk repair hull mod. It should be fully debugged and no design flaws. Report bugs and design flaws here. FYI, it has no errors in the debug log.
Docked with ship player owned? Docked with ship hull >= 95%? Skunk engineer present? Hull damaged?
Message: engineer getting ready ----- wait for engineer to setup repair equipment then finish one repair (30 seconds). Need to work on the logic.
Message: hull X% ----- every 10 seconds skunk hull is repaired 1% to 5% depending engineer skill.
Download available for 90 days.
https://file.town/download/sw9fhbxwlufrl4l3tazfy1gmb
Enjoy!
First mod:
Reward Fix - fixes reward and reputation spam messages
https://file.town/download/lxd8i1nyk9o7g1ttrzxt7ure9